Translation

base/warehouse_window_overview_placeholder
English
Select an item to store
Key English English (United Kingdom) State
base/vehicle_window_schedule_tab_edit_button Edit Edit
base/vehicle_window_schedule_full Full Full
base/vehicle_window_schedule_wait_for_full_unload Wait for full unload Wait for full unload
base/vehicle_window_schedule_wait_for_full_load Wait for full load Wait for full load
base/vehicle_window_schedule_ok_button Ok Ok
base/vehicle_window_schedule_unlink_button_tooltip Switch to individual route, but keep orders Switch to individual route, but keep orders
base/vehicle_window_schedule_tab_route_view_2 Traverse order: {0} Traverse order: {0}
base/vehicle_window_schedule_tab_route_view_3 Currently going from the top to the bottom Currently going from the top to the bottom
base/vehicle_window_schedule_tab_route_view_4 Currently going from the bottom to the top Currently going from the bottom to the top
base/drag_to_reorder Drag to reorder Drag to reorder
base/schedule_traverse_order_default_description Traverse stops from the top of the schedule to the bottom. After the bottom is reached, continue from the top. Traverse stops from the top of the schedule to the bottom. After the bottom is reached, continue from the top.
base/schedule_traverse_order_back_and_forth_description Traverse stops from the top of the schedule to the bottom, and then back from the bottom to the top.
Useful for passenger routes.
Traverse stops from the top of the schedule to the bottom, and then back from the bottom to the top.
Useful for passenger routes.
base/waypoints Waypoints Waypoints
base/vehicles Vehicles Vehicles
base/labs Labs Labs
base/warehouse_window_overview_placeholder Select an item to store Select an item to store
base/in_storage In storage In storage
base/warehouse_window_overview_primary_button Select an item to store Select an item to store
base/continue_game Continue Continue
base/main_menu_welcome_window_title Welcome to
<b>Voxel Tycoon</b> Early Access!
Welcome to
<b>Voxel Tycoon</b> Early Access!
base/main_menu_welcome_window_content_1 Thanks for joining us in our journey! Thanks for joining us in our journey!
base/main_menu_welcome_window_content_2 The game is ongoing work in progress, new features are constantly added while existing ones are changing and evolving. Expect some bugs. but that’s why it’s Early Access! The game is ongoing work in progress, new features are constantly added while existing ones are changing and evolving. Expect some bugs. but that’s why it’s Early Access!
base/main_menu_welcome_window_content_3 Please do share the feedback with us: Please do share the feedback with us:
base/main_menu_welcome_window_content_4 Report a bug Report a bug
base/main_menu_welcome_window_content_5 Join Discord Join Discord
base/main_menu_welcome_window_content_6 Keep track of features: Keep track of features:
base/main_menu_welcome_window_content_7 See what's new See what's new
base/main_menu_welcome_window_content_8 Check the roadmap Check the roadmap
base/main_menu_welcome_window_content_9 Suggest a feature Suggest a feature
base/main_menu_welcome_window_content_10 Learn how to play, mod, and contribute: Learn how to play, mod, and contribute:
base/main_menu_welcome_window_content_11 Wiki Wiki
Key English English (United Kingdom) State
base/vehicle_window_schedule_unlink_button_tooltip Switch to individual route, but keep orders Switch to individual route, but keep orders
base/vehicle_window_schedule_wait_for_full_load Wait for full load Wait for full load
base/vehicle_window_schedule_wait_for_full_unload Wait for full unload Wait for full unload
base/vehicles Vehicles Vehicles
base/video Video Video
base/view_distance View distance View distance
base/village Village Village
base/visibility_settings Visibility Visibility
base/visibility_settings_other Other
base/visibiltiy_settings_profits Profits Profits
base/vsync VSync VSync
base/waiting_for_full_load Waiting for full load Waiting for full load
base/waiting_for_full_unload Waiting for full unload Waiting for full unload
base/waiting_for_open_signal Waiting for open signal Waiting for open signal
base/walls.category#DisplayName Walls
base/warehouse_window_overview_placeholder Select an item to store Select an item to store
base/warehouse_window_overview_primary_button Select an item to store Select an item to store
base/warnings Warnings Warnings
base/water.item#DisplayName Water Water
base/water_tower.decoration#DisplayName Water tower Water tower
base/waypoint.railstation#DisplayName Waypoint Waypoint
base/waypoint.roadstation#DisplayName Waypoint Waypoint
base/waypoints Waypoints Waypoints
base/waypoints.category#DisplayName Waypoints
base/weight Weight Weight
base/welcome_to_region Welcome to
{0} region
Welcome to
{0} region
base/window_locate_button_tooltip Locate Locate
base/wood.mine#DisplayName Sawmill Sawmill
base/wood_2.mine#DisplayName Sawmill Sawmill
base/wood_beam.item#DisplayName Wood beam Wood beam
Component Translation Difference to current string
This translation Propagated Translated Voxel Tycoon/Base
The following string has different context, but the same source.
Translated Voxel Tycoon/Base

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Glossary

English English (United Kingdom)
No related strings found in the glossary.

Source information

Key
base/warehouse_window_overview_placeholder
Flags
c-sharp-format
String age
3 years ago
Source string age
3 years ago
Translation file
en_GB.strings.json, string 1398