Source string

base/please_wait
Key English State
base/passenger_transportation.research#DisplayName Passenger transportation
base/passenger_transportation_2.research#DisplayName Passenger transportation II
base/paused Paused
base/supporter_tooltip This is a real person!
Click to learn more
base/pending_release_from_depot Waiting for free path
base/pick_a_depot_tooltip Pick a depot to send the vehicle to
base/pick_as_destination Pick {0} as destination
base/pick_destination Pick a destination
base/pick_route Pick a route
base/pick_vehicle_to_copy Pick vehicle to copy
base/pl.names#DisplayName Polish
base/platform_car_1.trainunit#DisplayName Platform Car
base/platform_car_2.trainunit#DisplayName Platform Car II
base/play_audio_in_background Play audio in background
base/playtime Playtime {0}
base/please_wait Please wait…
base/population Population
base/population_increase Population increase
base/power Power
base/power_units Power units
base/powered Powered
base/pre_signal Pre-Signal
base/pre_signal_info While ordinary signals simply prevent trains from entering occupied blocks, pre-signals act more like relays. They display the same indication as the next block down the track, while also protecting their own. They have three possible indications - red and green, same as a block signal, but also yellow, which is more complex but has powerful implications.

When used at junctions, pre-signals can be used to govern multiple paths. They show green when all paths are clear, yellow when one or more are occupied, and red when all are occupied. A train arriving at this signal will not proceed until the specific route it's taking through the junction has a clear block, allowing for even the most complicated track layouts to function safely.
base/precise_mode Precise mode
base/preloader_cant_load_saved_game Can't load saved game
base/preloader_loading_saved_game Loading saved game…
base/press.device#DisplayName Press
base/prevent_business_from_closing Prevent business from closing
base/previous_month Previous month
base/pro_tip Pro Tip:
base/protip_1 Press {0} to rotate buildings before placing them.
Key English State
base/passenger_transportation_2.research#DisplayName Passenger transportation II
base/pause_hotkey Pause
base/paused Paused
base/pending_release_from_depot Waiting for free path
base/pick_a_depot_tooltip Pick a depot to send the vehicle to
base/pick_as_destination Pick {0} as destination
base/pick_destination Pick a destination
base/pick_route Pick a route
base/pick_vehicle_to_copy Pick vehicle to copy
base/pl.names#DisplayName Polish
base/plants.category#DisplayName Plants
base/platform_car_1.trainunit#DisplayName Platform Car
base/platform_car_2.trainunit#DisplayName Platform Car II
base/play_audio_in_background Play audio in background
base/playtime Playtime {0}
base/please_wait Please wait…
base/pln.currency#DisplayName PLN
base/poles.category#DisplayName Poles and pillars
base/population Population
base/population_increase Population increase
base/power Power
base/power_is_limited Maximum power output {0}
can't be reached due to lack of electrification
base/power_units Power units
base/powered Powered
base/pre_signal Pre-Signal
base/pre_signal_info While ordinary signals simply prevent trains from entering occupied blocks, pre-signals act more like relays. They display the same indication as the next block down the track, while also protecting their own. They have three possible indications - red and green, same as a block signal, but also yellow, which is more complex but has powerful implications.

When used at junctions, pre-signals can be used to govern multiple paths. They show green when all paths are clear, yellow when one or more are occupied, and red when all are occupied. A train arriving at this signal will not proceed until the specific route it's taking through the junction has a clear block, allowing for even the most complicated track layouts to function safely.
base/precise_mode Precise mode
base/preloader_cant_load_saved_game Can't load saved game
base/preloader_loading_saved_game Loading saved game…
base/press.device#DisplayName Press

Loading…

User avatar refreshfr

Translation changed

Voxel Tycoon / BaseEnglish

Please wait…
Please wait...
4 years ago
Browse all component changes

Things to check

Multiple failing checks

Following checks are failing:
Mismatched full stop: Romanian, Norwegian Bokmål, Portuguese (Brazil)
Mismatched ellipsis: Romanian, Norwegian Bokmål, Portuguese (Brazil), Thai

Reset

Source information

Key
base/please_wait
Flags
c-sharp-format
String age
4 years ago
Source string age
4 years ago
Translation file
en.strings.json, string 596