Source string

base/population
Key English State
base/passenger_transportation_2.research#DisplayName Passenger transportation II
base/paused Paused
base/supporter_tooltip This is a real person!
Click to learn more
base/pending_release_from_depot Waiting for free path
base/pick_a_depot_tooltip Pick a depot to send the vehicle to
base/pick_as_destination Pick {0} as destination
base/pick_destination Pick a destination
base/pick_route Pick a route
base/pick_vehicle_to_copy Pick vehicle to copy
base/pl.names#DisplayName Polish
base/platform_car_1.trainunit#DisplayName Platform Car
base/platform_car_2.trainunit#DisplayName Platform Car II
base/play_audio_in_background Play audio in background
base/playtime Playtime {0}
base/please_wait Please wait…
base/population Population
base/population_increase Population increase
base/power Power
base/power_units Power units
base/powered Powered
base/pre_signal Pre-Signal
base/pre_signal_info While ordinary signals simply prevent trains from entering occupied blocks, pre-signals act more like relays. They display the same indication as the next block down the track, while also protecting their own. They have three possible indications - red and green, same as a block signal, but also yellow, which is more complex but has powerful implications.

When used at junctions, pre-signals can be used to govern multiple paths. They show green when all paths are clear, yellow when one or more are occupied, and red when all are occupied. A train arriving at this signal will not proceed until the specific route it's taking through the junction has a clear block, allowing for even the most complicated track layouts to function safely.
base/precise_mode Precise mode
base/preloader_cant_load_saved_game Can't load saved game
base/preloader_loading_saved_game Loading saved game…
base/press.device#DisplayName Press
base/prevent_business_from_closing Prevent business from closing
base/previous_month Previous month
base/pro_tip Pro Tip:
base/protip_1 Press {0} to rotate buildings before placing them.
base/protip_10 The maximum size of your bank loan increases slowly over time. It can prove especially useful if your company is experiencing financial difficulties or needs to quickly expand.
Key English State
base/pending_release_from_depot Waiting for free path
base/pick_a_depot_tooltip Pick a depot to send the vehicle to
base/pick_as_destination Pick {0} as destination
base/pick_destination Pick a destination
base/pick_route Pick a route
base/pick_vehicle_to_copy Pick vehicle to copy
base/pl.names#DisplayName Polish
base/plants.category#DisplayName Plants
base/platform_car_1.trainunit#DisplayName Platform Car
base/platform_car_2.trainunit#DisplayName Platform Car II
base/play_audio_in_background Play audio in background
base/playtime Playtime {0}
base/please_wait Please wait…
base/pln.currency#DisplayName PLN
base/poles.category#DisplayName Poles and pillars
base/population Population
base/population_increase Population increase
base/power Power
base/power_is_limited Maximum power output {0}
can't be reached due to lack of electrification
base/power_units Power units
base/powered Powered
base/pre_signal Pre-Signal
base/pre_signal_info While ordinary signals simply prevent trains from entering occupied blocks, pre-signals act more like relays. They display the same indication as the next block down the track, while also protecting their own. They have three possible indications - red and green, same as a block signal, but also yellow, which is more complex but has powerful implications.

When used at junctions, pre-signals can be used to govern multiple paths. They show green when all paths are clear, yellow when one or more are occupied, and red when all are occupied. A train arriving at this signal will not proceed until the specific route it's taking through the junction has a clear block, allowing for even the most complicated track layouts to function safely.
base/precise_mode Precise mode
base/preloader_cant_load_saved_game Can't load saved game
base/preloader_loading_saved_game Loading saved game…
base/press.device#DisplayName Press
base/prevent_business_from_closing Prevent business from closing
base/prevent_business_from_closing_days_left {0} days left
base/preview_check_error_constraints should be at least {0} and square

Loading…

No matching activity found.

Browse all component changes

Source information

Key
base/population
Flags
c-sharp-format
String age
4 years ago
Source string age
4 years ago
Translation file
en.strings.json, string 597