Translation

base/poles.category#DisplayName
English
Poles and pillars
Key English Portuguese (Brazil) State
base/game_custom_loading_message_24 Rolling rails…
base/game_custom_loading_message_25 Maintaining conveyors…
base/asset_load_error_title {0} failed to load!
base/asset_load_error_message An error occured while processing {0}:
base/asset_load_error_base_corrupted The game won't work without this content. Please try to verify integrity of game files.
base/asset_load_error_verify_integrity Verify integrity of game files
base/asset_load_error_go_to_main_menu Go to main menu
base/asset_load_error_disable_mod_and_retry Disable mod and retry
base/other_category Other
base/light_signals.category#DisplayName Light signals
base/fences.category#DisplayName Fences
base/freight_stations.category#DisplayName Freight stations
base/industrial_buildings.category#DisplayName Industrial buildings
base/passenger_stations.category#DisplayName Passenger stations
base/plants.category#DisplayName Plants
base/poles.category#DisplayName Poles and pillars
base/public_buildings.category#DisplayName Public buildings
base/residential_buildings.category#DisplayName Residential buildings
base/rocks.category#DisplayName Rocks and stones
base/semaphore_signals.category#DisplayName Semaphore signals
base/rail_decorations.category#DisplayName Rail decorations
base/road_decorations.category#DisplayName Road decorations
base/walls.category#DisplayName Walls
base/waypoints.category#DisplayName Waypoints
base/settings_decoration_builder_tool_hotkeys Decoration building mode
base/decoration_builder_tool_rotation Custom rotation: {0}
base/decoration_builder_tool_scale Custom scale: {0}
base/decoration_builder_tool_reset Reset
base/decoration_builder_tool_increase_rotation Rotate right
base/decoration_builder_tool_decrease_rotation Rotate left
base/decoration_builder_tool_increase_scale Increase scale
Key English Portuguese (Brazil) State
base/paused Paused Pausado
base/pending_release_from_depot Waiting for free path Esperando caminho livre
base/pick_a_depot_tooltip Pick a depot to send the vehicle to Escolha um depósito para enviar o veículo
base/pick_as_destination Pick {0} as destination Escolha {0} como destino
base/pick_destination Pick a destination Escolha um destino
base/pick_route Pick a route Escolha uma rota
base/pick_vehicle_to_copy Pick vehicle to copy Escolha veículo para copiar
base/pl.names#DisplayName Polish Polonês
base/plants.category#DisplayName Plants
base/platform_car_1.trainunit#DisplayName Platform Car Vagão de plataforma
base/platform_car_2.trainunit#DisplayName Platform Car II Vagão de plataforma II
base/play_audio_in_background Play audio in background Reproduzir áudio em segundo plano
base/playtime Playtime {0} Tempo de jogo {0}
base/please_wait Please wait… Por favor, aguarde...
base/pln.currency#DisplayName PLN
base/poles.category#DisplayName Poles and pillars
base/population Population População
base/population_increase Population increase Aumento da população
base/power Power Força
base/power_is_limited Maximum power output {0}
can't be reached due to lack of electrification
base/power_units Power units Unidade de força
base/powered Powered Energizado
base/pre_signal Pre-Signal Pré-semáforo
base/pre_signal_info While ordinary signals simply prevent trains from entering occupied blocks, pre-signals act more like relays. They display the same indication as the next block down the track, while also protecting their own. They have three possible indications - red and green, same as a block signal, but also yellow, which is more complex but has powerful implications.

When used at junctions, pre-signals can be used to govern multiple paths. They show green when all paths are clear, yellow when one or more are occupied, and red when all are occupied. A train arriving at this signal will not proceed until the specific route it's taking through the junction has a clear block, allowing for even the most complicated track layouts to function safely.
Enquanto os sinais comuns simplesmente impedem que os trens entrem em blocos ocupados, os pré-sinais atuam mais como relés. Eles exibem a mesma indicação do próximo bloco na pista, enquanto protegem os seus. Eles têm três indicações possíveis - vermelho e verde, mesmo como um sinal de bloco, mas também amarelo, que é mais complexo, mas tem implicações poderosas.

Quando usado em junções, os pré-sinais podem ser usados para governar múltiplos caminhos. Mostram verde quando todos os caminhos estão claros, amarelos quando um ou mais estão ocupados e vermelhos quando todos estão ocupados. Um trem chegando a este sinal não continuará até que a rota específica que está passando pela junção tenha um bloco claro, permitindo que até mesmo os layouts de trilha mais complicados funcionem com segurança.
base/precise_mode Precise mode Modo preciso
base/preloader_cant_load_saved_game Can't load saved game Impossivel carregar o jogo salvo
base/preloader_loading_saved_game Loading saved game… Carregando jogo salvo...
base/press.device#DisplayName Press Prensa
base/prevent_business_from_closing Prevent business from closing Impedir que a empresa feche
base/prevent_business_from_closing_days_left {0} days left
User avatar AceWall

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Postes e pilares

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Postes e pilares
5 months ago

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Poles and pillars
Postes e pilares
5 months ago
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Glossary

English Portuguese (Brazil)
No related strings found in the glossary.

Source information

Key
base/poles.category#DisplayName
Flags
c-sharp-format
String age
a year ago
Source string age
a year ago
Translation file
pt_br.strings.json, string 1550