Source string

base/city_window_overview_passengers_coverage
Key English State
base/budget_item_passengers Passenger transportation
base/builder_window_hint_range Range
base/builder_window_hint_efficiency Efficiency
base/builder_window_hint_loading_time Loading time
base/builder_window_hint_unloading_time Unloading time
base/city_window_overview_delta_tooltip Change for the last {0} days
base/city_window_overview_economy Supply businesses with the required goods to keep the settlement economy in good health.

Undersupplying will hurt businesses' operations and therefore affect the economy of the whole settlement.
base/city_window_overview_growth Growth
base/city_window_overview_growth_tooltip Settlement grows every {0} days.

Settlement starts to develop rapidly when all its needs well satisfied for a period of time.

Bigger settlement means more business will open there, and more passengers would like to travel.
base/city_type Type
base/city_type_industrial_tooltip Demand limit: +{0}

Supplying demands has a greater effect on the settlement growth than transporting passengers.
base/city_type_tourist_tooltip Passenger spawn rate: +{0}%

Transporting passengers has a greater effect on the settlement growth than supplying demands.
base/city_type_mixed_tooltip Supplying demands and transporting passengers has the same effect on the settlement growth.
base/city_window_overview_passengers Passengers
base/city_window_overview_passengers_tooltip All passengers of the settlement have their own desired destinations.

Transfer people where they need to get on regular basis, and this aspect of the settlement will stay in the green zone.
base/city_window_overview_passengers_coverage Coverage
base/device_configure_input Configure input
base/device_configure_output Configure output
base/device_window_stats_operator Operator
base/device_window_stats_items_produced Items produced
base/device_window_overview_placeholder Select a recipe to produce
base/device_window_overview_primary_button Select a recipe
base/device_state_paused Paused
base/device_state_outputting_item Outputting
base/device_state_no_recipe No recipe chosen
base/device_state_waiting_for_consume_item Waiting for resources
base/device_state_waiting_for_output_item Output is blocked
base/device_state_working Working
base/device_window_overview_producing Producing {0} of {1}
base/some_mods_are_missing Some mods are missing
base/new_game_setting_tutorial Tutorial
Key English State
base/city_names City names
base/city_names_description Also defines what names will be used for station appendices, etc.
base/city_origin.house#DisplayName City origin
base/city_type Type
base/city_type_industrial Industrial
base/city_type_industrial_tooltip Demand limit: +{0}

Supplying demands has a greater effect on the settlement growth than transporting passengers.
base/city_type_mixed Mixed
base/city_type_mixed_tooltip Supplying demands and transporting passengers has the same effect on the settlement growth.
base/city_type_tourist Tourist
base/city_type_tourist_tooltip Passenger spawn rate: +{0}%

Transporting passengers has a greater effect on the settlement growth than supplying demands.
base/city_window_overview_delta_tooltip Change for the last {0} days
base/city_window_overview_economy Supply businesses with the required goods to keep the settlement economy in good health.

Undersupplying will hurt businesses' operations and therefore affect the economy of the whole settlement.
base/city_window_overview_growth Growth
base/city_window_overview_growth_tooltip Settlement grows every {0} days.

Settlement starts to develop rapidly when all its needs well satisfied for a period of time.

Bigger settlement means more business will open there, and more passengers would like to travel.
base/city_window_overview_passengers Passengers
base/city_window_overview_passengers_coverage Coverage
base/city_window_overview_passengers_tooltip All passengers of the settlement have their own desired destinations.

Transfer people where they need to get on regular basis, and this aspect of the settlement will stay in the green zone.
base/city_window_overview_tab_economy_card Fund new business
base/click_to_rename Click to rename
base/click_to_see_info Click to see info
base/close_all_windows_hotkey Close all windows
base/close_vehicle_editor_confirmation Are you sure you want to stop configuring the vehicle?
base/cny.currency#DisplayName CNY
base/coal.item#DisplayName Coal
base/coal.mine#DisplayName Coal mine
base/coal_2.mine#DisplayName Coal mine
base/collapse_window Collapse
base/colorblind.theme#DisplayName Colorblind-friendly
base/coming_soon Coming soon
base/common_visibility_tooltip Visible by default

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Source information

Key
base/city_window_overview_passengers_coverage
Flags
c-sharp-format
String age
3 years ago
Source string age
3 years ago
Translation file
en.strings.json, string 1309