Translation

base/drag_to_reorder
English
Drag to reorder
Key English English (United Kingdom) State
base/vehicle_window_schedule_tab_behavior_execute_orders_switch_direction Execute orders, then switch direction Execute orders, then switch direction
base/vehicle_window_schedule_tab_behavior_execute_orders_turn_around Execute orders, then force turn around Execute orders, then force turn around
base/vehicle_window_schedule_custom_behavior Custom behavior Custom behavior
base/vehicle_window_schedule_non_stop Non-stop Non-stop
base/vehicle_window_schedule_turn_around Switch direction Switch direction
base/vehicle_window_schedule_seconds_to_wait Seconds to wait: Seconds to wait:
base/vehicle_window_schedule_tab_edit_button Edit Edit
base/vehicle_window_schedule_full Full Full
base/vehicle_window_schedule_wait_for_full_unload Wait for full unload Wait for full unload
base/vehicle_window_schedule_wait_for_full_load Wait for full load Wait for full load
base/vehicle_window_schedule_ok_button Ok Ok
base/vehicle_window_schedule_unlink_button_tooltip Switch to individual route, but keep orders Switch to individual route, but keep orders
base/vehicle_window_schedule_tab_route_view_2 Traverse order: {0} Traverse order: {0}
base/vehicle_window_schedule_tab_route_view_3 Currently going from the top to the bottom Currently going from the top to the bottom
base/vehicle_window_schedule_tab_route_view_4 Currently going from the bottom to the top Currently going from the bottom to the top
base/drag_to_reorder Drag to reorder Drag to reorder
base/schedule_traverse_order_default_description Traverse stops from the top of the schedule to the bottom. After the bottom is reached, continue from the top. Traverse stops from the top of the schedule to the bottom. After the bottom is reached, continue from the top.
base/schedule_traverse_order_back_and_forth_description Traverse stops from the top of the schedule to the bottom, and then back from the bottom to the top.
Useful for passenger routes.
Traverse stops from the top of the schedule to the bottom, and then back from the bottom to the top.
Useful for passenger routes.
base/waypoints Waypoints Waypoints
base/vehicles Vehicles Vehicles
base/labs Labs Labs
base/warehouse_window_overview_placeholder Select an item to store Select an item to store
base/in_storage In storage In storage
base/warehouse_window_overview_primary_button Select an item to store Select an item to store
base/continue_game Continue Continue
base/main_menu_welcome_window_title Welcome to
<b>Voxel Tycoon</b> Early Access!
Welcome to
<b>Voxel Tycoon</b> Early Access!
base/main_menu_welcome_window_content_1 Thanks for joining us in our journey! Thanks for joining us in our journey!
base/main_menu_welcome_window_content_2 The game is ongoing work in progress, new features are constantly added while existing ones are changing and evolving. Expect some bugs. but that’s why it’s Early Access! The game is ongoing work in progress, new features are constantly added while existing ones are changing and evolving. Expect some bugs. but that’s why it’s Early Access!
base/main_menu_welcome_window_content_3 Please do share the feedback with us: Please do share the feedback with us:
base/main_menu_welcome_window_content_4 Report a bug Report a bug
base/main_menu_welcome_window_content_5 Join Discord Join Discord
Key English English (United Kingdom) State
base/difficulty_setting_settlement_growth_multiplier Settlement growth Settlement growth
base/difficulty_setting_should_research_light_signals Start with semaphores
base/difficulty_setting_should_research_light_signals_description You need to research light signals before you can use them
base/difficulty_setting_signals Signals available from start Signals available from start
base/difficulty_setting_startup_capital_multiplier Startup capital Startup capital
base/difficulty_setting_very_easy Very easy Very easy
base/difficulty_setting_very_hard Very hard Very hard
base/difficulty_settings_modes Custom rules
base/direction_warning_indicator_tooltip Fix direction
base/disable_cloud_sync_tooltip Disable cloud sync
base/disabled Disabled Disabled
base/dispatcher Dispatcher Dispatcher
base/distance_traveled Distance traveled Distance traveled
base/distance_units Distance units Distance units
base/dkk.currency#DisplayName DKK DKK
base/drag_to_reorder Drag to reorder Drag to reorder
base/dump_semi_trailer_1.carunit#DisplayName Dump semi-trailer Dump semi-trailer
base/duplicate Duplicate Duplicate
base/early_access Early access Early access
base/earnings Earnings Earnings
base/economy Economy Economy
base/edit_mods_in_save Add or remove mods Add or remove mods
base/electric Electric Electric
base/electric_engine.research#Description Engine that converts electricity to motive power. Requires energy source, but has much higher efficiency, and generates almost no air and noise pollution compared to a diesel one. Engine that converts electricity to motive power. Requires energy source, but has much higher efficiency, and generates almost no air and noise pollution compared to a diesel one.
base/electric_engine.research#DisplayName Electric engine Electric engine
base/electric_engine_1.trainunit#DisplayName EU07 EU07
base/electric_engine_2.research#Description The most advanced electric engine. The outstanding efficiency of this engine allows building high-speed and super powerful vehicles which will be very costly and impractical otherwise. The most advanced electric engine. The outstanding efficiency of this engine allows building high-speed and super powerful vehicles which will be very costly and impractical otherwise.
base/electric_engine_2.research#DisplayName Electric engine II Electric engine II
base/electric_engine_2.trainunit#DisplayName Class 193 Class 193
base/electric_engine_3.trainunit#DisplayName Class 1044 Class 1044

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Glossary

English English (United Kingdom)
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Source information

Key
base/drag_to_reorder
Flags
c-sharp-format
String age
3 years ago
Source string age
3 years ago
Translation file
en_GB.strings.json, string 1392