Source string

base/schedule_traverse_order_back_and_forth_description
Key English State
base/vehicle_window_schedule_custom_behavior Custom behavior
base/vehicle_window_schedule_non_stop Non-stop
base/vehicle_window_schedule_turn_around Switch direction
base/vehicle_window_schedule_seconds_to_wait Seconds to wait:
base/vehicle_window_schedule_tab_edit_button Edit
base/vehicle_window_schedule_full Full
base/vehicle_window_schedule_wait_for_full_unload Wait for full unload
base/vehicle_window_schedule_wait_for_full_load Wait for full load
base/vehicle_window_schedule_ok_button Ok
base/vehicle_window_schedule_unlink_button_tooltip Switch to individual route, but keep orders
base/vehicle_window_schedule_tab_route_view_2 Traverse order: {0}
base/vehicle_window_schedule_tab_route_view_3 Currently going from the top to the bottom
base/vehicle_window_schedule_tab_route_view_4 Currently going from the bottom to the top
base/drag_to_reorder Drag to reorder
base/schedule_traverse_order_default_description Traverse stops from the top of the schedule to the bottom. After the bottom is reached, continue from the top.
base/schedule_traverse_order_back_and_forth_description Traverse stops from the top of the schedule to the bottom, and then back from the bottom to the top.
Useful for passenger routes.
base/waypoints Waypoints
base/vehicles Vehicles
base/labs Labs
base/warehouse_window_overview_placeholder Select an item to store
base/in_storage In storage
base/warehouse_window_overview_primary_button Select an item to store
base/continue_game Continue
base/main_menu_welcome_window_title Welcome to
<b>Voxel Tycoon</b> Early Access!
base/main_menu_welcome_window_content_1 Thanks for joining us in our journey!
base/main_menu_welcome_window_content_2 The game is ongoing work in progress, new features are constantly added while existing ones are changing and evolving. Expect some bugs. but that’s why it’s Early Access!
base/main_menu_welcome_window_content_3 Please do share the feedback with us:
base/main_menu_welcome_window_content_4 Report a bug
base/main_menu_welcome_window_content_5 Join Discord
base/main_menu_welcome_window_content_6 Keep track of features:
base/main_menu_welcome_window_content_7 See what's new
Key English State
base/route_n Route {0}
base/route_show_vehicles Show vehicles
base/route_suggested_name_format {0} to {1}
base/rsd.currency#DisplayName RSD
base/ru.names#DisplayName Russian
base/rub.currency#DisplayName RUB
base/running_cost Running costs
base/sand.item#DisplayName Sand
base/sand.mine#DisplayName Sand quarry
base/savanna.biome#DisplayName Savanna
base/save_already_exists Save with the same name already exists.
base/save_game Save game
base/save_load_window_incompatible_warning This game was saved from incompatible version of the game and can't be loaded.
base/save_route Create new route from current schedule
base/schedule Schedule
base/schedule_traverse_order_back_and_forth_description Traverse stops from the top of the schedule to the bottom, and then back from the bottom to the top.
Useful for passenger routes.
base/schedule_traverse_order_default_description Traverse stops from the top of the schedule to the bottom. After the bottom is reached, continue from the top.
base/se.names#DisplayName Swedish
base/sec s
base/sek.currency#DisplayName SEK
base/selected_cargo Cargo type: {0}
base/selected_cargo_auto_hint Cargo type will be determined automatically on the first load
base/sell Sell
base/sell_for_confirmation Sell {0} for {1}?
base/sell_n_vehicles_for Sell {0} vehicles for {1}?
base/semaphore.chainrailsignal#DisplayName Pre-Semaphore
base/semaphore.railsignal#DisplayName Semaphore
base/semaphore_signals.category#DisplayName Semaphore signals
base/send_to_depot Send to depot
base/send_to_depot_tooltip Send vehicle to {0}

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Source information

Key
base/schedule_traverse_order_back_and_forth_description
Flags
c-sharp-format
String age
3 years ago
Source string age
3 years ago
Translation file
en.strings.json, string 1394