Source string

base/city_window_overview_delta_tooltip
Key English State
base/visibility_settings Visibility
base/in_game_menu Menu
base/storage_locked Locked
base/storage_auto Auto
base/reset_filter Reset filter
base/route_show_vehicles Show vehicles
base/task_wait Wait
base/task_wait_description Wait a specified amount of time
base/budget_summary_borrow_tooltip Hold {0} to borrow the maximum possible
base/budget_summary_repay_tooltip Hold {0} to repay the maximum possible
base/budget_item_passengers Passenger transportation
base/builder_window_hint_range Range
base/builder_window_hint_efficiency Efficiency
base/builder_window_hint_loading_time Loading time
base/builder_window_hint_unloading_time Unloading time
base/city_window_overview_delta_tooltip Change for the last {0} days
base/city_window_overview_economy Supply businesses with the required goods to keep the settlement economy in good health.

Undersupplying will hurt businesses' operations and therefore affect the economy of the whole settlement.
base/city_window_overview_growth Growth
base/city_window_overview_growth_tooltip Settlement grows every {0} days.

Settlement starts to develop rapidly when all its needs well satisfied for a period of time.

Bigger settlement means more business will open there, and more passengers would like to travel.
base/city_type Type
base/city_type_industrial_tooltip Demand limit: +{0}

Supplying demands has a greater effect on the settlement growth than transporting passengers.
base/city_type_tourist_tooltip Passenger spawn rate: +{0}%

Transporting passengers has a greater effect on the settlement growth than supplying demands.
base/city_type_mixed_tooltip Supplying demands and transporting passengers has the same effect on the settlement growth.
base/city_window_overview_passengers Passengers
base/city_window_overview_passengers_tooltip All passengers of the settlement have their own desired destinations.

Transfer people where they need to get on regular basis, and this aspect of the settlement will stay in the green zone.
base/city_window_overview_passengers_coverage Coverage
base/device_configure_input Configure input
base/device_configure_output Configure output
base/device_window_stats_operator Operator
base/device_window_stats_items_produced Items produced
base/device_window_overview_placeholder Select a recipe to produce
Key English State
base/city_grade_average Average
base/city_grade_awful Awful
base/city_grade_bad Bad
base/city_grade_excellent Excellent
base/city_grade_good Good
base/city_names City names
base/city_names_description Also defines what names will be used for station appendices, etc.
base/city_origin.house#DisplayName City origin
base/city_type Type
base/city_type_industrial Industrial
base/city_type_industrial_tooltip Demand limit: +{0}

Supplying demands has a greater effect on the settlement growth than transporting passengers.
base/city_type_mixed Mixed
base/city_type_mixed_tooltip Supplying demands and transporting passengers has the same effect on the settlement growth.
base/city_type_tourist Tourist
base/city_type_tourist_tooltip Passenger spawn rate: +{0}%

Transporting passengers has a greater effect on the settlement growth than supplying demands.
base/city_window_overview_delta_tooltip Change for the last {0} days
base/city_window_overview_economy Supply businesses with the required goods to keep the settlement economy in good health.

Undersupplying will hurt businesses' operations and therefore affect the economy of the whole settlement.
base/city_window_overview_growth Growth
base/city_window_overview_growth_tooltip Settlement grows every {0} days.

Settlement starts to develop rapidly when all its needs well satisfied for a period of time.

Bigger settlement means more business will open there, and more passengers would like to travel.
base/city_window_overview_passengers Passengers
base/city_window_overview_passengers_coverage Coverage
base/city_window_overview_passengers_tooltip All passengers of the settlement have their own desired destinations.

Transfer people where they need to get on regular basis, and this aspect of the settlement will stay in the green zone.
base/city_window_overview_tab_economy_card Fund new business
base/click_to_rename Click to rename
base/click_to_see_info Click to see info
base/close_all_windows_hotkey Close all windows
base/close_vehicle_editor_confirmation Are you sure you want to stop configuring the vehicle?
base/cny.currency#DisplayName CNY
base/coal.item#DisplayName Coal
base/coal.mine#DisplayName Coal mine
Component Translation Difference to current string
This translation Propagated Translated Voxel Tycoon/Base
The following string has different context, but the same source.
Translated Voxel Tycoon/Base

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Source information

Key
base/city_window_overview_delta_tooltip
Flags
c-sharp-format
String age
3 years ago
Source string age
3 years ago
Translation file
en.strings.json, string 1299