Translation

base/power_units
English
Power units
Key English English (Australia) State
base/pending_release_from_depot Waiting for free path
base/pick_a_depot_tooltip Pick a depot to send the vehicle to
base/pick_as_destination Pick {0} as destination
base/pick_destination Pick a destination
base/pick_route Pick a route
base/pick_vehicle_to_copy Pick vehicle to copy
base/pl.names#DisplayName Polish
base/platform_car_1.trainunit#DisplayName Platform Car Flatbed Wagon
base/platform_car_2.trainunit#DisplayName Platform Car II Flatbed Wagon II
base/play_audio_in_background Play audio in background
base/playtime Playtime {0}
base/please_wait Please wait…
base/population Population
base/population_increase Population increase
base/power Power
base/power_units Power units
base/powered Powered
base/pre_signal Pre-Signal
base/pre_signal_info While ordinary signals simply prevent trains from entering occupied blocks, pre-signals act more like relays. They display the same indication as the next block down the track, while also protecting their own. They have three possible indications - red and green, same as a block signal, but also yellow, which is more complex but has powerful implications.

When used at junctions, pre-signals can be used to govern multiple paths. They show green when all paths are clear, yellow when one or more are occupied, and red when all are occupied. A train arriving at this signal will not proceed until the specific route it's taking through the junction has a clear block, allowing for even the most complicated track layouts to function safely.
base/precise_mode Precise mode
base/preloader_cant_load_saved_game Can't load saved game
base/preloader_loading_saved_game Loading saved game…
base/press.device#DisplayName Press
base/prevent_business_from_closing Prevent business from closing
base/previous_month Previous month
base/pro_tip Pro Tip:
base/protip_1 Press {0} to rotate buildings before placing them.
base/protip_10 The maximum size of your bank loan increases slowly over time. It can prove especially useful if your company is experiencing financial difficulties or needs to quickly expand.
base/protip_11 Cities develop faster if all businesses are well supplied with the required goods.
base/protip_12 Assigning vehicles with the same orders to a common route will make them much easier for you to control.
base/protip_13 Loading and unloading takes more time if a train's consist is much longer than the station.
Key English English (Australia) State
base/pick_route Pick a route
base/pick_vehicle_to_copy Pick vehicle to copy
base/pl.names#DisplayName Polish
base/plants.category#DisplayName Plants
base/platform_car_1.trainunit#DisplayName Platform Car Flatbed Wagon
base/platform_car_2.trainunit#DisplayName Platform Car II Flatbed Wagon II
base/play_audio_in_background Play audio in background
base/playtime Playtime {0}
base/please_wait Please wait…
base/pln.currency#DisplayName PLN
base/poles.category#DisplayName Poles and pillars
base/population Population
base/population_increase Population increase
base/power Power
base/power_is_limited Maximum power output {0}
can't be reached due to lack of electrification
base/power_units Power units
base/powered Powered
base/pre_signal Pre-Signal
base/pre_signal_info While ordinary signals simply prevent trains from entering occupied blocks, pre-signals act more like relays. They display the same indication as the next block down the track, while also protecting their own. They have three possible indications - red and green, same as a block signal, but also yellow, which is more complex but has powerful implications.

When used at junctions, pre-signals can be used to govern multiple paths. They show green when all paths are clear, yellow when one or more are occupied, and red when all are occupied. A train arriving at this signal will not proceed until the specific route it's taking through the junction has a clear block, allowing for even the most complicated track layouts to function safely.
base/precise_mode Precise mode
base/preloader_cant_load_saved_game Can't load saved game
base/preloader_loading_saved_game Loading saved game…
base/press.device#DisplayName Press
base/prevent_business_from_closing Prevent business from closing
base/prevent_business_from_closing_days_left {0} days left
base/preview_check_error_constraints should be at least {0} and square
base/preview_check_error_missing No preview.png found in the mod root folder
base/preview_check_error_size should be under {0}
base/preview_check_name Preview
base/previous_month Previous month

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Glossary

English English (Australia)
No related strings found in the glossary.

Source information

Key
base/power_units
Flags
c-sharp-format
String age
3 years ago
Source string age
4 years ago
Translation file
en_AU.strings.json, string 600