Translation

base/city_type_industrial
English
Industrial
Key English English (United Kingdom) State
base/multiple_mode Multiple mode Multiple mode
base/vehicle_schedule_traverse_order_default Default Default
base/vehicle_schedule_traverse_order_back_and_forth Back and forth Back and forth
base/rail_signal_builder_tool_multiple_mode Multiple mode Multiple mode
base/rail_signal_builder_tool_spacing Spacing Spacing
base/settings_rail_signal_builder_tool_hotkeys Signal placement mode Signal placement mode
base/rail_signal_builder_tool_multiple_mode_hotkey Toggle multiple mode Toggle multiple mode
base/rail_signal_builder_tool_decrease_spacing_hotkey Decrease spacing Decrease spacing
base/rail_signal_builder_tool_increase_spacing_hotkey Increase spacing Increase spacing
base/rail_signal_builder_tool_signal_distance Distance to nearby signals
base/city_grade_awful Awful Awful
base/city_grade_bad Bad Bad
base/city_grade_average Average Average
base/city_grade_good Good Good
base/city_grade_excellent Excellent Excellent
base/city_type_industrial Industrial Industrial
base/city_type_tourist Tourist Tourist
base/city_type_mixed Mixed Mixed
base/signal_difficulty_all All All
base/signal_difficulty_semaphores_only Semaphores only Semaphores only
base/wood.mine#DisplayName Sawmill Sawmill
base/wood_2.mine#DisplayName Sawmill Sawmill
base/waypoint.roadstation#DisplayName Waypoint Waypoint
base/waypoint.railstation#DisplayName Waypoint Waypoint
base/mods Mods Mods
base/early_access Early access Early access
base/open_tech_tree Open tech tree Open tech tree
base/bankruptcy_difficulty_normal 3 months 3 months
base/bankruptcy_difficulty_disabled Disabled Disabled
base/base.conveyorfilter#DisplayName Filter Filter
base/remaining_company_value_tooltip Remaining value: {0} Remaining value: {0}
Key English English (United Kingdom) State
base/church.decoration#DisplayName Church Church
base/church_2.decoration#DisplayName Church Church
base/circuit.item#DisplayName Circuit Circuit
base/circular_saw.device#DisplayName Circular saw Circular saw
base/cities Cities Cities
base/city City City
base/city_grade_average Average Average
base/city_grade_awful Awful Awful
base/city_grade_bad Bad Bad
base/city_grade_excellent Excellent Excellent
base/city_grade_good Good Good
base/city_names City names City names
base/city_names_description Also defines what names will be used for station appendices, etc. Also defines what names will be used for station appendices, etc.
base/city_origin.house#DisplayName City origin City origin
base/city_type Type Type
base/city_type_industrial Industrial Industrial
base/city_type_industrial_tooltip Demand limit: +{0}

Supplying demands has a greater effect on the settlement growth than transporting passengers.
Demand limit: +{0}

Supplying demands has a greater effect on the settlement growth than transporting passengers.
base/city_type_mixed Mixed Mixed
base/city_type_mixed_tooltip Supplying demands and transporting passengers has the same effect on the settlement growth. Supplying demands and transporting passengers has the same effect on the settlement growth.
base/city_type_tourist Tourist Tourist
base/city_type_tourist_tooltip Passenger spawn rate: +{0}%

Transporting passengers has a greater effect on the settlement growth than supplying demands.
Passenger spawn rate: +{0}%

Transporting passengers has a greater effect on the settlement growth than supplying demands.
base/city_window_overview_delta_tooltip Change for the last {0} days Change for the last {0} days
base/city_window_overview_economy Supply businesses with the required goods to keep the settlement economy in good health.

Undersupplying will hurt businesses' operations and therefore affect the economy of the whole settlement.
Supply businesses with the required goods to keep the settlement economy in good health.

Undersupplying will hurt businesses' operations and therefore affect the economy of the whole settlement.
base/city_window_overview_growth Growth Growth
base/city_window_overview_growth_tooltip Settlement grows every {0} days.

Settlement starts to develop rapidly when all its needs well satisfied for a period of time.

Bigger settlement means more business will open there, and more passengers would like to travel.
Settlement grows every {0} days.

Settlement starts to develop rapidly when all its needs well satisfied for a period of time.

Bigger settlement means more business will open there, and more passengers would like to travel.
base/city_window_overview_passengers Passengers Passengers
base/city_window_overview_passengers_coverage Coverage Coverage
base/city_window_overview_passengers_tooltip All passengers of the settlement have their own desired destinations.

Transfer people where they need to get on regular basis, and this aspect of the settlement will stay in the green zone.
All passengers of the settlement have their own desired destinations.

Transfer people where they need to get on regular basis, and this aspect of the settlement will stay in the green zone.
base/city_window_overview_tab_economy_card Fund new business Fund new business
base/click_to_rename Click to rename Click to rename

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Glossary

English English (United Kingdom)
No related strings found in the glossary.

Source information

Key
base/city_type_industrial
Flags
c-sharp-format
String age
3 years ago
Source string age
3 years ago
Translation file
en_GB.strings.json, string 1156