Translation

base/ignore_closest_signal
English
Ignore closest signal
Key English English (United Kingdom) State
base/demand_card_price_delta_tooltip Change for the last {0} days Change for the last {0} days
base/demand_card_grade_tooltip Supply business demand with the required amount of cargo to keep it running.

It’s important to not oversupply business needs, otherwise, the price will go lower.
Supply business demand with the required amount of cargo to keep it running.

It’s important to not oversupply business needs, otherwise, the price will go lower.
base/demand_card_consumed_tooltip Shows business monthly consumption/demand.

Consumes {0} items from storage every day to work properly.

Resets on the first day of the month.
Shows business monthly consumption/demand.

Consumes {0} items from storage every day to work properly.

Resets on the first day of the month.
base/demand_card_warning_tooltip Storage reached its maximum capacity in the last {0} days so demand was oversupplied.

The price will be lower for a certain amount of time.
Storage reached its maximum capacity in the last {0} days so demand was oversupplied.

The price will be lower for a certain amount of time.
base/demand_card_stats_level_tooltip Demand can't upgrade to the next level because its satisfaction is less than {0} Demand can't upgrade to the next level because its satisfaction is less than {0}
base/demand_card_stats_delivered Delivered Delivered
base/tutorial_steps_completed {0}/{1} completed {0}/{1} completed
base/tutorial_start_from_scratch Start from scratch Start from scratch
base/tutorial_window_collapsed_step Step {0}/{1} Step {0}/{1}
base/collapse_window Collapse Collapse
base/tutorial_complete_button Complete tutorial Complete tutorial
base/tutorial_continue_button Continue Continue
base/not_suitable_for_depot Not suitable for this depot Not suitable for this depot
base/incompatible_coupling_type Incompatible coupling type
base/click_to_rename Click to rename Click to rename
base/ignore_closest_signal Ignore closest signal Ignore closest signal
base/vehicle_window_schedule_placeholder Add first stop to start setting up the route Add first stop to start setting up the route
base/vehicle_window_schedule_add_stop_transfer Transfer Transfer
base/vehicle_window_schedule_add_stop_transfer_description Unload and then load available cargo or passengers at a destination Unload and then load available cargo or passengers at a destination
base/vehicle_window_schedule_add_stop_waypoint Waypoint Waypoint
base/vehicle_window_schedule_add_stop_waypoint_description Go through a destination without stop Go through a destination without stop
base/vehicle_window_schedule_add_stop_go_to Go to Go to
base/vehicle_window_schedule_add_stop_go_to_description Build your own list of orders Build your own list of orders
base/vehicle_window_schedule_behavior_default Default Default
base/vehicle_window_schedule_behavior_default_description Just execute orders as usual Just execute orders as usual
base/vehicle_window_schedule_behavior_non_stop Non-stop Non-stop
base/vehicle_window_schedule_behavior_non_stop_description Ignore all orders and go through the station non-stop Ignore all orders and go through the station non-stop
base/vehicle_window_schedule_tab_behavior_switch_direction Switch direction Switch direction
base/vehicle_window_schedule_tab_behavior_execute_orders_switch_direction Execute orders, then switch direction Execute orders, then switch direction
base/vehicle_window_schedule_tab_behavior_execute_orders_turn_around Execute orders, then force turn around Execute orders, then force turn around
base/vehicle_window_schedule_custom_behavior Custom behavior Custom behavior
Key English English (United Kingdom) State
base/house_13.house#DisplayName House House
base/house_14.house#DisplayName Apartment building Apartment building
base/house_2.house#DisplayName House House
base/house_3.house#DisplayName Apartment building Apartment building
base/house_4.house#DisplayName Skyscraper Skyscraper
base/house_5.house#DisplayName Apartment building Apartment building
base/house_6.house#DisplayName House House
base/house_7.house#DisplayName Apartment building Apartment building
base/house_8.house#DisplayName Skyscraper Skyscraper
base/hp hp hp
base/huf.currency#DisplayName HUF HUF
base/hydrogen_engine_1.trainrecipe#DisplayName TG HyRT TG HyRT
base/hydrogen_engine_1_b.trainunit#DisplayName TG HyRT Control Car TG HyRT Control Car
base/hydrogen_engine_1_g.trainunit#DisplayName TG HyRT Control Car TG HyRT Control Car
base/hydrogen_engine_1_m.trainunit#DisplayName TG HyRT Passenger Car TG HyRT Passenger Car
base/ignore_closest_signal Ignore closest signal Ignore closest signal
base/im_lost I'm lost :( I'm lost :(
base/im_lost_by_signal I'm lost (a one-way signal on the way?)
base/imperial Imperial Imperial
base/in_depot In depot In depot
base/in_game_menu Menu Menu
base/in_storage In storage In storage
base/incompatible_coupling_type Incompatible coupling type
base/increase_cursor_height_hotkey Increase cursor height Increase cursor height
base/increase_explosion_radius_hotkey Increase explosion radius Increase explosion radius
base/increase_game_speed_hotkey Speed up time Speed up time
base/increase_station_length_hotkey Increase station length Increase station length
base/increase_station_width_hotkey Increase station width Increase station width
base/individual_route Individual route Individual route
base/industrial.store#DisplayName Industrial building Industrial building

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Glossary

English English (United Kingdom)
No related strings found in the glossary.

Source information

Key
base/ignore_closest_signal
Flags
c-sharp-format
String age
3 years ago
Source string age
3 years ago
Translation file
en_GB.strings.json, string 1364