Source string

base/power_is_limited

If a train has an electric engine and a non-electric engine, it will be able to run on non-electrified tracks, but the electric engine will stay off. The train will not be able to reach its full power potentiel. This is explained to the user by a warning next to the vehicle's speed on the vehicle's window.

{0} represents the total power output of a train with the unit after (e.g. "1234 kW" or "1234 Hp")

Key English State
base/pick_destination Pick a destination
base/pick_route Pick a route
base/pick_vehicle_to_copy Pick vehicle to copy
base/pl.names#DisplayName Polish
base/plants.category#DisplayName Plants
base/platform_car_1.trainunit#DisplayName Platform Car
base/platform_car_2.trainunit#DisplayName Platform Car II
base/play_audio_in_background Play audio in background
base/playtime Playtime {0}
base/please_wait Please wait…
base/pln.currency#DisplayName PLN
base/poles.category#DisplayName Poles and pillars
base/population Population
base/population_increase Population increase
base/power Power
base/power_is_limited Maximum power output {0}
can't be reached due to lack of electrification
base/power_units Power units
base/powered Powered
base/pre_signal Pre-Signal
base/pre_signal_info While ordinary signals simply prevent trains from entering occupied blocks, pre-signals act more like relays. They display the same indication as the next block down the track, while also protecting their own. They have three possible indications - red and green, same as a block signal, but also yellow, which is more complex but has powerful implications.

When used at junctions, pre-signals can be used to govern multiple paths. They show green when all paths are clear, yellow when one or more are occupied, and red when all are occupied. A train arriving at this signal will not proceed until the specific route it's taking through the junction has a clear block, allowing for even the most complicated track layouts to function safely.
base/precise_mode Precise mode
base/preloader_cant_load_saved_game Can't load saved game
base/preloader_loading_saved_game Loading saved game…
base/press.device#DisplayName Press
base/prevent_business_from_closing Prevent business from closing
base/prevent_business_from_closing_days_left {0} days left
base/preview_check_error_constraints should be at least {0} and square
base/preview_check_error_missing No preview.png found in the mod root folder
base/preview_check_error_size should be under {0}
base/preview_check_name Preview

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Explanation

If a train has an electric engine and a non-electric engine, it will be able to run on non-electrified tracks, but the electric engine will stay off. The train will not be able to reach its full power potentiel. This is explained to the user by a warning next to the vehicle's speed on the vehicle's window.

{0} represents the total power output of a train with the unit after (e.g. "1234 kW" or "1234 Hp")

Key
base/power_is_limited
Flags
c-sharp-format
String age
a year ago
Source string age
a year ago
Translation file
en.strings.json, string 781