Translation

base/selected_cargo_auto_hint
English
Cargo type will be determined automatically on the first load
Key English English (Australia) State
base/station_window_overview_sources_label Vehicles can load
base/station_window_overview_targets_label Vehicles can unload
base/demand_oversupplied The business has no extra storage
base/demand_oversupplied_message The price of {0} will be lower for a certain amount of time.
base/demand_oversupplied_warnings Oversupply warnings
base/locked_by_research available after research
base/locked_by_region available after region unlock
base/tutorial_mark_as_completed Mark as completed
base/prevent_business_from_closing_days_left {0} days left
base/ca.names#DisplayName Canadian
base/ko.names#DisplayName Korean
base/vehicle_window_details_click_to_refit Click to refit
base/pt.names#DisplayName Portuguese
base/selected_cargo Cargo type: {0}
base/vehicle_editor_window_hold_to_apply_to_similar_units Hold {0} to apply to all
base/selected_cargo_auto_hint Cargo type will be determined automatically on the first load
base/se.names#DisplayName Swedish
base/settings_slow_down_on_critical_notification Reduce game speed on critical notifications
base/rename_for Rename for {0}:
base/rail_signal_builder_tool_highlight_signal_blocks Highlight signal blocks
base/czk.currency#DisplayName CZK
base/en_gb.names#DisplayName English
base/notification_vehicle_lost_by_signal_title Vehicle is lost
base/notification_vehicle_lost_by_signal_message {0} can't find its way to a destination. Probably there's a one-way signal on the way (to make it two-way, place another signal in the same position).
base/im_lost_by_signal I'm lost (a one-way signal on the way?)
base/station_window_storage_tab_tip The only purpose of stations is to load and unload vehicles that have arrived. When there's no vehicle, a station does nothing.
base/horn_volume Horn volume
base/data_privacy_button_name Data collection settings
base/data_privacy_button_value Open
base/tow_to_depot_tooltip Tow vehicle to {0} for {1}
base/send_to_nearest_depot Send to the nearest depot
Key English English (Australia) State
base/running_cost Running costs
base/sand.item#DisplayName Sand
base/sand.mine#DisplayName Sand quarry
base/savanna.biome#DisplayName Savanna
base/save_already_exists Save with the same name already exists.
base/save_game Save game
base/save_load_window_incompatible_warning This game was saved from incompatible version of the game and can't be loaded.
base/save_route Create new route from current schedule
base/schedule Schedule
base/schedule_traverse_order_back_and_forth_description Traverse stops from the top of the schedule to the bottom, and then back from the bottom to the top.
Useful for passenger routes.
base/schedule_traverse_order_default_description Traverse stops from the top of the schedule to the bottom. After the bottom is reached, continue from the top.
base/se.names#DisplayName Swedish
base/sec s
base/sek.currency#DisplayName SEK
base/selected_cargo Cargo type: {0}
base/selected_cargo_auto_hint Cargo type will be determined automatically on the first load
base/sell Sell
base/sell_for_confirmation Sell {0} for {1}?
base/sell_n_vehicles_for Sell {0} vehicles for {1}?
base/semaphore.chainrailsignal#DisplayName Pre-Semaphore
base/semaphore.railsignal#DisplayName Semaphore
base/semaphore_signals.category#DisplayName Semaphore signals
base/send_to_depot Send to depot
base/send_to_depot_tooltip Send vehicle to {0}
base/send_to_garage Send to garage
base/send_to_nearest_depot Send to the nearest depot
base/send_to_selected_depot Send to the selected depot
base/sets Sets
base/setting_ao Ambient occlusion
base/setting_ao_description Add nice shadows to parts that are less exposed to lights. May highly impact performance

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Glossary

English English (Australia)
No related strings found in the glossary.

Source information

Key
base/selected_cargo_auto_hint
Flags
c-sharp-format
String age
3 years ago
Source string age
3 years ago
Translation file
en_AU.strings.json, string 1453