Source string

base/pln.currency#DisplayName
Key English State
base/passenger_2.roadstation#DisplayName Bus stop II
base/passenger_2_double.roadstation#DisplayName Double bus stop II
base/old.raildepot#DisplayName Depot
base/modern.raildepot#DisplayName Depot II
base/old.roaddepot#DisplayName Garage
base/modern.roaddepot#DisplayName Garage II
base/diesel_bus_5.carunit#DisplayName CK 95
base/fountain.decoration#DisplayName Fountain
base/fountain_2.decoration#DisplayName Fountain
base/obelisk.decoration#DisplayName Statue
base/park.decoration#DisplayName Park
base/red_cube.decoration#DisplayName Statue
base/square.decoration#DisplayName Square
base/stadium.decoration#DisplayName Stadium
base/trash_container.decoration#DisplayName Trash container
base/pln.currency#DisplayName PLN
base/church.decoration#DisplayName Church
base/church_2.decoration#DisplayName Church
base/multiple_mode Multiple mode
base/vehicle_schedule_traverse_order_default Default
base/vehicle_schedule_traverse_order_back_and_forth Back and forth
base/rail_signal_builder_tool_multiple_mode Multiple mode
base/rail_signal_builder_tool_spacing Spacing
base/settings_rail_signal_builder_tool_hotkeys Signal placement mode
base/rail_signal_builder_tool_multiple_mode_hotkey Toggle multiple mode
base/rail_signal_builder_tool_decrease_spacing_hotkey Decrease spacing
base/rail_signal_builder_tool_increase_spacing_hotkey Increase spacing
base/rail_signal_builder_tool_signal_distance Distance to nearby signals
base/city_grade_awful Awful
base/city_grade_bad Bad
base/city_grade_average Average
Key English State
base/pause_hotkey Pause
base/paused Paused
base/pending_release_from_depot Waiting for free path
base/pick_a_depot_tooltip Pick a depot to send the vehicle to
base/pick_as_destination Pick {0} as destination
base/pick_destination Pick a destination
base/pick_route Pick a route
base/pick_vehicle_to_copy Pick vehicle to copy
base/pl.names#DisplayName Polish
base/plants.category#DisplayName Plants
base/platform_car_1.trainunit#DisplayName Platform Car
base/platform_car_2.trainunit#DisplayName Platform Car II
base/play_audio_in_background Play audio in background
base/playtime Playtime {0}
base/please_wait Please wait…
base/pln.currency#DisplayName PLN
base/poles.category#DisplayName Poles and pillars
base/population Population
base/population_increase Population increase
base/power Power
base/power_is_limited Maximum power output {0}
can't be reached due to lack of electrification
base/power_units Power units
base/powered Powered
base/pre_signal Pre-Signal
base/pre_signal_info While ordinary signals simply prevent trains from entering occupied blocks, pre-signals act more like relays. They display the same indication as the next block down the track, while also protecting their own. They have three possible indications - red and green, same as a block signal, but also yellow, which is more complex but has powerful implications.

When used at junctions, pre-signals can be used to govern multiple paths. They show green when all paths are clear, yellow when one or more are occupied, and red when all are occupied. A train arriving at this signal will not proceed until the specific route it's taking through the junction has a clear block, allowing for even the most complicated track layouts to function safely.
base/precise_mode Precise mode
base/preloader_cant_load_saved_game Can't load saved game
base/preloader_loading_saved_game Loading saved game…
base/press.device#DisplayName Press
base/prevent_business_from_closing Prevent business from closing

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Source information

Key
base/pln.currency#DisplayName
Flags
c-sharp-format
String age
3 years ago
Source string age
3 years ago
Translation file
en.strings.json, string 1138