"base/acceleration" = "加速"; "base/action_is_not_allowed_for_configuration" = "所选配置不允许执行此操作"; "base/advanced" = "高级"; "base/advanced_furniture.item#DisplayName" = "高级家具"; "base/advanced_wood_frame.item#DisplayName" = "高级木制框架"; "base/all_units" = "所有车厢"; "base/allow_turn_around" = "允许火车掉头"; "base/alloy_smelter.device#DisplayName" = "合金冶炼厂"; "base/alt_visibility_tooltip" = "启用替换模式下\n同时按住 ALT"; "base/amount_setting_high" = "高"; "base/amount_setting_low" = "低"; "base/amount_setting_normal" = "正常"; "base/amount_setting_off" = "关"; "base/amount_setting_very_high" = "极高"; "base/antialiasing" = "抗锯齿"; "base/antialiasing_setting_description" = "去除锯齿状边缘。 较高的值可能会严重影响性能"; "base/any_track" = "任意轨道"; "base/apply" = "应用"; "base/apply_for" = "花费{0}应用更改"; "base/ar.names#DisplayName" = "阿根廷"; "base/arc.railbridge#DisplayName" = "拱桥"; "base/arc.roadbridge#DisplayName" = "拱桥"; "base/arctic.biome#DisplayName" = "北极"; "base/are_you_sure" = "你确定吗?"; "base/area" = "区域"; "base/ars.currency#DisplayName" = "ARS"; "base/asset_editor" = "资源编辑器"; "base/asset_editor_select_mod" = "选择一个模组"; "base/asset_editor_group_all_mods" = "全部模组"; "base/asset_editor_group_recent_mods" = "近期模组"; "base/assign_route" = "分配路线"; "base/audio" = "音频"; "base/autosave" = "自动保存"; "base/autosave_interval" = "自动保存间隔"; "base/available_items" = "仓库可使用"; "base/base_pack_description" = "查看主菜单中的Mod浏览器,使用各种社区创建的内容来扩展游戏"; "base/base_pack_title" = "基础游戏"; "base/beam.railbridge#DisplayName" = "梁桥"; "base/beam.roadbridge#DisplayName" = "梁桥"; "base/bg.names#DisplayName" = "保加利亚语"; "base/bgn.currency#DisplayName" = "BGN"; "base/biome" = "生物群系"; "base/heating_plant.store#DisplayName" = "供热厂"; "base/borrow_button" = "借款 {0}"; "base/box_car_1.trainunit#DisplayName" = "车厢"; "base/box_car_2.trainunit#DisplayName" = "棚式车厢 II"; "base/box_car_3.trainunit#DisplayName" = "棚式车厢 II+"; "base/box_semi_trailer_1.carunit#DisplayName" = "箱式半挂车"; "base/budget_item" = "预算项目"; "base/budget_item_building_running_costs" = "建筑维修"; "base/budget_item_buildings" = "施工"; "base/budget_item_loan_interest" = "贷款利息"; "base/budget_item_other" = "其他"; "base/budget_item_research" = "研究"; "base/budget_item_trade" = "贸易"; "base/budget_item_vehicle_running_costs" = "车辆行驶成本"; "base/budget_item_vehicles" = "新的车辆"; "base/build_lab" = "建造一个实验室"; "base/builder_tool_multiple_build_mode" = "批量建筑模式"; "base/builder_window_placeholder" = "没有什么可建造的,研究新技术解锁新建筑。"; "base/building_is_not_empty" = "不能建造"; "base/buildings" = "建筑数量"; "base/buildings_removed" = "拆除建筑"; "base/bulk_cargo_handling.research#DisplayName" = "散货处理"; "base/bulk_cargo_handling_2.research#DisplayName" = "散货处理 II"; "base/buy_for" = "购买 {0}"; "base/cactus.plant#DisplayName" = "仙人掌"; "base/can_not_build_here" = "不能在这建造"; "base/can_not_remove" = "不能移除"; "base/cancel" = "取消"; "base/cancel_releasing_from_depot" = "取消从列车库驶出"; "base/cancel_releasing_from_garage" = "取消从车库驶出"; "base/cancel_sending_to_depot" = "取消开往列车库"; "base/cancel_sending_to_garage" = "取消开往车库"; "base/cant_pick_as_destination" = "该车站不能容纳此类型的车辆"; "base/car_driver" = "司机"; "base/car_horn" = "喇叭!"; "base/car_no" = "汽车 #{0}"; "base/cargo.item#DisplayName" = "货物"; "base/cargo_handling.research#DisplayName" = "货物装卸"; "base/cargo_handling_2.research#DisplayName" = "货物装卸 II"; "base/carpentry.device#DisplayName" = "木工"; "base/change_destination" = "改变目的地"; "base/change_length" = "改变长度"; "base/change_width" = "改变宽度"; "base/cheats_disabled_message" = "作弊模式关闭"; "base/cheats_enabled_message" = "作弊模式开启"; "base/cheats_were_enabled" = "本游戏启用了作弊模式"; "base/choose_name" = "选择名称:"; "base/circuit.item#DisplayName" = "电路板"; "base/circular_saw.device#DisplayName" = "圆锯"; "base/cities" = "城市"; "base/city" = "城市"; "base/city_names" = "城市名称"; "base/city_names_description" = "还命名了该城市附属的车站站点名称前缀等等。"; "base/city_origin.house#DisplayName" = "城市起源"; "base/click_to_see_info" = "点击查看信息"; "base/close_vehicle_editor_confirmation" = "您确定要放弃设置车辆吗?"; "base/cny.currency#DisplayName" = "CNY"; "base/coal.item#DisplayName" = "煤矿石"; "base/coal.mine#DisplayName" = "煤矿井"; "base/coal_2.mine#DisplayName" = "煤矿井"; "base/colorblind.theme#DisplayName" = "色盲模式"; "base/common_visibility_tooltip" = "默认情况下可见"; "base/company_color" = "公司颜色"; "base/company_name" = "公司名称"; "base/computing_devices.research#Description" = "发明出第一台电脑赢得比赛。"; "base/computing_devices.research#DisplayName" = "计算机设备"; "base/computing_devices.research#GoalTitle" = "恭喜!\n你游戏已经通关了"; "base/concrete.railtunnel#DisplayName" = "混凝土隧道"; "base/concrete.roadtunnel#DisplayName" = "混凝土隧道"; "base/concrete_beam.item#DisplayName" = "混凝土梁"; "base/concrete_mixer.device#DisplayName" = "混凝土搅拌厂"; "base/concrete_production.research#DisplayName" = "混凝土生产"; "base/concrete_production_2.research#DisplayName" = "混凝土生产 II"; "base/configure_vehicle" = "重新设置"; "base/configure_budget_total_tooltip" = "配置"; "base/construction.research#DisplayName" = "建筑"; "base/construction_2.research#DisplayName" = "建筑 II"; "base/construction_3.research#DisplayName" = "建筑 III"; "base/construction_materials_production.research#DisplayName" = "建筑材料生产"; "base/construction_materials_production_2.research#DisplayName" = "建筑材料生产 II"; "base/construction_materials_production_3.research#DisplayName" = "建筑材料生产 III"; "base/construction_materials_production_4.research#DisplayName" = "建筑材料生产 IV"; "base/console_clear" = "清除"; "base/console_click_to_open" = "点击打开控制台"; "base/console_error_occured" = "发生错误"; "base/console_press_to_toggle" = "{0} 切换控制台"; "base/console_reveal_log_in_explorer" = "在资源管理器中显示日志"; "base/console_show_banner_on_error" = "出错时显示横幅"; "base/console_toggle_hotkey" = "切换控制台"; "base/container_car.trainunit#DisplayName" = "集装箱货车"; "base/container_transportation.research#DisplayName" = "集装箱运输"; "base/context_menu_rename" = "重命名"; "base/context_menu_rename_route" = "重命名路线"; "base/controls" = "控制"; "base/copied_to_clipboard" = "复制到剪贴板"; "base/copper.mine#DisplayName" = "铜矿井"; "base/copper_bar.item#DisplayName" = "铜锭"; "base/copper_ore.item#DisplayName" = "铜矿石"; "base/copper_smelting.research#DisplayName" = "铜冶炼"; "base/copper_wire.item#DisplayName" = "铜线"; "base/copy_vehicle_tooltip" = "复制 {0} 价格为 {1}"; "base/costs" = "成本"; "base/create_new_game_save" = "新建存档"; "base/credits" = "鸣谢"; "base/crusher.device#DisplayName" = "粉碎机"; "base/cs.names#DisplayName" = "捷克"; "base/currency" = "货币"; "base/current_loan" = "当前贷款 {0}"; "base/current_month" = "本月"; "base/de.names#DisplayName" = "德国"; "base/deciduous_forest.biome#DisplayName" = "落叶林"; "base/base.chainrailsignal#DisplayName" = "预警信号灯"; "base/base.railsignal#DisplayName" = "信号灯"; "base/demand_closed" = "商家破产了"; "base/demand_closed_message" = "{0} 不再接收 {1} 。"; "base/demand_closing" = "商家濒临破产"; "base/demand_closing_message" = "提供 {1} 货物给 {0} 商家防止倒闭。"; "base/demand_decreased" = "需求下降!"; "base/demand_decreased_message" = "商家的供应有困难。 {0}现在接受的{1}更少。"; "base/demand_increased" = "需求增加!"; "base/demand_increased_message" = "由于经常供应货物,商家业绩增长。 {0} 现在需求更多的 {1}。"; "base/demand_level" = "等级"; "base/demand_spawned" = "新的销售地点!"; "base/demand_spawned_message" = "{0} 现在接收 {1}。"; "base/demands" = "需求"; "base/demands_limit" = "需求货物类型"; "base/deposits" = "储备"; "base/depot_buy_button" = "购买"; "base/depot_cant_serve_vehicle_type" = "该车库不能停放此类型的车辆"; "base/depot_copy_button" = "复制"; "base/depot_release_all_button" = "全部发车"; "base/depot_sell_all_button" = "全部出售"; "base/depot_was_destroyed" = "车库被摧毁了!"; "base/depot_was_destroyed_message" = "车辆前往的车库被摧毁了。"; "base/depot_window_placeholder" = "这里没有车辆"; "base/depots" = "列车库"; "base/deselect" = "取消选择"; "base/desert.biome#DisplayName" = "沙漠"; "base/details" = "详情"; "base/devices" = "设备"; Displayed above the list of compatible devices when viewing a recipe in the Research window. "base/recipe_suitable_for" = "适用于"; "base/diesel" = "柴油机"; "base/diesel_box_truck_1.carunit#DisplayName" = "LP 1620"; "base/diesel_box_truck_3.carunit#DisplayName" = "L 8000"; "base/diesel_bus.carunit#DisplayName" = "伊卡鲁斯公交车"; "base/diesel_cars.research#DisplayName" = "柴油卡车"; "base/diesel_cars_2.research#DisplayName" = "柴油卡车 II"; "base/diesel_cars_3.research#DisplayName" = "柴油卡车 III"; "base/diesel_dump_truck_3.carunit#DisplayName" = "L 8000"; "base/diesel_engine.research#Description" = "通过点燃空气与燃料的压缩的混合气体来提供动力的内燃机。 提供比蒸汽机更大的灵活性和性能,以及显着降低的运输和维护成本。"; "base/diesel_engine.research#DisplayName" = "柴油引擎"; "base/diesel_engine_1.trainunit#DisplayName" = "TEP70"; "base/diesel_engine_10.trainunit#DisplayName" = "ChME3"; "base/diesel_engine_11.trainunit#DisplayName" = "TEP60"; "base/diesel_engine_12.trainunit#DisplayName" = "M62 Red"; "base/diesel_engine_13.trainunit#DisplayName" = "M62"; "base/diesel_engine_14.trainrecipe#DisplayName" = "2M62"; "base/diesel_engine_14.trainunit#DisplayName" = "2M62 Unit"; "base/diesel_engine_15.trainunit#DisplayName" = "DB Class V 200"; "base/diesel_engine_16.trainunit#DisplayName" = "Dv12"; "base/diesel_engine_17.trainrecipe#DisplayName" = "C-liner"; "base/diesel_engine_17.trainunit#DisplayName" = "C-liner Unit"; "base/diesel_engine_2.research#Description" = "涡轮增压柴油引擎。 通过从废气中回收废热,增加进气量和排气量来改善燃油耗比。"; "base/diesel_engine_2.research#DisplayName" = "柴油引擎 II"; "base/diesel_engine_2.trainunit#DisplayName" = "82 class"; "base/diesel_engine_3.research#Description" = "最先进的柴油引擎。 增加冷却器通过冷却空气进一步提高引擎性能,从而增加进气量。"; "base/diesel_engine_3.research#DisplayName" = "柴油引擎 III"; "base/diesel_engine_3.trainunit#DisplayName" = "Class 66"; "base/diesel_engine_4.trainunit#DisplayName" = "Class 55"; "base/diesel_engine_5.trainunit#DisplayName" = "SD70"; "base/diesel_engine_6.trainrecipe#DisplayName" = "2TE116"; "base/diesel_engine_6.trainunit#DisplayName" = "2TE116 Unit"; "base/diesel_engine_7.trainunit#DisplayName" = "Class 25"; "base/diesel_engine_8.trainunit#DisplayName" = "DB Class V 60"; "base/diesel_engine_9.trainunit#DisplayName" = "DB Class 218"; "base/diesel_flatbed_truck_1.carunit#DisplayName" = "LP 1620"; "base/diesel_flatbed_truck_3.carunit#DisplayName" = "L 8000"; "base/diesel_stake_truck_1.carunit#DisplayName" = "LP 1620"; "base/diesel_stake_truck_3.carunit#DisplayName" = "L 8000"; "base/diesel_tank_truck_1.carunit#DisplayName" = "LP 1620"; "base/diesel_tank_truck_3.carunit#DisplayName" = "L 8000"; "base/diesel_trains.research#DisplayName" = "柴油火车"; "base/diesel_trains_2.research#DisplayName" = "柴油火车 II"; "base/diesel_trains_3.research#DisplayName" = "柴油火车 III"; "base/diesel_truck_1.carunit#DisplayName" = "货车"; "base/diesel_truck_2.carunit#DisplayName" = "TGA"; "base/difficulty_setting_demand_multiplier" = "需求量"; "base/difficulty_setting_deposit_capacity_multiplier" = "资源储备"; "base/difficulty_setting_easy" = "简单"; "base/difficulty_setting_hard" = "困难"; "base/difficulty_setting_income_multiplier" = "商品价值"; "base/difficulty_setting_inflation_multiplier" = "通货膨胀"; "base/difficulty_setting_loan_interest_multiplier" = "贷款利息"; "base/difficulty_setting_loan_multiplier" = "贷款上限"; "base/difficulty_setting_normal" = "普通"; "base/difficulty_setting_remove_price_multiplier" = "拆除退款"; "base/difficulty_setting_settlement_growth_multiplier" = "人口发展"; "base/difficulty_setting_startup_capital_multiplier" = "启动资金"; "base/difficulty_setting_very_easy" = "非常简单"; "base/difficulty_setting_very_hard" = "非常困难"; "base/disabled" = "关闭"; "base/dispatcher" = "调度员"; "base/distance_traveled" = "行驶距离"; "base/distance_units" = "距离单位"; "base/dump_semi_trailer_1.carunit#DisplayName" = "自卸式半挂车"; "base/duplicate" = "重复"; "base/earnings" = "收益"; "base/economy" = "经济"; "base/electric" = "电动机"; "base/electric_engine.research#Description" = "将电能转换为动能的引擎。需要电力,但效率更高,与柴油引擎相比几乎不会产生废气和噪音。"; "base/electric_engine.research#DisplayName" = "电力引擎"; "base/electric_engine_1.trainunit#DisplayName" = "EU07"; "base/electric_engine_2.research#Description" = "最高级的电力引擎。其出色的效率使建造高速强大载具的成本不再昂贵得难以负担。"; "base/electric_engine_2.research#DisplayName" = "电力引擎 II"; "base/electric_engine_2.trainunit#DisplayName" = "Class 193"; "base/electric_engine_3.trainunit#DisplayName" = "Class 1044"; "base/electric_engine_4.trainunit#DisplayName" = "HXD2b"; "base/electric_engine_5.trainunit#DisplayName" = "ChS2"; "base/electric_engine_6.trainrecipe#DisplayName" = "VL80"; "base/electric_engine_6.trainunit#DisplayName" = "VL80 Unit"; "base/electric_engine_7.trainrecipe#DisplayName" = "E5K"; "base/electric_engine_7_1.trainunit#DisplayName" = "E5K Unit"; "base/electric_engine_7_2.trainunit#DisplayName" = "E5K Unit"; "base/electric_engine_7_3.trainunit#DisplayName" = "E5K Unit"; "base/electric_engine_8.trainunit#DisplayName" = "GF6C"; "base/electric_trains.research#DisplayName" = "电力火车"; "base/electric_trains_2.research#DisplayName" = "电力火车 II"; "base/electronic_devices_production.research#DisplayName" = "电子设备生产"; "base/electronic_devices_production_2.research#DisplayName" = "电子设备生产 II"; "base/electronics_assembler.device#DisplayName" = "电子组装"; "base/electronics_production.research#DisplayName" = "电子产品"; "base/electronics_production_2.research#DisplayName" = "电子产品 II"; "base/en.names#DisplayName" = "美国"; "base/engine" = "引擎"; "base/engine_is_disabled" = "引擎已停止"; "base/es.names#DisplayName" = "西班牙"; "base/eur.currency#DisplayName" = "EUR"; "base/exit" = "退出"; "base/exploring" = "探索世界…"; "base/filter_by_cargo" = "任何货物"; "base/filter_by_mod" = "按模组过滤"; "base/filter_rows_tooltip" = "筛选"; "base/first_person_view" = "乘坐车辆"; "base/flatbed_semi_trailer_1.carunit#DisplayName" = "平板半挂车"; "base/fleet" = "车辆管理"; "base/fleet_window_select_hint" = "选择一辆或多辆汽车应用设置"; "base/flip" = "翻转"; "base/follow_vehicle" = "跟随车辆"; "base/fr.names#DisplayName" = "法国"; "base/free_camare_plane_mode_hotkey" = "平视模式"; "base/free_camera" = "自由镜头"; "base/free_camera_add_keyframe" = "添加关键帧"; "base/free_camera_editor" = "编辑"; "base/free_camera_fast_slow_hotkey" = "快/慢"; "base/free_camera_fov_hotkey" = "视角(点击重置)"; "base/free_camera_move_hotkey" = "移动"; "base/free_camera_playback_speed_hotkey" = "播放速度"; "base/free_camera_rotate_hotkey" = "旋转"; "base/free_camera_toggle_playback_hotkey" = "切换播放"; "base/freight.railstation#DisplayName" = "火车货运站"; "base/freight_2.railstation#DisplayName" = "货运站 II"; "base/freight.roadstation#DisplayName" = "货运站"; "base/freight_2.roadstation#DisplayName" = "货运站 II"; "base/from" = "来自"; "base/frozen_cargo_handling.research#DisplayName" = "冷冻货物处理"; "base/ft" = "ft"; "base/fullscreen" = "全屏"; "base/fund_new_buildings" = "投资新建筑"; "base/furniture.item#DisplayName" = "家具"; "base/game" = "游戏"; "base/game_saving" = "保存中…"; "base/game_settings" = "游戏设置"; "base/game_settings_difficulty_tab" = "难度"; "base/game_settings_general_tab" = "常规"; "base/game_settings_lakes" = "湖泊"; "base/game_settings_mods_tab" = "模组"; "base/game_settings_mods_search" = "搜索…"; "base/game_settings_mods_toggle_all" = "切换全部"; "base/game_settings_mountains" = "山脉"; "base/game_settings_plants" = "植物"; "base/game_settings_region_size" = "地区大小"; "base/game_settings_research_difficulty" = "研究"; "base/game_settings_world_tab" = "世界"; "base/game_ui_error_tooltip_header" = "发生错误。单击以显示日志文件。"; "base/gasoline" = "汽油"; "base/gasoline_box_truck_1.carunit#DisplayName" = "AA 敞篷车"; "base/gasoline_box_truck_2.carunit#DisplayName" = "L10"; "base/gasoline_cars.research#DisplayName" = "汽油卡车"; "base/gasoline_cars_2.research#DisplayName" = "汽油卡车 II"; "base/gasoline_engine.research#Description" = "内燃机采用火花点火,设计使用汽油等类似的挥发性燃料。"; "base/gasoline_engine.research#DisplayName" = "汽油引擎"; "base/gasoline_engine_2.research#Description" = "改进版的基础汽油引擎。 使用新材料可以实现更高的燃料压缩,从而提高效率。"; "base/gasoline_engine_2.research#DisplayName" = "汽油引擎 II"; "base/gasoline_flatbed_truck_1.carunit#DisplayName" = "AA 敞篷车"; "base/gasoline_flatbed_truck_2.carunit#DisplayName" = "L10"; "base/gasoline_stake_truck_1.carunit#DisplayName" = "AAA 敞篷车"; "base/gasoline_stake_truck_2.carunit#DisplayName" = "L10"; "base/gasoline_tank_truck_1.carunit#DisplayName" = "AA 敞篷车"; "base/gasoline_tank_truck_2.carunit#DisplayName" = "L10"; "base/gbp.currency#DisplayName" = "GBP"; "base/glass_furnace.device#DisplayName" = "玻璃熔炉"; "base/glass_pane.item#DisplayName" = "玻璃板"; "base/glass_production.research#DisplayName" = "玻璃生产"; "base/glass_production_2.research#DisplayName" = "玻璃生产 II"; "base/glass_tube.item#DisplayName" = "玻璃管"; "base/goal_window_action_button" = "继续游戏"; "base/goal_window_money" = "金钱"; Same as base/playtime "base/goal_window_realtime" = "游戏时间"; "base/goal_window_regions" = "地区"; "base/goal_window_trains" = "列车"; "base/goal_window_trucks" = "货车"; "base/goal_window_years" = "游戏年份"; "base/got_it" = "明白了!"; "base/grade_high" = "高"; "base/grade_low" = "低"; "base/grade_normal" = "中"; "base/grade_very_high" = "很高"; "base/grade_very_low" = "很低"; "base/gravel.item#DisplayName" = "碎石"; "base/greedy_mode" = "贪心模式"; "base/heading_to" = "前往"; "base/heat.item#DisplayName" = "加热"; "base/heavy_diesel_engine.research#DisplayName" = "重型柴油引擎"; "base/heavy_diesel_engine_2.research#DisplayName" = "重型柴油引擎 II"; "base/heavy_diesel_trains.research#DisplayName" = "重柴油列车"; "base/heavy_diesel_trains_2.research#DisplayName" = "重柴油列车 II"; "base/heavy_electric_engine.research#DisplayName" = "重型电力引擎"; "base/heavy_electric_engine_2.research#DisplayName" = "重型电力引擎"; "base/heavy_electric_trains.research#DisplayName" = "重型电力火车"; "base/heavy_electric_trains_2.research#DisplayName" = "重型电力列车 II"; "base/high_demand" = "需求高"; "base/history" = "历史"; "base/hold_to_pick_many" = "保持选择多个"; "base/hopper_car_1.trainunit#DisplayName" = "料斗车厢"; "base/hopper_car_2.trainunit#DisplayName" = "料斗车厢 II"; "base/hotkey" = "快捷键"; "base/hours_short" = "h"; "base/house_1.house#DisplayName" = "房屋"; "base/house_2.house#DisplayName" = "房屋"; "base/house_6.house#DisplayName" = "房屋"; "base/house_13.house#DisplayName" = "房屋"; "base/house_3.house#DisplayName" = "公寓"; "base/house_5.house#DisplayName" = "公寓"; "base/house_7.house#DisplayName" = "公寓"; "base/house_12.house#DisplayName" = "公寓"; "base/house_14.house#DisplayName" = "公寓"; "base/house_4.house#DisplayName" = "摩天大楼"; "base/house_8.house#DisplayName" = "摩天大楼"; "base/hp" = "hp"; "base/hydrogen_engine_1.trainrecipe#DisplayName" = "TG HyRT"; "base/hydrogen_engine_1_b.trainunit#DisplayName" = "TG HyRT 列车头"; "base/hydrogen_engine_1_g.trainunit#DisplayName" = "TG HyRT 列车头"; "base/hydrogen_engine_1_m.trainunit#DisplayName" = "TG HyRT 客运车厢"; "base/im_lost" = "我迷路了 :("; "base/imperial" = "英制"; "base/in_depot" = "车库中"; "base/individual_route" = "定制路线"; "base/insert" = "插入"; "base/iron.mine#DisplayName" = "铁矿井"; "base/iron_2.mine#DisplayName" = "铁矿井"; "base/iron_bar.item#DisplayName" = "铁锭"; "base/iron_ore.item#DisplayName" = "铁矿石"; "base/iron_parts.item#DisplayName" = "铁质部件"; "base/iron_plate.item#DisplayName" = "铁板"; "base/iron_smelting.research#DisplayName" = "铁冶炼"; "base/it.names#DisplayName" = "意大利"; "base/items_transferred" = "货物交付"; "base/ja.names#DisplayName" = "日本"; "base/ja_romaji.names#DisplayName" = "日本 (Romaji)"; "base/jp.names#DisplayName" = "日本"; "base/jpy.currency#DisplayName" = "JPY"; "base/just_now" = "现在"; "base/key_lmb" = "左键"; "base/key_return" = "回车键"; "base/key_rmb" = "右键"; "base/key_scroll_wheel" = "滚轮"; "base/key_space" = "空格"; "base/km" = "km"; "base/kmh" = "km/h"; "base/krw.currency#DisplayName" = "KRW"; "base/kw" = "kW"; "base/kzt.currency#DisplayName" = "KZT"; "base/lab_idle_state" = "没有在研究"; "base/lab_research_completed_state" = "完成研究"; "base/lab_research_in_progress_state" = "正在研究"; "base/lab_research_paused_state" = "暂停研究"; "base/lab_start_new_research" = "开始新的研究"; "base/lab_waiting_for_resources_state" = "等待资源"; "base/labs_active" = "使用中的实验室"; "base/landscape_shadows" = "环境阴影"; Used in a list menu to show information for the last 30 days. Usually found in "Stats" tab of windows. "base/last_30_days" = "过去30天"; "base/lava.item#DisplayName" = "岩浆"; "base/leading_researcher" = "重要科研人员"; "base/length" = "长度"; Used in a list menu to show information since the object was built. Usually found in "Stats" tab of windows. "base/lifetime" = "全部天数"; "base/liquid_cargo_handling.research#DisplayName" = "液体货物处理"; "base/load" = "装货"; "base/load_confirmation" = "您确定要加载 {0}存档吗?未保存的进度将丢失。"; "base/load_description" = "装载所有可用货物"; "base/load_game" = "加载游戏"; "base/loading" = "装货中"; "base/looking_for_trouble" = "查找问题"; "base/low_demand" = "需求低"; "base/lower_music_on_pause" = "暂停时降低音乐音量"; "base/m" = "m"; "base/mail.item#DisplayName" = "邮件"; "base/main_menu" = "主菜单"; "base/main_menu_new_version_available_notification_header" = "{0} 版本现已推出!"; "base/main_menu_new_version_available_notification_text" = "在 itch.io app 中检查更新,或从商店下载最新版本。"; "base/main_menu_socials_join_our_community" = "加入我们社区"; "base/main_menu_socials_support_development" = "支持开发"; "base/manufacturing.research#Description" = "建造简单工厂所需的运输带的基础研究。"; "base/manufacturing.research#DisplayName" = "制造业"; "base/manufacturing_2.research#DisplayName" = "制造业 II"; "base/manufacturing_3.research#DisplayName" = "制造业 III"; "base/master_volume" = "主音量"; "base/max_loan" = "最多 {0}"; Displayed when hovering a vehicle's current power in its information window (Details tab) "base/max_power" = "最大动力"; Displayed when hovering a vehicle's running cost percentage in its information window (Details tab). It will be shown as "Max running costs $45 452" "base/max_running_cost" = "最大行驶成本"; "base/max_speed" = "最大速度"; "base/max_speed_cant_be_reached_due_to_lack_of_power" = "动力不足无法达到最大速度 {0}"; "base/max_weight" = "最大载重"; "base/maximum_demand" = "需求量很大"; "base/mayor" = "市长"; "base/mb" = "mb"; "base/medium_demand" = "中等需求"; "base/megapolis" = "大城市"; "base/metal_fabrication.research#DisplayName" = "金属加工"; "base/metric" = "公制"; "base/mi" = "mi"; "base/minimum_demand" = "需求非常低"; "base/mining.research#DisplayName" = "矿业"; "base/mining_2.research#DisplayName" = "矿业 II"; "base/minute_ago" = "1 分钟前"; "base/minutes_ago" = "{0} 分钟前"; "base/minutes_short" = "m"; "base/money_earned" = "赚取资金"; "base/money_spent" = "花费资金"; "base/moving_to_depot" = "前往车库"; "base/mph" = "英里"; "base/music" = "音乐"; "base/music_volume" = "音乐音量"; "base/n_minutes" = "{0} 分钟"; "base/n_of_tracks_selected" = "{0} / {1} 轨道"; "base/n_of_units_selected" = "{0} / {1} 车厢"; "base/n_profit" = "{0} 利润"; "base/n_trains_total" = "列车总数 {0}"; "base/n_trucks_total" = "货车总数 {0}"; "base/n_vehicles_selected" = "{0} 选择车辆"; "base/never" = "决不"; "base/new_buildings" = "新增建筑"; "base/new_game" = "新游戏"; "base/new_messages" = "新通知"; "base/nl.names#DisplayName" = "荷兰"; "base/no" = "否"; "base/no_power" = "没有动力"; "base/no_powered_units" = "动力不足"; "base/no_saves_placeholder" = "还没有保存游戏"; "base/nok.currency#DisplayName" = "NOK"; "base/not_enough_money" = "资金不足"; "base/nothing_found" = "什么都没找到"; "base/nothing_to_buy" = "这里没有什么可买的"; "base/nothing_to_mine_here" = "建立在适合的资源位置上"; "base/notification_city_status_changed_message" = "{0} 人口已达到 {1} 规模。"; "base/notification_city_status_changed_title" = "人们在庆祝!"; "base/notification_demand_saved_message" = "定期的供应对于商家持续发展至关重要。"; "base/notification_demand_saved_title" = "避免破产"; Example: Deposit has been depleted by 50%. "base/notification_deposit_depleting_message" = "资源储备已开发了 {0}。"; "base/notification_deposit_depleting_title" = "{0}"; "base/notification_research_completed_message" = "恭喜!{0}研究完成了!"; "base/notification_research_completed_title" = "研究完成了!"; "base/notification_vehicle_lost_message" = "{0} 无法找到路线前往目的地。"; "base/notification_vehicle_lost_title" = "车辆迷路了"; "base/notification_vehicle_unpowered_message" = "{0} 尝试通过非电力轨道区段。"; "base/notification_vehicle_unpowered_title" = "列车缺少引擎供应动力"; "base/notification_vehicle_wrecked_message" = "{0} 现在被摧毁了。"; "base/notification_vehicle_wrecked_title" = "发生了车祸!"; "base/occupied_by_vehicle" = "被车辆占用"; "base/off" = "关闭"; "base/ok" = "好的"; "base/on" = "开启"; "base/open_car_1.trainunit#DisplayName" = "敞式车厢"; "base/open_car_2.trainunit#DisplayName" = "敞式车厢 II"; "base/open_hopper_car_1.trainunit#DisplayName" = "敞式料斗车厢"; "base/open_hopper_car_2.trainunit#DisplayName" = "敞式料斗车厢 II"; "base/overview" = "概述"; "base/overwrite_save_confirmation" = "你真的想覆盖 {0} 号存档栏吗?"; "base/owner" = "拥有者"; "base/passenger.railstation#DisplayName" = "火车客运站"; "base/passenger_2.railstation#DisplayName" = "客运站 II"; "base/passenger_car_1.trainunit#DisplayName" = "客运车"; "base/passenger_car_2.trainunit#DisplayName" = "客运车 II"; "base/passenger_car_3.trainunit#DisplayName" = "双向客运车 II"; "base/passenger_diesel_cars.research#DisplayName" = "柴油公交车"; "base/passenger_diesel_cars_2.research#DisplayName" = "柴油公交车 II"; "base/passenger_diesel_cars_3.research#DisplayName" = "柴油公交车 III"; "base/passenger_diesel_engine_1.trainrecipe#DisplayName" = "KiHa 58"; "base/passenger_diesel_engine_1.trainunit#DisplayName" = "KiHa 58 Unit"; "base/passenger_diesel_engine_2.trainrecipe#DisplayName" = "GE Genesis"; "base/passenger_diesel_engine_2.trainunit#DisplayName" = "GE Genesis"; "base/passenger_diesel_engine_2_passenger_car.trainunit#DisplayName" = "GE Genesis 客运车"; "base/passenger_diesel_engine_3.trainrecipe#DisplayName" = "Fm C-liner Santa Fe"; "base/passenger_diesel_engine_3.trainunit#DisplayName" = "Fm C-liner Santa Fe"; "base/passenger_diesel_engine_3_passenger_car.trainunit#DisplayName" = "Fm C-liner Santa Fe 客运车"; "base/passenger_diesel_engine_4.trainrecipe#DisplayName" = "CC 72000"; "base/passenger_diesel_engine_4.trainunit#DisplayName" = "CC 72000"; "base/passenger_diesel_engine_4_passenger_car.trainunit#DisplayName" = "CC 72000 客运车"; "base/passenger_diesel_trains.research#DisplayName" = "客运柴油列车"; "base/passenger_diesel_trains_2.research#DisplayName" = "客运柴油列车 II"; "base/passenger_diesel_trains_3.research#DisplayName" = "客运柴油列车 III"; "base/passenger_electric_engine_1.trainrecipe#DisplayName" = "DB Class 423"; "base/passenger_electric_engine_1_end_double_bogie.trainunit#DisplayName" = "DB Class 423 列车头"; "base/passenger_electric_engine_1_end_single_bogie.trainunit#DisplayName" = "DB Class 423 列车头"; "base/passenger_electric_engine_1_middle.trainunit#DisplayName" = "DB Class 423 客运车厢"; "base/passenger_electric_engine_1_middle_powered.trainunit#DisplayName" = "DB Class 423 电力客运车厢"; "base/passenger_electric_engine_2.trainrecipe#DisplayName" = "DB ICE 3"; "base/passenger_electric_engine_2_bistro.trainunit#DisplayName" = "DB ICE 3 Bistro"; "base/passenger_electric_engine_2_driving_trailer.trainunit#DisplayName" = "DB ICE 3 列车头"; "base/passenger_electric_engine_2_passenger_carriage.trainunit#DisplayName" = "DB ICE 3 客运车厢"; "base/passenger_electric_engine_2_transformer_carriage_lowered.trainunit#DisplayName" = "DB ICE 3 电力客运车厢"; "base/passenger_electric_engine_2_transformer_carriage_raised.trainunit#DisplayName" = "DB ICE 3 电力客运车厢"; "base/passenger_electric_engine_3.trainrecipe#DisplayName" = "DB Regio 列车"; "base/passenger_electric_engine_3.trainunit#DisplayName" = "DB 双向列车头"; "base/passenger_electric_engine_3_middle.trainunit#DisplayName" = "DB 双向客运车厢"; "base/passenger_electric_engine_3_powered.trainunit#DisplayName" = "DB 双向电力客运车厢"; "base/passenger_electric_engine_4.trainrecipe#DisplayName" = "ER9"; "base/passenger_electric_engine_4_g.trainunit#DisplayName" = "ER9 列车头"; "base/passenger_electric_engine_4_m.trainunit#DisplayName" = "ER9 电力客运车厢"; "base/passenger_electric_engine_4_p.trainunit#DisplayName" = "ER9 客运车厢"; "base/passenger_electric_engine_5.trainunit#DisplayName" = "ChS4T"; "base/passenger_electric_engine_6.trainrecipe#DisplayName" = "BR 146"; "base/passenger_electric_engine_6.trainunit#DisplayName" = "BR 146"; "base/passenger_electric_engine_6_passenger_car.trainunit#DisplayName" = "BR 146 客运车厢"; "base/passenger_electric_trains.research#DisplayName" = "电力客运列车"; "base/passenger_electric_trains_2.research#DisplayName" = "电力客运列车 II"; "base/passenger_gasoline_cars.research#DisplayName" = "汽油巴士"; "base/passenger_gasoline_cars_2.research#DisplayName" = "汽油巴士 II"; "base/passenger_steam_trains.research#DisplayName" = "客运蒸汽列车"; "base/passenger_transportation.research#DisplayName" = "客运"; "base/passenger_transportation_2.research#DisplayName" = "客运 II"; "base/paused" = "暂停"; "base/supporter_tooltip" = "这是一个真人!\n点击了解更多"; "base/pending_release_from_depot" = "等待路线畅通"; "base/pick_a_depot_tooltip" = "选择一个车库停放车辆"; "base/pick_as_destination" = "选择 {0} 作为目的地"; "base/pick_destination" = "选择一个目的地"; "base/pick_route" = "选择一条路线"; "base/pick_vehicle_to_copy" = "选择车辆复制"; "base/pl.names#DisplayName" = "波兰"; "base/platform_car_1.trainunit#DisplayName" = "平版车厢"; "base/platform_car_2.trainunit#DisplayName" = "平版车厢 II"; "base/play_audio_in_background" = "播放背景音乐"; "base/playtime" = "游戏时间 {0}"; "base/please_wait" = "请等待…"; "base/population" = "人口"; "base/population_increase" = "人口增长"; "base/power" = "动力"; "base/power_units" = "动力单位"; "base/powered" = "引擎"; "base/pre_signal" = "预警信号灯"; "base/pre_signal_info" = "虽然普通信号只是阻止火车进入占用的区域,但预警信号的作用更像是中继。 它们显示与下一个区域相同的信号,同时也保护自己。它们具有三种信号灯-红色、绿色(与区域信号相同),以及黄色(比较繁忙时,影响比较大)。\n\n在枢纽处使用时,预警信号灯的预信号能用来管辖多条道路。所有道路畅通时显示绿色,一条或多条繁忙时显示黄色,全部繁忙时显示红色。开往此信号灯方向的火车在其路线上的轨道区段畅通之前无法前行,再复杂的布局,也能在它们的协调下安全运作。"; "base/precise_mode" = "准确模式"; "base/preloader_cant_load_saved_game" = "不能加载游戏存档"; "base/preloader_loading_saved_game" = "加载游戏存档…"; "base/press.device#DisplayName" = "冲压机"; "base/prevent_business_from_closing" = "防止商家倒闭"; "base/previous_month" = "上一个月"; "base/pro_tip" = "专家提示:"; "base/protip_1" = "在放置建筑物之前,按 {0} 旋转建筑物。"; "base/protip_10" = "随着时间的推移,银行贷款的最大金额会逐渐增加。 如果您的公司遇到资金困难或需要快速扩张,它可能会特别有用。"; "base/protip_11" = "如果所有商家都能获得所需货物,城市经济发展会更快。"; "base/protip_12" = "在相同的运输路线上给载具安排同样的任务能让你管理起来更加方便。"; "base/protip_13" = "如果列车的车厢节比车站长得多,装载和卸载需要更多的时间。"; "base/protip_14" = "列车的最高速度受最慢车厢的限制。"; "base/protip_15" = "商家无法访问到仓库。 要运输货物,你需要修建公路或铁路接通。"; "base/protip_16" = "输送带的主要目的是在短距离内运输货物并在工厂机器之间运送产品。"; "base/protip_17" = "通过直接提供资金援助,商家可以免于破产。"; "base/protip_18" = "供应量过剩导致价格降低,对货物的需求减少。"; "base/protip_19" = "您可以使用列车库或车库界面中的复制工具购买相同的车辆。如果为原车辆已分配了路线,则也会自动复制该路线。"; "base/protip_2" = "按 {0} 切换用户界面。"; "base/protip_3" = "所选工具的快捷键显示在屏幕的右下角。"; "base/protip_4" = "卡车非常适合运输量低的短途运输,而列车更适合运输量大的长途运输。"; "base/protip_5" = "按住 {0} 可以多次建造建筑物。"; "base/protip_6" = "按 {0} 可查看有关您的物流运输的更多信息,例如仓库的货物和车辆的装载量。"; "base/protip_7" = "按住 {0} 并单击将多个车厢添加到动力组中。"; "base/protip_8" = "按住 {0} 将货物分配给所有能够运输这类货物的载具。"; "base/protip_9" = "按住鼠标滚轮拖动或按住 {0} 键旋转镜头。"; "base/pump.decoration#DisplayName" = "泵"; "base/pumpkin.decoration#DisplayName" = "南瓜"; "base/quit_to_asset_editor_confirmation" = "您确定要在不保存的情况下打开资源编辑器吗?"; "base/quit_to_desktop_confirmation" = "您确定要在不保存的情况下退出到桌面吗?"; "base/quit_to_main_menu_confirmation" = "您确定要在不保存的情况下退出到主菜单吗?"; "base/radio.item#DisplayName" = "无线电"; "base/rail.pole#DisplayName" = "铁路杆"; "base/rail_builder_tool_electrification" = "电气化轨道: {0}"; "base/rail_electrification_mode_left" = "左"; "base/rail_electrification_mode_none" = "关"; "base/rail_electrification_mode_right" = "右"; "base/rail_signals.research#DisplayName" = "信号杆"; "base/rail_signals_2.research#DisplayName" = "信号灯 II"; "base/railcars.research#DisplayName" = "货运列车"; "base/railcars_2.research#DisplayName" = "货运列车 II"; "base/rails.research#DisplayName" = "轨道"; "base/rails_2.research#DisplayName" = "轨道 II"; "base/rails_3.research#DisplayName" = "轨道 III"; "base/rails_electrification.research#DisplayName" = "电力轨道"; "base/recipe_name" = "{0} 配方"; "base/refrigerator_car_1.trainunit#DisplayName" = "冷库车厢"; "base/refrigerator_car_2.trainunit#DisplayName" = "冷库车厢 II"; "base/refund" = "退还:{0}"; "base/region_details_window_text" = "购买前快速浏览一下区域摘要。"; "base/region_details_window_welcome_text_1" = "这是个做生意的好地方!寻找资源储备,开始开采,购买载具,去满足城市需求吧。"; "base/region_details_window_welcome_text_2" = "准备好后,就去创造更多复杂的物品,研究新科技,同时将{0}扩张至其他领土吧。祝你好运!"; "base/region_disallows_this" = "该地区禁止"; "base/region_name" = "{0} 地区"; "base/regular.conveyor#DisplayName" = "输送带"; "base/regular.conveyorbridge#DisplayName" = "高架输运带"; "base/regular.conveyorbuffer#DisplayName" = "输送带缓冲区"; "base/regular.conveyorconnector#DisplayName" = "运输带输出口"; "base/regular.conveyorconnector#input:DisplayName" = "运输带输入口"; "base/regular.conveyortunnel#DisplayName" = "地下输送带"; "base/base.lab#DisplayName" = "实验室"; "base/base_2.lab#DisplayName" = "实验室 II"; "base/regular.pipe#DisplayName" = "管道"; "base/regular.rail#DisplayName" = "轨道"; "base/regular.raildepot#DisplayName" = "列车库"; "base/regular.road#DisplayName" = "道路"; "base/regular.roaddepot#DisplayName" = "车库"; "base/regular.theme#DisplayName" = "默认"; "base/base.warehouse#DisplayName" = "仓库"; "base/reinforced_concrete_beam.item#DisplayName" = "钢筋混凝土梁"; "base/release_from_depot" = "从列车库发车"; "base/release_from_garage" = "从车库发车"; "base/reload_game_to_apply_changes_confirmation" = "需要重新加载当前游戏以应用更改。现在重新加载?"; "base/remove" = "移除"; "base/remove_building_confirmation" = "你确定要删除这建筑吗?"; "base/remove_object_confirmation" = "您确定要删除此物体吗?"; "base/render_quality" = "渲染质量"; "base/render_quality_setting_description" = "允许在不影响UI的情况下降低游戏的渲染分辨率"; "base/repay_button" = "还款 {0}"; "base/replace" = "替换"; "base/required_population" = "所需人口"; "base/research_and_development.research#DisplayName" = "研究&发展"; "base/research_completed_format" = "完成 {0} / {1}"; "base/research_days_completed" = "使用天数"; "base/research_difficulty_all_completed" = "全部完成"; "base/research_difficulty_normal" = "普通"; "base/research_history_placeholder" = "没有研究过"; "base/research_in_progress" = "研究进行中"; "base/research_management" = "研究管理"; "base/research_required_items" = "继续需求"; "base/research_requires" = "需求"; "base/research_to_unlock" = "需要解锁 {0} 研究"; "base/researching.research#DisplayName" = "研究"; "base/researching_2.research#DisplayName" = "研究 II"; "base/resolution" = "分辨率"; "base/resolution_setting_description" = "如果 渲染质量不够,降低显示分辨率可能会有所帮助"; "base/resources" = "资源"; "base/resources_used" = "使用资源"; "base/ride_your_train_change_view" = "改变视角"; "base/ride_your_train_rotate_view" = "环视四周"; "base/ride_your_train_zoom" = "放大"; "base/roads.research#DisplayName" = "道路"; "base/roads_2.research#DisplayName" = "道路 II"; "base/rotate" = "旋转"; "base/rounded_hopper_car.trainunit#DisplayName" = "圆形料斗车厢"; "base/route" = "路线"; "base/route_n" = "路线 {0}"; "base/route_suggested_name_format" = "运输{0}到{1}地点"; "base/rsd.currency#DisplayName" = "RSD"; "base/ru.names#DisplayName" = "俄罗斯"; "base/rub.currency#DisplayName" = "RUB"; "base/running_cost" = "运输成本"; "base/sand.item#DisplayName" = "沙子"; "base/sand.mine#DisplayName" = "采砂场"; "base/save_already_exists" = "相同的存档名称已存在。"; "base/save_game" = "保存游戏"; "base/save_route" = "在行程表中创建新路线"; "base/schedule" = "行程表"; "base/sec" = "秒"; "base/sell" = "出售"; "base/sell_for_confirmation" = "出售{0} 获取 {1} ?"; "base/sell_n_vehicles_for" = "出售{0} 车辆获得了 {1}?"; "base/send_to_depot" = "开往列车库"; "base/send_to_depot_tooltip" = "车辆将开往 {0}"; "base/send_to_garage" = "开往车库"; "base/sets" = "动车组"; "base/setting_ao" = "环境光遮蔽"; "base/setting_ao_description" = "为光线较少的部件添加更好的阴影。可能对性能产生很大影响"; "base/setting_camera_automation_description" = "使用数字键盘移动,旋转或缩放镜头"; "base/setting_camera_automation_name" = "自动镜头"; "base/setting_cheats_warning" = "启用作弊模式将会影响您的游戏体验。该世界永远不会取得成就进度。尽管如此也要启用?"; "base/setting_clouds" = "云阴影"; "base/setting_day_night_cycle" = "昼夜循环"; "base/setting_day_night_cycle_auto" = "自动"; "base/setting_day_night_cycle_day" = "总是白天"; "base/setting_day_night_cycle_night" = "总是夜晚"; "base/setting_world_grid_step" = "网格级别"; "base/setting_edge_scroll" = "平滑边缘"; "base/setting_invert_scroll" = "反转滚动和缩放方向"; "base/setting_locale" = "语言"; "base/setting_locale_autodetected" = "自动探测"; "base/setting_locale_default_value" = "自动检测"; "base/setting_lock_cursor" = "光标锁定在游戏内"; "base/setting_lock_cursor_always" = "总是"; "base/setting_lock_cursor_fullscreen_only" = "仅在全屏模式下"; "base/setting_lock_cursor_no_lock" = "不锁定"; "base/setting_theme" = "配色方案"; "base/setting_u_turns_at_intersections_description" = "启用此选项可能会导致交通拥堵"; "base/settings" = "设置"; "base/settlement_disallows_this" = "人口限制这样做"; "base/settlement_type" = "状态"; "base/shadows" = "阴影"; "base/shadows_setting_description" = "禁用阴影可以显着提高低端计算机的性能"; "base/share" = "分享"; "base/should_be_attached_to_storage" = "应该附加到存储类建筑"; "base/signal" = "信号灯"; "base/signal_info" = "要想让一条轨道上的多辆火车安全运行,信号灯是不可或缺的。它们会将轨道段分成“区段”,然后根据火车移动来运行,保护繁忙的轨道,以及上面的火车。如果有一区段信号覆盖的轨道正处于繁忙状态,信号灯会变红,在区段畅通之前阻止其他火车进入。"; "base/signals" = "信号杆"; "base/rail_signal_builder_tool_next_signal_distance" = "下一个信号: {0}"; "base/rail_signal_builder_tool_previous_signal_distance" = "上一个信号: {0}"; "base/rail_signal_builder_tool_next_intersection_distance" = "下一个路口: {0}"; "base/rail_signal_builder_tool_previous_intersection_distance" = "上一个路口: {0}"; "base/size_setting_big" = "大型"; "base/size_setting_normal" = "正常"; "base/size_setting_small" = "小型"; "base/size_setting_very_big" = "巨型"; "base/size_setting_very_small" = "微型"; "base/skip_current_order" = "跳过当前任务"; "base/snow_spruce.plant#DisplayName" = "雪云杉"; "base/sort_rows_tooltip" = "分类"; "base/sort_by" = "排序方式"; "base/sort_by_size" = "按尺寸"; "base/sort_by_name" = "按名称"; "base/sort_by_price" = "按价格"; "base/specify_save_name" = "存档名称:"; "base/speed" = "速度"; "base/speed_is_limited" = "由于轨道弯曲\n速度限制为 {0}"; If a train has an electric engine and a non-electric engine, it will be able to run on non-electrified tracks, but the electric engine will stay off. The train will not be able to reach its full power potentiel. This is explained to the user by a warning next to the vehicle's speed on the vehicle's window. {0} represents the total power output of a train with the unit after (e.g. "1234 kW" or "1234 Hp") "base/power_is_limited" = "最大输出功率 {0}\n由于缺乏电力轨道无法达到"; "base/spruce.plant#DisplayName" = "云杉"; "base/spruce_stump.plant#DisplayName" = "树墩"; "base/sr.names#DisplayName" = "塞尔维亚"; "base/stake_car_1.trainunit#DisplayName" = "侧栏车厢"; "base/stake_car_2.trainunit#DisplayName" = "侧栏车厢 II"; "base/stake_semi_trailer_1.carunit#DisplayName" = "集材半挂车"; "base/start_game" = "开始"; "base/start_new_research" = "开始研究"; "base/start_new_research_warning" = "实验室开始新的研究将暂停当前正在进行的研究。你要继续吗?"; "base/station_operation_fine_warning" = "站点平台太短了. 装卸货物可能需要 {0} 次。"; "base/stations" = "列车库"; "base/stats" = "统计"; "base/steam" = "蒸汽机"; "base/steam_engine.research#Description" = "活塞发动机,使用蒸汽作为动力进行机械运动。"; "base/steam_engine.research#DisplayName" = "蒸汽引擎"; "base/steam_engine_1.trainrecipe#DisplayName" = "Class O"; "base/steam_engine_1.trainunit#DisplayName" = "Class O 列车头"; "base/steam_engine_1_tender.trainunit#DisplayName" = "Class O 燃料车厢"; "base/steam_engine_2.research#Description" = "基础蒸汽机的改进版本具有更低的蒸汽损失和更高的稳定性。与加强的油箱一起可以实现更有效的发电效率。"; "base/steam_engine_2.research#DisplayName" = "蒸汽引擎 II"; "base/steam_engine_2.trainrecipe#DisplayName" = "P36"; "base/steam_engine_2.trainunit#DisplayName" = "P36 列车头"; "base/steam_engine_2_tender.trainunit#DisplayName" = "P36 燃料车厢"; "base/steam_engine_3.trainrecipe#DisplayName" = "Light Mikado"; "base/steam_engine_3.trainunit#DisplayName" = "Light Mikado 列车头"; "base/steam_engine_3_tender.trainunit#DisplayName" = "Light Mikado 燃料车厢"; "base/steam_engine_4.trainrecipe#DisplayName" = "C17 class"; "base/steam_engine_4.trainunit#DisplayName" = "C17 class 列车头"; "base/steam_engine_4_tender.trainunit#DisplayName" = "C17 class 燃料车厢"; "base/steam_engine_5.trainrecipe#DisplayName" = "GS-4"; "base/steam_engine_5.trainunit#DisplayName" = "GS-4 列车头"; "base/steam_engine_5_tender.trainunit#DisplayName" = "GS-4 燃料车厢"; "base/steam_trains.research#DisplayName" = "蒸汽列车"; "base/steam_trains_2.research#DisplayName" = "蒸汽列车 II"; "base/steel_bar.item#DisplayName" = "钢锭"; "base/steel_beam.item#DisplayName" = "钢梁"; "base/steel_fabrication.research#DisplayName" = "钢铁制造"; "base/steel_smelting.research#DisplayName" = "钢铁冶炼"; "base/stone.item#DisplayName" = "石头"; "base/stone.mine#DisplayName" = "采石场"; "base/stone_brick.item#DisplayName" = "石砖"; "base/stone_processing.research#DisplayName" = "石材加工"; "base/stone_processing_2.research#DisplayName" = "石材加工 II"; "base/storages" = "储存"; "base/storages.research#DisplayName" = "储存"; "base/base.store#DisplayName" = "储存"; "base/subarctic.biome#DisplayName" = "亚寒带"; "base/switched_off" = "停车"; "base/tank.decoration#DisplayName" = "油罐"; "base/tank_car_1.trainunit#DisplayName" = "罐式车厢"; "base/tank_car_2.trainunit#DisplayName" = "罐式车厢 II"; "base/tank_car_3.trainunit#DisplayName" = "加长罐式车厢 II"; "base/target_fps" = "FPS上限"; "base/task_refit" = "装载变更"; "base/task_refit_description" = "更改装载货物类型"; "base/task_refit_status" = "改装中"; "base/temperate.biome#DisplayName" = "温带"; "base/temporary_unavailable" = "暂时不可用"; "base/thb.currency#DisplayName" = "THB"; "base/tiltshift_effect" = "斜移位效果"; "base/tiltshift_preset_default" = "默认"; "base/tiltshift_preset_none" = "无"; "base/tiltshift_preset_strong" = "强"; "base/toggle_engine" = "切换引擎"; "base/toggle_ui_hotkey" = "切换UI"; "base/toggle_view" = "切换视图"; "base/ton" = "吨"; "base/toolbar_bulldoze" = "推土机"; "base/toolbar_conveyors" = "运输带"; "base/toolbar_conveyors_devices" = "运输设备"; "base/toolbar_electricity" = "电力"; "base/toolbar_electricity_poles" = "电线"; "base/toolbar_electricity_power_plants" = "发电站"; "base/toolbar_industry" = "工业"; "base/toolbar_industry_conveyors" = "铺设运输带"; "base/toolbar_industry_factories" = "工厂"; "base/toolbar_industry_flip_conveyors" = "翻转运输带"; "base/toolbar_industry_labs" = "实验室"; "base/toolbar_industry_mining" = "开采设施"; "base/toolbar_industry_warehouses" = "仓库"; "base/toolbar_rails" = "轨道"; "base/toolbar_rails_build" = "铺设轨道"; "base/toolbar_rails_depots" = "列车库"; "base/toolbar_rails_electrification" = "电能"; "base/toolbar_rails_signals" = "信号灯"; "base/toolbar_rails_stations" = "列车站"; "base/toolbar_roads" = "道路"; "base/toolbar_roads_build" = "铺设道路"; "base/toolbar_roads_depots" = "车库"; "base/toolbar_roads_stations" = "车站"; "base/toolbar_terraforming" = "地形"; "base/toolbar_terraforming_decorations" = "装饰物"; "base/toolbar_terraforming_level" = "平整"; "base/toolbar_terraforming_lower" = "降低"; "base/toolbar_terraforming_raise" = "提高"; "base/toolbar_terraforming_tnt" = "TNT"; "base/toolbar_terraforming_trees" = "植物树木"; "base/total" = "总计"; "base/town" = "城镇"; "base/tr.names#DisplayName" = "土耳其"; "base/track_builder_tool_bridge_too_high" = "桥梁太高了"; "base/track_builder_tool_conveyor_too_long" = "运输带太长了"; "base/track_builder_tool_cursor_height" = "光标高度: {0}"; "base/track_builder_tool_mode_bridge" = "建造桥梁"; "base/track_builder_tool_mode_default" = "默认模式"; "base/track_builder_tool_mode_tunnel" = "建造隧道"; "base/track_builder_tool_none" = "缺少"; "base/trailer_1.carunit#DisplayName" = "箱式拖车"; "base/train_driver" = "列车司机"; "base/train_horn" = "鸣笛!"; "base/train_no" = "火车 #{0}"; "base/transformer.decoration#DisplayName" = "变压器"; "base/tree.plant#DisplayName" = "树木"; "base/truss.railbridge#DisplayName" = "桁架桥"; "base/try.currency#DisplayName" = "TRY"; "base/turn_around" = "掉头"; "base/turning_around" = "掉头中"; "base/tv.item#DisplayName" = "电视机"; "base/type" = "类型"; "base/u_turns_at_intersections" = "在路口掉头"; "base/uah.currency#DisplayName" = "UAH"; "base/ui_blur" = "UI模糊效果"; "base/ui_scale" = "UI比例"; "base/uk.names#DisplayName" = "乌克兰"; "base/unit_selected" = "选择 1 辆"; "base/units_selected" = "选择 {0} 辆"; "base/unlimited" = "维持"; "base/unload" = "卸货"; "base/unload_description" = "卸下全部货物,直到车厢清空"; "base/unloading" = "卸货中"; "base/unlock_for" = "解锁 {0}"; "base/unpowered" = "无引擎"; "base/usd.currency#DisplayName" = "USD"; "base/vacuum_tube.item#DisplayName" = "电子管"; "base/valve.decoration#DisplayName" = "阀门"; "base/vehicle" = "车辆"; "base/vehicle_longer_than_platform" = "站点平台太短了. 装卸货物可能需要 {0} 次。"; "base/vehicle_station_overview_dead_placeholder" = "车站被摧毁了"; "base/vehicle_station_overview_dead_placeholder_hint" = "你可以建造一个新的建筑而保留现有的日程表"; "base/vehicle_station_overview_split_by_destination" = "按目的地分组"; "base/vehicle_station_stats_items_processed" = "货物处理"; "base/vehicle_station_stats_vehicles_serviced" = "车辆维修"; "base/vehicle_unit_picker_multiple_mode_tooltip" = "按住 SHIFT可以同时添加多个车辆"; "base/vehicle_unit_picker_multiple_mode_tooltip_2" = "放开 SHIFT 即可添加车辆:"; "base/vehicle_unit_picker_placeholder" = "没有找到过滤器设置。\n尝试稍微放松搜索条件。"; "base/vehicle_unit_picker_reset_filters" = "重置筛选"; "base/vehicle_window_details_unit_storage_count" = "{0} / {1}"; "base/video" = "视频"; "base/view_distance" = "查看距离"; "base/village" = "村庄"; "base/visibiltiy_settings_profits" = "利润"; "base/vsync" = "垂直同步"; "base/waiting_for_full_load" = "等待装货完成"; "base/waiting_for_full_unload" = "等待卸货完成"; "base/waiting_for_open_signal" = "等待通行信号"; "base/warnings" = "警告"; "base/water.item#DisplayName" = "水"; "base/water_tower.decoration#DisplayName" = "水塔"; "base/weight" = "重量"; "base/welcome_to_region" = "欢迎来到\n{0} 地区"; "base/window_locate_button_tooltip" = "定位"; "base/wood_beam.item#DisplayName" = "木梁"; "base/wood_cargo_handling.research#DisplayName" = "木材货物处理"; "base/wood_frame.item#DisplayName" = "木框"; "base/wood_log.item#DisplayName" = "木材"; "base/wood_log_stack.plant#DisplayName" = "木材堆"; "base/wood_plank.item#DisplayName" = "木板"; "base/wood_processing.research#DisplayName" = "木材加工"; "base/wooden.pole#DisplayName" = "木杆"; "base/woodworking.research#DisplayName" = "木工"; "base/woodworking_2.research#DisplayName" = "木工 II"; "base/woodworking_3.research#DisplayName" = "木工 III"; "base/world_seed" = "世界种子"; "base/world_seed_description" = "相同的种子会创建出相同的世界"; "base/wrecked" = "车辆损坏"; "base/yes" = "是的"; "base/autumn_spruce.plant#DisplayName" = "云杉"; "base/autumn_stump.plant#DisplayName" = "树桩"; "base/autumn_stump_2.plant#DisplayName" = "树桩"; "base/autumn_tree.plant#DisplayName" = "树木"; "base/autumn_tree_2.plant#DisplayName" = "树木"; "base/autumn_tree_3.plant#DisplayName" = "树木"; "base/autumn_tree_4.plant#DisplayName" = "树木"; "base/tree_2.plant#DisplayName" = "树木"; "base/toolbar_other" = "其他"; "base/toolbar_other_object_information" = "对象信息"; "base/notification_vehicle_unprofitable_title" = "车辆无盈利"; "base/notification_vehicle_unprofitable_message" = "{0} 无法获得盈利。"; Name of the building itself "base/regular.headquarters#DisplayName" = "总公司"; "base/notification_headquarters_can_upgrade_title" = "你的公司正在发展中!"; "base/notification_headquarters_can_upgrade_message" = "对总公司进行升级,以获得更多可盈利的合同。"; Displayed as the title of Headquarters window, as well as the tooltip is shown when you hover over 'Open headquarters' button. "base/headquarters" = "总公司"; "base/headquarters_level" = "等级"; Prices affected by headquarters built nearby the city. "base/headquarters_local_prices" = "当地价格"; Call-to-action text displayed on the upgrade button "base/headquarters_upgrade" = "升级"; "base/headquarters_build" = "建造"; Your company now has Value that's is calculated from various factors, like money, owned property, etc. You have to reach some Value levels to upgrade HQ. "base/headquarters_upgrade_value_required" = "需要市值 {0}"; Your company now has Value that's is calculated from various factors, like money, owned property, etc. "base/headquarters_value" = "市值"; "base/headquarters_money" = "现金"; This is a noun that appears in your Headquarters window, telling you your current loan. "base/headquarters_loan" = "贷款"; "base/headquarters_placeholder_1" = "在你选择的地方建立总公司以促进当地商家销售利润。"; "base/headquarters_placeholder_2" = "只会提高商家销售价格 。只能建造一个并且不能移动。"; "base/headquarters_placeholder_3" = "访问此界面以了解您公司的绩效,并升级总公司以进一步提高销售利润。"; "base/headquarters_buildings" = "建筑物"; "base/headquarters_regions" = "区域"; "base/goal_window_researched" = "研究"; {0} is a city name "base/headquarters_builder_tool_tooltip" = "在 {0} 建立总公司"; Same as base/goal_window_trains "base/headquarters_trains" = "列车"; Same as base/goal_window_trucks "base/headquarters_trucks" = "货车"; "base/recipe_picker_window_title" = "选择一个配方"; "base/speed_is_limited_no_cab" = "速度限制为{0} ,\n因为在列车行驶的方向没有驾驶室"; "base/huf.currency#DisplayName" = "HUF"; "base/dkk.currency#DisplayName" = "DKK"; "base/track_builder_window_bridge" = "桥梁"; "base/track_builder_window_tunnel" = "隧道"; "base/track_builder_window_build" = "建造"; "base/track_builder_window_type" = "类型"; "base/track_builder_window_cursor_height" = "光标高度"; "base/rail_builder_window_electrification" = "电气化轨道"; "base/rail_station_builder_window_length" = "平台长度"; "base/rail_station_builder_window_width" = "平台数量"; "base/chf.currency#DisplayName" = "CHF"; "base/pack_details_window_content_author" = "作者"; "base/pack_details_window_content_updated_date" = "更新"; "base/pack_details_window_content_size" = "容量大小"; "base/pack_details_window_content_game_version" = "游戏版本"; "base/publish_pack_checklist_window_content_publish_update_action" = "发布更新"; "base/publish_pack_checklist_window_content_publish_action" = "发布"; "base/description_check_name" = "描述"; "base/description_check_error" = "mod.json文件中缺少描述"; "base/preview_check_name" = "预览"; "base/preview_check_error_missing" = "在mod根文件夹中未找到Preview.png"; "base/preview_check_error_constraints" = "应该至少为{0}并且为正方形"; "base/preview_check_error_size" = "应该低于{0}"; "base/title_check_name" = "标题"; "base/title_check_error" = "mod.json文件中缺少标题"; "base/free_camera_view_walk_mode" = "步行模式"; "base/size_short_byte" = "B"; "base/size_short_kilobyte" = "KB"; "base/size_short_megabyte" = "MB"; "base/size_short_gigabyte" = "GB"; "base/vehicle_window_mute_unprofitable_notifications" = "忽略无利润的通知"; "base/free_camera_cursor_lock_hotkey" = "光标锁定"; "base/pack_details_window_description" = "描述"; "base/pack_browser_item_details" = "详情"; "base/publish_pack_checklist_window_title" = "发布清单"; "base/publish_pack_checklist_window_publish_action" = "发布"; "base/pack_browser_item_state_downloading" = "下载中…"; "base/pack_browser_item_state_installed" = "已安装"; "base/pack_browser_item_state_not_published" = "发布"; "base/pack_browser_item_state_published" = "发布更新"; "base/game_version_setting" = "版本"; "base/game_version_setting_copy" = "复制"; "base/sek.currency#DisplayName" = "SEK"; "base/ron.currency#DisplayName" = "RON"; "base/settings_general_hotkeys" = "常规"; "base/settings_toolbar_hotkeys" = "工具栏"; "base/settings_game_speed_hotkeys" = "游戏速度"; "base/settings_camera_hotkeys" = "镜头"; "base/settings_vehicle_camera_hotkeys" = "车辆视角"; "base/settings_free_camera_hotkeys" = "自由视角"; "base/settings_camera_playback_hotkeys" = "电影视角"; "base/settings_builder_tool_hotkeys" = "建造模式"; "base/settings_track_builder_tool_hotkeys" = "道路建造模式"; "base/settings_station_builder_tool_hotkeys" = "车站建造模式"; "base/settings_object_remover_tool_hotkeys" = "拆除模式"; "base/settings_tnt_tool_hotkeys" = "TNT 模式"; "base/settings_key_mappings" = "键位映射"; "base/settings_reset_key_mappings" = "重置到默认"; "base/settings_clear_hotkey_tooltip" = "鼠标右键单击以清除"; "base/toggle_orthographic_camera_hotkey" = "正交相机"; "base/toggle_free_camera_hotkey" = "自由视角"; "base/next_track_hotkey" = "下一首背景音乐"; "base/toggle_alt_mode_hotkey" = "切换 Alt按键模式"; "base/close_all_windows_hotkey" = "关闭所有窗口"; "base/toolbar_hotkey" = "工具 {0}"; "base/bulldoze_hotkey" = "推土机"; "base/pause_hotkey" = "暂停"; "base/game_speed_hotkey" = "{0} 倍速"; "base/increase_game_speed_hotkey" = "加速时间"; "base/decrease_game_speed_hotkey" = "减速时间"; "base/move_forward_hotkey" = "前进"; "base/move_left_hotkey" = "左移"; "base/move_backward_hotkey" = "后退"; "base/move_right_hotkey" = "右移"; "base/move_up_hotkey" = "升高"; "base/move_down_hotkey" = "降低"; "base/rotate_up_hotkey" = "向上旋转"; "base/rotate_left_hotkey" = "向左旋转"; "base/rotate_down_hotkey" = "向下旋转"; "base/rotate_right_hotkey" = "向右旋转"; "base/zoom_in_hotkey" = "放大"; "base/zoom_out_hotkey" = "缩小"; "base/settings_camera_automation_hotkeys" = "自动镜头"; "base/reset_camera_automation_hotkey" = "重置"; "base/next_view_hotkey" = "下一个视图"; "base/previous_view_hotkey" = "上一个视图"; "base/free_camera_roll_hotkey" = "滚动"; "base/roll_left_hotkey" = "向左滚动"; "base/roll_right_hotkey" = "向右滚动"; "base/reset_roll_hotkey" = "重置滚动"; "base/free_camera_move_fast_hotkey" = "快速移动"; "base/free_camera_move_slow_hotkey" = "缓慢移动"; "base/slow_down_playback_hotkey" = "慢速回放"; "base/reset_playback_speed_hotkey" = "重置回放速度"; "base/speed_up_playback_hotkey" = "快速回放"; "base/next_bridge_hotkey" = "切换桥梁类型"; "base/next_tunnel_hotkey" = "切换隧道类型"; "base/increase_cursor_height_hotkey" = "增加光标高度"; "base/decrease_cursor_height_hotkey" = "降低光标高度"; "base/electrification_hotkey" = "电气化轨道"; "base/increase_station_length_hotkey" = "增加车站长度"; "base/decrease_station_length_hotkey" = "减少车站长度"; "base/increase_station_width_hotkey" = "增加车站宽度"; "base/decrease_station_width_hotkey" = "减少车站宽度"; "base/increase_explosion_radius_hotkey" = "增加爆炸半径"; "base/decrease_explosion_radius_hotkey" = "减小爆炸半径"; "base/passenger.item#DisplayName" = "乘客"; "base/small.warehouse#DisplayName" = "仓库"; "base/large.warehouse#DisplayName" = "大型仓库"; "base/small_2.warehouse#DisplayName" = "仓库 II"; "base/large_2.warehouse#DisplayName" = "大型仓库 II"; "base/storages_2.research#DisplayName" = "储存 II"; "base/semaphore.railsignal#DisplayName" = "信号杆"; "base/semaphore.chainrailsignal#DisplayName" = "预警信号杆"; "base/electronics.store#DisplayName" = "电器商店"; "base/electronics_2.store#DisplayName" = "电器商店 II"; "base/furniture.store#DisplayName" = "家具商店"; "base/furniture_2.store#DisplayName" = "家具商店 II"; "base/hardware.store#DisplayName" = "五金商店"; "base/hardware_2.store#DisplayName" = "五金商店 II"; "base/industrial.store#DisplayName" = "工业建筑"; "base/industrial_2.store#DisplayName" = "工业建筑 II"; "base/base.cityhall#DisplayName" = "市政厅"; "base/gasoline_bus.carunit#DisplayName" = "WLB公交车"; "base/gasoline_bus_2.carunit#DisplayName" = "PAZ 651公交车"; "base/diesel_bus_2.carunit#DisplayName" = "New Look公交车"; "base/diesel_bus_3.carunit#DisplayName" = "Lion's City公交车"; "base/diesel_bus_4.carunit#DisplayName" = "Victory MK2公交车"; "base/passenger.roadstation#DisplayName" = "公交站"; "base/passenger_double.roadstation#DisplayName" = "双向公交站"; "base/passenger_2.roadstation#DisplayName" = "公交站 II"; "base/passenger_2_double.roadstation#DisplayName" = "双向公交站 II"; "base/old.raildepot#DisplayName" = "列车库"; "base/modern.raildepot#DisplayName" = "列车库 II"; "base/old.roaddepot#DisplayName" = "车库"; "base/modern.roaddepot#DisplayName" = "车库 II"; "base/diesel_bus_5.carunit#DisplayName" = "CK 95公交车"; "base/fountain.decoration#DisplayName" = "喷泉"; "base/fountain_2.decoration#DisplayName" = "喷泉"; "base/obelisk.decoration#DisplayName" = "雕像"; "base/park.decoration#DisplayName" = "公园"; "base/red_cube.decoration#DisplayName" = "雕像"; "base/square.decoration#DisplayName" = "正方形"; "base/stadium.decoration#DisplayName" = "体育场"; "base/trash_container.decoration#DisplayName" = "垃圾桶"; "base/pln.currency#DisplayName" = "PLN"; "base/church.decoration#DisplayName" = "教堂"; "base/church_2.decoration#DisplayName" = "教堂"; "base/multiple_mode" = "多个模式"; "base/vehicle_schedule_traverse_order_default" = "默认"; "base/vehicle_schedule_traverse_order_back_and_forth" = "往返"; "base/rail_signal_builder_tool_multiple_mode" = "批量模式"; "base/rail_signal_builder_tool_spacing" = "间距"; "base/settings_rail_signal_builder_tool_hotkeys" = "信号灯放置模式"; "base/rail_signal_builder_tool_multiple_mode_hotkey" = "切换批量模式"; "base/rail_signal_builder_tool_decrease_spacing_hotkey" = "减少间距"; "base/rail_signal_builder_tool_increase_spacing_hotkey" = "增加间距"; "base/rail_signal_builder_tool_signal_distance" = "最近信号灯距离"; "base/city_grade_awful" = "糟糕"; "base/city_grade_bad" = "恶劣"; "base/city_grade_average" = "普通"; "base/city_grade_good" = "良好"; "base/city_grade_excellent" = "卓越"; "base/city_type_industrial" = "工业化"; "base/city_type_tourist" = "游客"; "base/city_type_mixed" = "综合化"; "base/signal_difficulty_all" = "全部"; "base/signal_difficulty_semaphores_only" = "仅信号杆"; "base/wood.mine#DisplayName" = "锯木厂"; "base/wood_2.mine#DisplayName" = "锯木厂"; "base/waypoint.roadstation#DisplayName" = "导航点"; "base/waypoint.railstation#DisplayName" = "导航点"; "base/mods" = "模组"; "base/early_access" = "抢先体验版"; "base/open_tech_tree" = "打开科技树"; "base/bankruptcy_difficulty_normal" = "3个月"; "base/bankruptcy_difficulty_disabled" = "禁用"; "base/base.conveyorfilter#DisplayName" = "筛选器"; "base/remaining_company_value_tooltip" = "市值还缺: {0}"; "base/savanna.biome#DisplayName" = "稀树草原"; "base/acacia.plant#DisplayName" = "金合欢"; "base/acacia_2.plant#DisplayName" = "金合欢"; "base/rock.plant#DisplayName" = "岩石"; "base/rock_2.plant#DisplayName" = "岩石"; "base/rock_3.plant#DisplayName" = "岩石"; "base/tutorials_window_description" = "选择你想要探索的教程关卡。你可以随时停下来学习研究,也可以随时重新访问已经完成的教程关卡。"; "base/one_way_signal" = "单向"; "base/two_way_signal" = "双向"; "base/rail_depot_default_name" = "列车库"; "base/road_depot_default_name" = "车库"; "base/unknown_station" = "未知车站"; "base/difficulty_setting_passenger_spawn_rate" = "乘客生成率"; "base/difficulty_setting_bankruptcy_period" = "破产缓期"; "base/difficulty_setting_signals" = "开局解锁信号研究"; "base/mine_mining_in_progress_state" = "正在开采中"; "base/mine_mining_paused_state" = "暂停采矿"; "base/mine_waiting_for_storage_state" = "储存已满"; "base/mine_deposit_depleted_state" = "资源耗尽"; "base/mine_deposit_depleted_by" = "已开采 {0}"; "base/mine_deposit_items_left" = "剩余 {0}"; "base/lab_default_name" = "实验室"; "base/setting_right_click_to_cancel" = "右键单击以取消"; "base/supervisor" = "主管"; "base/resources_mined" = "开采资源"; "base/logistics" = "物流"; "base/manager" = "经理"; "base/items_stored" = "库存物品"; "base/demand_warnings_level" = "商家警告"; "base/demand_warnings_level_all" = "所有商家"; "base/demand_warnings_level_supplied_only" = "已供货的商家"; "base/demand_warnings_level_none" = "不要警告"; "base/coming_soon" = "即将推出"; "base/tutorials_getting_started_build_garage_step" = "现在你需要建造一个车库来购买一些卡车。车库可以直接连接到现有道路,也可以稍后手动连接。"; "base/tutorials_getting_started_build_garage_step_1" = "在工具栏中选择 {0} / {1} 以查看可用的车库"; "base/tutorials_getting_started_build_garage_step_2" = "从打开的窗口中选择 {0} 以开始建造"; "base/tutorials_getting_started_build_garage_step_3" = "建造车库"; "base/tutorials_getting_started_build_garage_step_4" = "你可以在任何地方建造车库,但要记住,卡车必须能从车库一直行驶到达目的地,将车库建造在远离开采设施的地方没有多大意义。"; "base/tutorials_getting_started_build_garage_step_title" = "建造一个车库"; "base/tutorials_getting_started_build_mine_step" = "你需要开采一些资源,以便将其出售给城市中的商家。"; "base/tutorials_getting_started_build_mine_step_1" = "在工具栏中选择 {0} / {1} 可查看可建造的开采设施"; "base/tutorials_getting_started_build_mine_step_2" = "在打开窗口界面中选择 {0} 并开始建造"; "base/tutorials_getting_started_build_mine_step_3" = "在煤矿上建造开采设施"; "base/tutorials_getting_started_build_mine_step_4" = "在建造之前,按 {0} 旋转建筑物。"; "base/tutorials_getting_started_build_mine_step_title" = "建造开采设施"; "base/tutorials_getting_started_build_station_near_customer_step" = "同样你将需要在出售开采资源的城市商家的附近建造一个车站。"; "base/tutorials_getting_started_build_station_near_customer_step_1" = "如果有足够的空间,可以在现有道路上建一个车站。"; "base/tutorials_getting_started_build_station_near_customer_step_2" = "在工具栏中选择 {0} / {1} 以查看可建造的车站"; "base/tutorials_getting_started_build_station_near_customer_step_3" = "从打开的窗口中选择 {0} 以开始建造"; "base/tutorials_getting_started_build_station_near_customer_step_4" = "在供热厂范围内建造车站"; "base/tutorials_getting_started_build_station_near_customer_step_5" = "在建造之前,按 {0} 旋转建筑物。"; "base/tutorials_getting_started_build_station_near_customer_step_title" = "在商家附近建造车站"; "base/tutorials_getting_started_build_station_near_mine_step" = "现在你需要在开采设施附近建造一个车站,该车站可以将卡车装满煤矿石,以将其运送给商家-供热厂。"; "base/tutorials_getting_started_build_station_near_mine_step_1" = "在工具栏中选择 {0} / {1} 可查看可建造的车站"; "base/tutorials_getting_started_build_station_near_mine_step_2" = "在打开窗口界面中选择 {0} 并开始建造"; "base/tutorials_getting_started_build_station_near_mine_step_3" = "在开采设施范围内建造车站"; "base/tutorials_getting_started_build_station_near_mine_step_4" = "你可以通过查看建筑物的颜色来判断建筑物是否在车站范围内。若颜色变了,那么你就做对了!"; "base/tutorials_getting_started_build_station_near_mine_step_title" = "在开采设施附近建造一个车站"; "base/tutorials_getting_started_buy_truck_step" = "好了,是时候开始建立你货运车队了。"; "base/tutorials_getting_started_buy_truck_step_1" = "点击车库"; "base/tutorials_getting_started_buy_truck_step_2" = "在车库窗口中单击 {0} 以查看可购买车辆"; "base/tutorials_getting_started_buy_truck_step_3" = "选择可以运载煤矿石的卡车(可以卡车的上方看到货物类型)"; "base/tutorials_getting_started_buy_truck_step_4" = "点击底部的绿色购买按钮以确认购买"; "base/tutorials_getting_started_buy_truck_step_title" = "购买第一辆卡车"; "base/tutorials_getting_started_camera_controls_step" = "尝试完成以下操作以适应游戏镜头:"; "base/tutorials_getting_started_camera_controls_step_1" = "按住鼠标右键并移动鼠标以移动镜头"; "base/tutorials_getting_started_camera_controls_step_2" = "使用滚轮放大和缩小"; "base/tutorials_getting_started_camera_controls_step_3" = "按住滚轮并移动鼠标以旋转镜头"; "base/tutorials_getting_started_camera_controls_step_4" = "你也可以使用键盘上的{0},{1},{2},{3},{4},{5}和{6}等按键来控制镜头。"; "base/tutorials_getting_started_camera_controls_step_title" = "了解如何控制镜头"; "base/tutorials_getting_started_connect_stations_with_road_step" = "现在,将你的车站与道路连接起来。"; "base/tutorials_getting_started_connect_stations_with_road_step_1" = "在工具栏中选择 {0} / {1} 以查看可用的道路类型"; "base/tutorials_getting_started_connect_stations_with_road_step_2" = "在打开窗口界面中选择 {0}"; "base/tutorials_getting_started_connect_stations_with_road_step_3" = "单击车站附近的道路的节点,开始铺设道路"; "base/tutorials_getting_started_connect_stations_with_road_step_4" = "单击另一个车站附近的道路节点连接以建造"; "base/tutorials_getting_started_connect_stations_with_road_step_5" = "要取消铺设道路,请按{0}或{1}。"; "base/tutorials_getting_started_connect_stations_with_road_step_title" = "连接车站与道路"; "base/tutorials_getting_started_final_step" = "现在你已经成功与第一个商家建立供应订单,你可以专注于所在地区的其他商家的需求。"; "base/tutorials_getting_started_final_step_1" = "经济增长会提高购买力并使得新商家入驻,这将会使城市变得更加令人满意。"; "base/tutorials_getting_started_final_step_2" = "研究新技术,建造工厂生产更复杂的产品,并购买新土地区域,以发展 {0} 帝国。"; "base/tutorials_getting_started_final_step_3" = "祝你好运!"; "base/tutorials_getting_started_final_step_title" = "恭喜你!"; "base/tutorials_getting_started_setup_truck_step" = "现在让我们来给你的新卡车下达任务。"; "base/tutorials_getting_started_setup_truck_step_1" = "在车库窗口界面中单击卡车以打开车辆界面"; "base/tutorials_getting_started_setup_truck_step_2" = "单击底部的绿色{0}按钮以添加第一个停靠点"; "base/vehicle_window_schedule_add_stop" = "添加停靠点"; "base/tutorials_getting_started_setup_truck_step_3" = "单击开采设施附近的车站,然后选择{0}任务"; "base/tutorials_getting_started_setup_truck_step_4" = "单击底部的{0},然后单击商家附近的车站, 但这一次选择{1}任务"; "base/tutorials_getting_started_setup_truck_step_5" = "单击绿色的{0}按钮以结束编辑定制路线"; "base/tutorials_getting_started_setup_truck_step_6" = "单击车辆界面标题处的红色切换按钮,将卡车从车库中驶出"; "base/tutorials_getting_started_setup_truck_step_9" = "你可以按住{0}一次添加多个停靠点。"; "base/tutorials_getting_started_welcome_step" = "本教程将指导你快速入门。"; "base/tutorials_getting_started_welcome_step_1" = "你可以随时点击上面的{0}按钮(书本图标)以停止或返回此教程。"; "base/tutorials" = "教程"; "base/tutorials_getting_started_welcome_step_title" = "欢迎来到 Voxel Tycoon!"; "base/tutorials_getting_started_getting_started_tutorial_description" = "了解如何开采、运输和出售资源给客户。"; "base/tutorials_getting_started_getting_started_tutorial_title" = "入门"; "base/tutorials_getting_started_setup_truck_step_title" = "定制路线"; "base/notification_company_bankruptcy_avoided_title" = "避免公司破产"; "base/notification_company_bankruptcy_avoided_message" = "不要让你的公司出现负余额。"; "base/notification_company_bankruptcy_critical_title" = "公司有破产的风险!"; "base/notification_company_bankruptcy_warning" = "一个月的负债"; "base/steam_workshop" = "Steam 创意工坊"; "base/steam_workshop_description" = "通过社区制作的大量模组内容来扩展Voxel Tycoon的游戏体验,甚至可以自己创建新内容并与其他玩家分享!"; "base/pack_browser_2" = "base/pack_browser_2"; "base/pack_browser_3" = "base/pack_browser_3"; "base/reveal_in_explorer" = "在资源管理器中显示"; "base/pack_browser_item_unsubscribe_action" = "退订"; "base/publish_pack_window_legal_1" = "提交此项目即表示您同意"; "base/publish_pack_window_legal_2" = "创意工坊服务条款。"; "base/notification_first_supply_title" = "我们有一项交易!"; "base/notification_first_supply_message" = "{0} 已收到第一批供应的 {1}。"; "base/visibility_settings" = "可视设置"; "base/in_game_menu" = "菜单"; "base/storage_locked" = "已锁"; "base/storage_auto" = "自动"; "base/reset_filter" = "重置筛选器"; "base/route_show_vehicles" = "显示车辆"; "base/task_wait" = "等待"; "base/task_wait_description" = "等待指定的时间"; "base/budget_summary_borrow_tooltip" = "按住{0}最高贷款金额"; "base/budget_summary_repay_tooltip" = "按住{0}以偿还最高金额"; "base/budget_item_passengers" = "客运"; "base/builder_window_hint_range" = "范围"; "base/builder_window_hint_efficiency" = "效率"; "base/builder_window_hint_loading_time" = "装货时间"; "base/builder_window_hint_unloading_time" = "卸货时间"; "base/city_window_overview_delta_tooltip" = "最近{0}天的更改"; "base/city_window_overview_economy" = "为商家提供所需的商品,以保持城市经济的正常运作。\n\n供不应求将损害商家的运营,从而影响整个城市的经济。"; "base/city_window_overview_growth" = "发展"; "base/city_window_overview_growth_tooltip" = "乡镇每 {0} 天增长。\n\n当所有的需求都被很好地满足了一段时间后,乡镇会开始快速发展。\n\n更大的乡镇意味着更多的商家入驻,也意味着更多的游客将可能会来旅行。"; "base/city_type" = "类型"; "base/city_type_industrial_tooltip" = "需求上限: +{0}\n\n供应需求比乘客运输对城市发展的影响更大。"; "base/city_type_tourist_tooltip" = "乘客生成率: +{0}%\n\n乘客运输对城市发展的影响大于供应需求。"; "base/city_type_mixed_tooltip" = "供应需求和乘客运输对城市发展具有相同的影响。"; "base/city_window_overview_passengers" = "乘客"; "base/city_window_overview_passengers_tooltip" = "城市里的乘客都有自己想要前往的目的地。\n\n定期将乘客运输到它们的目的地,就能保持城市的稳定发展。"; "base/city_window_overview_passengers_coverage" = "覆盖范围"; "base/device_configure_input" = "输入配置"; "base/device_configure_output" = "输出配置"; In the Stats tab of the information window of a factory (built by player), name of the person that operates the device. "base/device_window_stats_operator" = "操作员"; "base/device_window_stats_items_produced" = "生产物品"; "base/device_window_overview_placeholder" = "选择要制作的配方"; "base/device_window_overview_primary_button" = "选择一个配方"; "base/device_state_paused" = "已暂停"; Displayed in a device's window (factory device) when outputting the resulting products into the output conveyor belts. "base/device_state_outputting_item" = "输出中"; "base/device_state_no_recipe" = "没有选择配方"; "base/device_state_waiting_for_consume_item" = "等待资源"; "base/device_state_waiting_for_output_item" = "输出被阻止"; "base/device_state_working" = "生产中"; "base/device_window_overview_producing" = "生产进度 {0} / {1}"; "base/some_mods_are_missing" = "缺少一些模组"; "base/new_game_setting_tutorial" = "教程"; "base/local_mod" = "本地"; "base/game_settings_window_packs_page_1" = "缺少"; "base/loosing_window_primary_button" = "进入主菜单"; Title of the "Game Over" window when you're out of business. The text is displayed in uppercase. "base/loosing_window_title" = "噢不\n你破产了!"; "base/mine_window_overview_tab" = "储存"; "base/budget_summary_tooltip" = "预算"; "base/time_controls_unpause" = "取消暂停"; "base/time_controls_pause" = "暂停"; "base/time_controls_toggle_speed" = "切换速度"; "base/toolbar_industry_clear_conveyors" = "拆除运输带"; "base/switch_tutorial_confirmation" = "当前教程将停止,但是你始终可以从停止的地方继续教程。"; Tooltip text on the gear icon in the Notifications window. "base/notification_settings" = "通知设置"; "base/notifications" = "通知"; "base/save_load_window_incompatible_warning" = "该存档是不兼容的游戏版本的存档,无法加载。"; "base/edit_mods_in_save" = "添加或删除模组"; "base/station_window_overview_placeholder" = "车站将与商家,矿井,林场,仓库和其他范围内的车站连接起来。\n\n你可以通过定制路线将车辆行驶到这里。"; "base/station_window_overview_range" = "范围"; "base/storage_network_tab_available" = "适用于建筑物"; "base/storage_network_tab_accepted" = "建筑物接受"; "base/storage_network_tab_connected" = "相连的建筑物"; "base/storage_network_tab_placeholder" = "范围内没有建筑物可连接"; "base/storage_network_tab_connection_output" = "输出到此建筑物"; "base/storage_network_tab_connection_accept" = "从这建筑物接受连接"; "base/demand_card_click_to_reveal_origin_tooltip" = "点击以显示来源"; "base/demand_card_price_delta_tooltip" = "最近{0}天的更改"; "base/demand_card_grade_tooltip" = "为商家需求提供所需数量的货物使其保持运作。\n\n重要的是不要过度供应商家货物,否则价格将会降低。"; "base/demand_card_consumed_tooltip" = "显示每月商家的消耗/需求.\n\n每天从库存消耗 {0} 物品数量才能正常运作.\n\n每月的第一天会重置该数值."; "base/demand_card_warning_tooltip" = "在过去{0}天内,库存已经满了,因此需求过剩。\n\n价格将在一定时间内降低。"; "base/demand_card_stats_level_tooltip" = "需求无法升级,因为其满意度低于 {0}"; "base/demand_card_stats_delivered" = "交付次数"; "base/tutorial_steps_completed" = "{0}/{1} 完成"; "base/tutorial_start_from_scratch" = "白手起家"; "base/tutorial_window_collapsed_step" = "步骤 {0}/{1}"; "base/collapse_window" = "倒闭"; "base/tutorial_complete_button" = "完成教程"; "base/tutorial_continue_button" = "继续"; "base/not_suitable_for_depot" = "不适合该车库"; "base/incompatible_coupling_type" = "不兼容的连接类型"; "base/click_to_rename" = "点击重命名"; "base/ignore_closest_signal" = "忽略最近的信号灯"; "base/vehicle_window_schedule_placeholder" = "添加第一个停靠点以开始设置路线"; "base/vehicle_window_schedule_add_stop_transfer" = "运送"; "base/vehicle_window_schedule_add_stop_transfer_description" = "卸载然后在目的地装载可用的货物或乘客"; "base/vehicle_window_schedule_add_stop_waypoint" = "导航点"; "base/vehicle_window_schedule_add_stop_waypoint_description" = "此处不停,直达目的地"; "base/vehicle_window_schedule_add_stop_go_to" = "直达"; "base/vehicle_window_schedule_add_stop_go_to_description" = "建立自己的任务清单"; "base/vehicle_window_schedule_behavior_default" = "默认"; "base/vehicle_window_schedule_behavior_default_description" = "像往常一样执行任务"; "base/vehicle_window_schedule_behavior_non_stop" = "中途不停"; "base/vehicle_window_schedule_behavior_non_stop_description" = "忽略所有任务,直达车站"; "base/vehicle_window_schedule_tab_behavior_switch_direction" = "改变方向"; "base/vehicle_window_schedule_tab_behavior_execute_orders_switch_direction" = "执行任务,然后掉头"; "base/vehicle_window_schedule_tab_behavior_execute_orders_turn_around" = "执行任务,然后强制掉头"; "base/vehicle_window_schedule_custom_behavior" = "自定义行为"; "base/vehicle_window_schedule_non_stop" = "中途不停"; "base/vehicle_window_schedule_turn_around" = "掉头"; "base/vehicle_window_schedule_seconds_to_wait" = "等待的秒数:"; "base/vehicle_window_schedule_tab_edit_button" = "编辑"; "base/vehicle_window_schedule_full" = "全部"; "base/vehicle_window_schedule_wait_for_full_unload" = "等待完全卸货"; "base/vehicle_window_schedule_wait_for_full_load" = "等待完全装货"; "base/vehicle_window_schedule_ok_button" = "Ok"; "base/vehicle_window_schedule_unlink_button_tooltip" = "切换至其他路线,但保留任务"; "base/vehicle_window_schedule_tab_route_view_2" = "遍历顺序:{0}"; "base/vehicle_window_schedule_tab_route_view_3" = "目前为从上到下"; "base/vehicle_window_schedule_tab_route_view_4" = "目前为从下到上"; "base/drag_to_reorder" = "拖动重新排序"; "base/schedule_traverse_order_default_description" = "遍历从路线表的顶部到底部停止。 到达底部后,从顶部继续。"; "base/schedule_traverse_order_back_and_forth_description" = "遍历从路线表的顶部到底部停止,然后从底部再到顶部。\n对于客运路线很有用。"; "base/waypoints" = "导航点"; "base/vehicles" = "车辆"; "base/labs" = "实验室"; "base/warehouse_window_overview_placeholder" = "选择要存储的物品"; "base/in_storage" = "库存"; "base/warehouse_window_overview_primary_button" = "选择要存储的物品"; "base/continue_game" = "继续"; "base/main_menu_welcome_window_title" = "欢迎来到\n Voxel Tycoon抢先体验!"; "base/main_menu_welcome_window_content_1" = "感谢你加入我们的旅程!"; "base/main_menu_welcome_window_content_2" = "游戏还在开发中,正在不断添加新功能,当前也在不断完善和开发。 也许会有一些Bug。 但这也是为什么它是抢先体验!"; "base/main_menu_welcome_window_content_3" = "请与我们分享反馈:"; "base/main_menu_welcome_window_content_4" = "报告错误"; "base/main_menu_welcome_window_content_5" = "加入Discord"; "base/main_menu_welcome_window_content_6" = "跟踪功能:"; "base/main_menu_welcome_window_content_7" = "看看有什么新消息"; "base/main_menu_welcome_window_content_8" = "检查开发路线图"; "base/main_menu_welcome_window_content_9" = "提出功能"; "base/main_menu_welcome_window_content_10" = "了解玩法、模组和捐助:"; "base/main_menu_welcome_window_content_11" = "Wiki"; "base/main_menu_welcome_window_content_12" = "模组"; "base/main_menu_welcome_window_content_13" = "帮助翻译"; "base/passenger_from_to" = "{0} 到 {1}"; "base/cargo_from_to" = "{0} 从 {1} 至 {2}"; "base/storage_empty" = "空的"; "base/direction_warning_indicator_tooltip" = "修正方向"; "base/conveyor_cleaner_tool_hint" = "删除物品 ({0})"; "base/n_residents" = "{0} 居民"; "base/n_passengers" = "{0} 名乘客"; "base/mine_builder_tool_too_close_error" = "太多类似的建筑物"; "base/task_wait_status" = "等待中"; "base/notification_company_bankruptcy_critical_message" = "赚点钱,否则你的公司下个月将破产。"; "base/notification_company_bankruptcy_warning_message" = "赚点钱吧,否则你的公司将在{0}个月内破产。"; "base/city_window_overview_tab_economy_card" = "资助新商家"; "base/vehicle_window_schedule_save_button" = "另存为"; "base/store_window_overview_demands" = "需求"; "base/aud.currency#DisplayName" = "AUD"; "base/au.names#DisplayName" = "澳大利亚"; "base/toggle_fullscreen_hotkey" = "切换全屏"; "base/tech_tree_window_overall_tab_placeholder" = "没有建造新的研究实验室"; "base/vehicle_window_schedule_add_order" = "新增任务"; "base/vehicle_window_schedule_remove_order" = "删除任务"; "base/demand_card_consumed" = "需求"; "base/demand_card_in_storage" = "库存"; "base/station_window_overview_sources_label" = "车辆可装载"; "base/station_window_overview_targets_label" = "车辆可卸载"; "base/demand_oversupplied" = "商家没有多余的存储空间"; "base/demand_oversupplied_message" = "{0}的价格将在一定时间内降低。"; "base/demand_oversupplied_warnings" = "供过于求的警告"; "base/locked_by_research" = "研究后可用"; "base/locked_by_region" = "区域解锁后可用"; "base/tutorial_mark_as_completed" = "标记已完成"; "base/prevent_business_from_closing_days_left" = "还剩{0}天"; "base/ca.names#DisplayName" = "加拿大"; "base/ko.names#DisplayName" = "韩国"; "base/vehicle_window_details_click_to_refit" = "点击变更装载"; "base/pt.names#DisplayName" = "葡萄牙"; "base/selected_cargo" = "货物类型:{0}"; "base/vehicle_editor_window_hold_to_apply_to_similar_units" = "按住 {0} 以应用到全部"; "base/selected_cargo_auto_hint" = "货物类型会在首次装载时自动选择"; "base/se.names#DisplayName" = "瑞典"; "base/settings_slow_down_on_critical_notification" = "有重要通知时降低游戏运行速度"; "Rename for $100,000" (for example, shown in the Rename a city dialog) "base/rename_for" = "支付 {0} 重命名:"; "base/rail_signal_builder_tool_highlight_signal_blocks" = "高亮信号区段"; "base/czk.currency#DisplayName" = "CZK"; "base/en_gb.names#DisplayName" = "英国"; "base/notification_vehicle_lost_by_signal_title" = "车辆丢失"; "base/notification_vehicle_lost_by_signal_message" = "{0} 找不到前往目的地的道路。可能在途中有一个单向信号(要变更为双向,请将另一个信号灯放置在同一位置)。"; "base/im_lost_by_signal" = "我迷路了(途中有单向信号?)"; "base/station_window_storage_tab_tip" = "车站的目的是给到站的车辆装卸货物。当没有车辆时,车站什么也不做。"; "base/horn_volume" = "鸣笛音量"; "base/data_privacy_button_name" = "数据收集设置"; "base/data_privacy_button_value" = "打开"; "base/tow_to_depot_tooltip" = "花费 {1} 将车辆拖到 {0}"; "base/send_to_nearest_depot" = "开往最近车库"; "base/send_to_selected_depot" = "开往指定车库"; "base/tow_to_selected_depot" = "牵引到指定车库"; "base/depot_is_unreachable_error_message" = "车辆找不到通往车库的路径。"; "base/disable_cloud_sync_tooltip" = "禁用云同步"; "base/enable_cloud_sync_tooltip" = "启用云同步"; "base/fleet_window_pending_replace_tooltip" = "等待更换"; "base/step_n" = "步骤 {0}/{1}"; "base/vehicle_replacement_pick_replacee" = "选择要替换的内容"; "base/vehicle_replacement_pick_replacee_placeholder" = "没有车辆可以替换"; "base/continue" = "继续"; "base/vehicle_replacement_select_routes" = "选择路线"; "base/vehicle_replacement_setup_replacement" = "设置更换"; "base/vehicle_replacement_start_new" = "开始新的更换"; "base/vehicle_replacement" = "更换车辆"; "base/vehicle_replacement_threshold" = "临界值:"; "base/vehicle_replacement_window_placeholder" = "还没有安排更换"; "base/vehicle_replacement_pause_all" = "全部暂停"; "base/vehicle_replacement_remove_all" = "全部删除"; "base/vehicle_replacement_remove_all_replacements" = "要删除所有替换吗?"; "base/cant_find_suitable_depot_notification_title" = "找不到合适的车库"; "base/cant_find_suitable_depot_notification_message" = "{0} 未能在路线上找到合适的车库。"; "base/vehicle_replacement_colmpleted_notification_title" = "更换完成"; "base/vehicle_replacement_colmpleted_notification_message" = "{0} 辆车已更换成功。"; "base/vehicle_replacement_not_enough_money_notification_message" = "{0} 未被更换。"; "base/vehicle_replacement_not_enough_money_notification_title" = "资金不足以更换"; "base/vehicle_replacement_threshold_tooltip" = "仅当公司余额至少是更换成本的 {0} 时才进行更换"; "base/vehicle_replacement_conflict_title" = "现有的车辆将被更换"; "base/vehicle_replacement_conflict_message" = "为了最大限度地降低更换成本,将更换一辆或多辆现有的车辆。"; "base/pack_browser_item_enabled" = "启用"; "base/pack_browser_item_open_workshop_page" = "打开创意工坊"; "base/pack_browser_item_state_disabled" = "重新启用"; "base/tags_check_name" = "标签"; "base/tags_check_error" = "请至少指定一个标签"; "base/tags_check_hint" = "支持标签:"; "base/vehicle_unprofitable_warnings_frequency" = "无利润警告"; "base/camera_effects" = "镜头效果"; "base/ambient_volume" = "环境音量"; "base/visibility_settings_other" = "其他"; "base/reload_game_to_activate_mods_confirmation" = "有些模组需要重新加载游戏才能生效。现在重新加载?"; "base/vehicle_unprofitable_warnings_frequency_never" = "绝不"; "base/vehicle_unprofitable_warnings_frequency_30_days" = "每 30 天"; "base/vehicle_unprofitable_warnings_frequency_60_days" = "每 60 天"; "base/loading_progress_message" = "加载…"; "base/game_custom_loading_message_1" = "规划城市…"; "base/game_custom_loading_message_2" = "弯曲管道…"; "base/game_custom_loading_message_3" = "溶岩翻滚…"; "base/game_custom_loading_message_4" = "形成河流…"; "base/game_custom_loading_message_5" = "汇入湖泊…"; "base/game_custom_loading_message_6" = "云朵飘飘…"; "base/game_custom_loading_message_7" = "资源形成…"; "base/game_custom_loading_message_8" = "铺设道路…"; "base/game_custom_loading_message_9" = "沙漠绿植…"; "base/game_custom_loading_message_10" = "开设商店…"; "base/game_custom_loading_message_11" = "创造客流…"; "base/game_custom_loading_message_12" = "包装货物…"; "base/game_custom_loading_message_13" = "种植树木…"; "base/game_custom_loading_message_14" = "浇灌草地…"; "base/game_custom_loading_message_15" = "山峰耸立…"; "base/game_custom_loading_message_16" = "调整区域…"; "base/game_custom_loading_message_17" = "培训司机…"; "base/game_custom_loading_message_18" = "体素景观…"; "base/game_custom_loading_message_19" = "设立地点…"; "base/game_custom_loading_message_20" = "注满水罐…"; "base/game_custom_loading_message_21" = "初始化 VoxelWatch™ 反作弊器…"; "base/game_custom_loading_message_22" = "检查是否添加了平交道口…"; "base/game_custom_loading_message_23" = "制造合金…"; "base/game_custom_loading_message_24" = "铺设轨道…"; "base/game_custom_loading_message_25" = "维护传带…"; "base/asset_load_error_title" = "{0} 读取失败!"; "base/asset_load_error_message" = "处理 {0} 时发生错误:"; "base/asset_load_error_base_corrupted" = "没有此内容,游戏将无法运行。请尝试验证游戏文件的完整性。"; "base/asset_load_error_verify_integrity" = "验证游戏文件完整性"; "base/asset_load_error_go_to_main_menu" = "回到主菜单"; "base/asset_load_error_disable_mod_and_retry" = "禁用模组并重试"; "base/other_category" = "其他"; "base/light_signals.category#DisplayName" = "灯号"; "base/fences.category#DisplayName" = "栅栏"; "base/freight_stations.category#DisplayName" = "货运站"; "base/industrial_buildings.category#DisplayName" = "工业大厦"; "base/passenger_stations.category#DisplayName" = "客运站"; "base/plants.category#DisplayName" = "植物"; "base/poles.category#DisplayName" = "杆柱"; "base/public_buildings.category#DisplayName" = "公共建筑"; "base/residential_buildings.category#DisplayName" = "住宅楼"; "base/rocks.category#DisplayName" = "岩石和石头"; "base/semaphore_signals.category#DisplayName" = "臂板信号"; "base/rail_decorations.category#DisplayName" = "轨道装饰品"; "base/road_decorations.category#DisplayName" = "公路装饰品"; "base/walls.category#DisplayName" = "墙壁"; "base/waypoints.category#DisplayName" = "导航点"; "base/settings_decoration_builder_tool_hotkeys" = "装饰建筑模式"; "base/decoration_builder_tool_rotation" = "自定义旋转:{0}"; "base/decoration_builder_tool_scale" = "自定义比例:{0}"; "base/decoration_builder_tool_reset" = "重置"; "base/decoration_builder_tool_increase_rotation" = "右旋"; "base/decoration_builder_tool_decrease_rotation" = "左旋"; "base/decoration_builder_tool_increase_scale" = "增大比例"; "base/decoration_builder_tool_decrease_scale" = "缩小比例"; "base/console_skipped" = "已跳过 {0} 个条目"; "base/recipe" = "配方"; "base/enable_cloud_sync" = "启用存档云同步"; "base/cargo_from" = "从 {0}"; "base/cargo_to" = "至 {0}"; "base/cargo_to_from" = "从 {1} 至 {0}"; "base/cargo_other" = "其他"; "base/cargo_destination_warning" = "部分车站因车辆不足无法到达"; "base/add_to_favorites" = "添加到收藏"; "base/remove_from_favorites" = "移除出收藏"; Used in the passenger destinations popup when destination station was removed (replaced base/unknown_station key which is no longer used) "base/station_removed" = "车站已移除"; "base/setting_force_software_cursor" = "使用软件指针"; "base/setting_force_software_cursor_description" = "随UI比例缩放,但移动受游戏性能影响"; "base/budget_item_passengers_and_mail" = "乘客和邮件"; "base/setting_reduce_white_mode" = "降低建造模式对比度"; "base/settings_accessibility" = "辅助功能"; "base/settings_other" = "其他"; "base/copy_vehicle_multiple_mode_hint" = "使用 SHIFT 一次复制多辆汽车"; "base/vehicle_livery_default_display_name" = "标准"; "base/vehicle_livery_picker_tooltip" = "选择配色方案"; "base/passenger_car_1.trainunit#company:DisplayName" = "企业颜色"; "base/passenger_car_2.trainunit#company:DisplayName" = "企业颜色"; "base/mail_car_1.trainunit#company:DisplayName" = "企业颜色"; "base/mail_car_2.trainunit#company:DisplayName" = "企业颜色"; "base/diesel_bus_2.carunit#company:DisplayName" = "企业颜色"; "base/diesel_bus_3.carunit#company:DisplayName" = "企业颜色"; "base/diesel_bus_4.carunit#company:DisplayName" = "企业颜色"; "base/diesel_bus_5.carunit#company:DisplayName" = "企业颜色"; "base/gasoline_bus.carunit#company:DisplayName" = "企业颜色"; "base/gasoline_bus_2.carunit#company:DisplayName" = "企业颜色"; "base/mail_car_1.trainunit#DisplayName" = "邮车"; "base/mail_car_2.trainunit#DisplayName" = "邮车 II"; "base/settings_key_mappings_custom_layout" = "自定义"; "base/difficulty_settings_modes" = "自定义规则"; "base/difficulty_setting_deposits_never_deplete" = "无限资源"; "base/difficulty_setting_deposits_never_deplete_description" = "世界中的资源储藏永不枯竭"; "base/difficulty_setting_infinite_money" = "无限资金"; "base/difficulty_setting_infinite_money_description" = "利用无限的财富资源,释放你的创造力和抱负"; "base/difficulty_setting_all_research_completed" = "全部研究解锁"; "base/difficulty_setting_all_research_completed_description" = "游戏开始时已完成所有科技研究"; "base/difficulty_setting_disable_trains_turn_around" = "不能原地掉头"; "base/difficulty_setting_disable_trains_turn_around_description" = "非公共列车应使用掉头环路或慢速候补,以增加真实性和复杂性"; "base/difficulty_setting_should_research_light_signals" = "从信号灯开始"; "base/difficulty_setting_should_research_light_signals_description" = "在使用信号灯之前,你需要对其进行研究"; "base/cheats" = "作弊"; "base/difficulty_setting_demands_never_close" = "永远需求"; "base/difficulty_setting_demands_never_close_description" = "即使商家的要求长期得不到满足,也不会倒闭"; Tooltip on the button to toggle on/off the "Holiday cheer" mode (adds snow in all biomes) "base/xmas_holiday_cheer" = "节日气氛"; "base/undo" = "撤销"; - In the “Holidays tool”, a type of light to place. - “String lights” are individual spherical light bulbs placed evenly on a cable. "base/xmas_tool_string_lights" = "灯饰"; - In the “Holidays tool”, a type of light to place. - “Neon” are contiguous light bars (straight lines by default) "base/xmas_tool_neon" = "霓虹灯"; In the “Holidays tool”, an option for the color of string lights. “X-mas” lights are red, yellow, yellow. "base/xmas_tool_xmas" = "圣诞节"; In the “Holidays tool”, toggle to make the string lights animated or static. If “Chasing” is turned on, the light will shift to the right every 500ms. "base/xmas_tool_chasing" = "渐变"; - In the “Holiday tools”, one of the option for the neon lights animation. - ”Static” neons are turned on continuously. "base/xmas_tool_static" = "静态"; In the “Holidays tool”, an option for the color of string lights. “Cozy” lights are light blue, yellow, yellow. "base/xmas_tool_cozy" = "暖光"; In the “Holidays tool”, an option for the color of string lights. “RGB” lights are red, green, blue. "base/xmas_tool_rgb" = "RGB"; In the “Holidays tool”, an option for the color of string lights. ”Colorful” lights are cyan, purple, red, orange. "base/xmas_tool_colorful" = "彩色"; Part of the text of the modal that opens during the holiday season. "base/xmas_intro_window_title_1" = "节日快乐"; Part of the text of the modal that opens during the holiday season. "base/xmas_intro_window_title_2" = "来自 Voxel Tycoon 开发者!"; Part of the text of the modal that opens during the holiday season. "base/xmas_intro_window_text_1" = "准备闪亮登场吧!我们添加了一个工具,让你可以用五彩缤纷的灯饰和鲜艳的霓虹灯装饰你的建筑物。让我们照亮短暂的冬日吧!"; Part of the text of the modal that opens during the holiday season. "base/xmas_intro_window_text_2" = "为你的世界带来节日的欢乐!查看屏幕左上方的新按钮,切换夜晚并带来节日氛围。这是展示你节日装饰的完美方式!"; Part of the text of the modal that opens during the holiday season. "base/xmas_intro_window_text_3" = "与社区分享截图!我们非常期待看到你如何将节日气氛带入你的大亨帝国。"; In the “Holidays tool”, label of the option to select between the different colors of string lights. "base/xmas_tool_colors" = "颜色"; In the “Holiday tools”, label for the selection of the neon color. "base/xmas_tool_tube_color" = "灯管颜色"; In the “Holidays tool”, label of the option that allows the user to select between different light types to place: “String lights” or “Neon” "base/xmas_tool_light_type" = "灯光类型"; In the “Holidays tool”, toggle to make the string lights cable straight or “curved” (affected by gravity) "base/xmas_tool_straight_wire" = "直线"; In the “Holiday tools”, the label of the option to choose between different animation types for neon lights. "base/xmas_tool_blinking" = "闪烁"; - Tooltip on the toolbar item that opens the window for “Holiday tools” (lights) - Used in the title of the window for “Holiday tools” "base/xmas_happy_holidays" = "节日快乐!"; "base/xmas_tool_color_n" = "颜色 {0}"; - In the “Holiday tools”, one of the option for the neon lights animation. - ”Phase” neons are turned on for 500ms then turned off for 500ms. - ”Phase 1” is turned on when ”Phase 2” is turned off and vice-versa. "base/xmas_tool_phase_n" = "阶段 {0}"; - In the “Holiday tools”, one of the option for the neon lights animation. - ”Broken” neons are turned on most of the time, but quickly turn off twice every 2 seconds. "base/xmas_tool_broken" = "损坏"; - In the “Holiday tools”, one of the option for the neon lights color. - ”Spectre” neons cycle through all the other neon colors, changing every 500ms. "base/xmas_tool_spectre" = "幽灵"; Toast message displayed when trying to place string lights or neon (“Holiday tools”) in invalid places. "base/xmas_tool_attach_to_buildings" = "点击建筑物或树木以安装灯饰"; "base/settings_camera_bookmarks_hotkeys" = "相机书签"; "base/camera_set_bookmark_hotkey" = "相机书签位置 {0}"; "base/camera_go_to_bookmark_hotkey" = "转到相机书签 {0}"; "base/camera_bookmark_added" = "已添加相机书签!\n要随时返回此处,请按 {0}"; "base/camera_no_bookmark" = "要将当前位置设为书签,请按 {0}"; "base/protip_20" = "你最多可以创建 10 个相机书签,以方便导航。使用 {0}、{1} 等将相机位置添加到书签中,然后按下 {2}、{3} 等按键即可快速重访已保存的视图。";