145 |
base/create_new_game_save
|
|
English
Create new save
|
||
355 |
base/got_it
|
|
English
Got it!
|
||
661 |
base/regular.conveyorconnector#DisplayName
|
|
English
Output connector
|
||
1037 |
base/settings_general_hotkeys
|
|
English
General
|
||
1038 |
base/settings_toolbar_hotkeys
|
|
English
Toolbar
|
||
1047 |
base/settings_object_remover_tool_hotkeys
|
|
English
Removing mode
|
||
1250 |
base/tutorials_getting_started_final_step_1
|
|
English
Satisfy city demands to make its economy grow, which will lead to increased purchasing power and new customers opening there.
|
||
1264 |
base/tutorials_getting_started_welcome_step_1
|
|
English
You can stop the tutorial and get back to it at anytime by clicking the {0} button above (the one with the book).
|
||
1267 |
base/tutorials_getting_started_getting_started_tutorial_description
|
|
English
Learn how to start mining, deliver, and sell resources to customers.
|
||
1302 |
base/city_window_overview_growth_tooltip
|
|
English
Settlement grows every {0} days.
Settlement starts to develop rapidly when all its needs well satisfied for a period of time. Bigger settlement means more business will open there, and more passengers would like to travel. |
||
1586 |
base/vehicle_livery_picker_tooltip
|
|
English
Select color scheme
|
||
1587 |
base/passenger_car_1.trainunit#company:DisplayName
|
|
English
Company colors
|
||
1597 |
base/mail_car_1.trainunit#DisplayName
|
|
English
Mail Car
|
||
1598 |
base/mail_car_2.trainunit#DisplayName
|
|
English
Mail Car II
|
||
The translation has come to an end.
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