"base/acceleration" = "加速";
"base/action_is_not_allowed_for_configuration" = "このアクションは選択された設定では利用できません";
"base/advanced" = "詳細設定";
"base/advanced_furniture.item#DisplayName" = "高度な家具";
"base/advanced_wood_frame.item#DisplayName" = "高度な木製フレーム";
"base/all_units" = "全車両";
"base/allow_turn_around" = "列車の方向転換を許可する";
"base/alloy_smelter.device#DisplayName" = "合金製錬炉";
"base/alt_visibility_tooltip" = "ALTで有効になる\nALTモードで表示";
"base/amount_setting_high" = "多い";
"base/amount_setting_low" = "少ない";
"base/amount_setting_normal" = "通常";
"base/amount_setting_off" = "オフ";
"base/amount_setting_very_high" = "とても多い";
"base/antialiasing" = "アンチエイリアシング";
"base/antialiasing_setting_description" = "輪郭のギザギザをなくします。倍率を上げるとパフォーマンスに大きく影響する場合があります。";
"base/any_track" = "全ての線路";
"base/apply" = "適用";
"base/apply_for" = "{0} で変更を適用";
"base/ar.names#DisplayName" = "アルゼンチン";
"base/arc.railbridge#DisplayName" = "アーチ橋";
"base/arc.roadbridge#DisplayName" = "アーチ橋";
"base/arctic.biome#DisplayName" = "寒帯";
"base/are_you_sure" = "よろしいですか?";
"base/area" = "面積";
"base/ars.currency#DisplayName" = "ARS";
"base/asset_editor" = "アセットエディター";
"base/asset_editor_select_mod" = "Modを選択";
"base/asset_editor_group_all_mods" = "全てのMod";
"base/asset_editor_group_recent_mods" = "最近のMod";
"base/assign_route" = "路線の割り当て";
"base/audio" = "オーディオ";
"base/autosave" = "オートセーブ";
"base/autosave_interval" = "オートセーブ間隔";
"base/available_items" = "倉庫内で利用可能";
"base/base_pack_description" = "メインメニューのModブラウザをチェックして、コミュニティによって作られた様々なコンテンツでゲームを拡張しましょう";
"base/base_pack_title" = "基本パック";
"base/beam.railbridge#DisplayName" = "ビーム橋";
"base/beam.roadbridge#DisplayName" = "ビーム橋";
"base/bg.names#DisplayName" = "ブルガリア";
"base/bgn.currency#DisplayName" = "BGN";
"base/biome" = "バイオーム";
"base/heating_plant.store#DisplayName" = "熱供給プラント";
"base/borrow_button" = "{0} 借入";
"base/box_car_1.trainunit#DisplayName" = "有蓋車";
"base/box_car_2.trainunit#DisplayName" = "有蓋車 II";
"base/box_car_3.trainunit#DisplayName" = "有蓋車 II+";
"base/box_semi_trailer_1.carunit#DisplayName" = "ボックスセミトレーラー";
"base/budget_item" = "予算項目";
"base/budget_item_building_running_costs" = "建物維持費";
"base/budget_item_buildings" = "建設費";
"base/budget_item_loan_interest" = "借入利子";
"base/budget_item_other" = "その他";
"base/budget_item_research" = "研究費";
"base/budget_item_trade" = "取引";
"base/budget_item_vehicle_running_costs" = "運行経費";
"base/budget_item_vehicles" = "車両購入費";
"base/build_lab" = "研究所を建設";
"base/builder_tool_multiple_build_mode" = "複数建設モード";
"base/builder_window_placeholder" = "建てられるものがありません。技術を研究して建物をアンロックしましょう。";
"base/building_is_not_empty" = "建物が空ではありません";
"base/buildings" = "建物";
"base/buildings_removed" = "解体された建物";
"base/bulk_cargo_handling.research#DisplayName" = "大型荷役";
"base/bulk_cargo_handling_2.research#DisplayName" = "大型荷役 II";
"base/buy_for" = "{0} で購入";
"base/cactus.plant#DisplayName" = "サボテン";
"base/can_not_build_here" = "ここには建てられません";
"base/can_not_remove" = "撤去できません";
"base/cancel" = "取り消す";
"base/cancel_releasing_from_depot" = "車両基地からの出発を取り消す";
"base/cancel_releasing_from_garage" = "車庫からの出発を取り消す";
"base/cancel_sending_to_depot" = "車両基地への移送を取り消す";
"base/cancel_sending_to_garage" = "車庫への移送を取り消す";
"base/cant_pick_as_destination" = "この駅はこの種類の車両を収容できません";
"base/car_driver" = "運転手";
"base/car_horn" = "クラクション!";
"base/car_no" = "自動車 #{0}";
"base/cargo.item#DisplayName" = "貨物";
"base/cargo_handling.research#DisplayName" = "荷役";
"base/cargo_handling_2.research#DisplayName" = "荷役 II";
"base/carpentry.device#DisplayName" = "木工所";
"base/change_destination" = "目的地を変更";
"base/change_length" = "長さを変更";
"base/change_width" = "幅を変更";
"base/cheats_disabled_message" = "チート無効";
"base/cheats_enabled_message" = "チート有効";
"base/cheats_were_enabled" = "チートが有効になっています";
"base/choose_name" = "名前を決めてください:";
"base/circuit.item#DisplayName" = "回路";
"base/circular_saw.device#DisplayName" = "丸のこ盤";
"base/cities" = "都市";
"base/city" = "市";
"base/city_names" = "都市の名前";
"base/city_names_description" = "駅名に使われる名称や人名なども定義されます。";
"base/city_origin.house#DisplayName" = "都市発祥の地";
"base/click_to_see_info" = "クリックで情報を表示";
"base/close_vehicle_editor_confirmation" = "車両の設定を中止してもよろしいですか?";
"base/cny.currency#DisplayName" = "CNY";
"base/coal.item#DisplayName" = "石炭";
"base/coal.mine#DisplayName" = "炭鉱";
"base/coal_2.mine#DisplayName" = "炭鉱";
"base/colorblind.theme#DisplayName" = "色覚異常者モード";
"base/common_visibility_tooltip" = "デフォルトで表示";
"base/company_color" = "コーポレートカラー";
"base/company_name" = "会社名";
"base/computing_devices.research#Description" = "栄光をつかむため、世界初のコンピューターを発明しましょう。";
"base/computing_devices.research#DisplayName" = "コンピューター";
"base/computing_devices.research#GoalTitle" = "おめでとうございます!\n最終目標を達成しました";
"base/concrete.railtunnel#DisplayName" = "コンクリートトンネル";
"base/concrete.roadtunnel#DisplayName" = "コンクリートトンネル";
"base/concrete_beam.item#DisplayName" = "コンクリート梁";
"base/concrete_mixer.device#DisplayName" = "コンクリートミキサー";
"base/concrete_production.research#DisplayName" = "コンクリート生産";
"base/concrete_production_2.research#DisplayName" = "コンクリート生産 II";
"base/configure_vehicle" = "再設定";
"base/configure_budget_total_tooltip" = "設定";
"base/construction.research#DisplayName" = "建設";
"base/construction_2.research#DisplayName" = "建設 II";
"base/construction_3.research#DisplayName" = "建設 III";
"base/construction_materials_production.research#DisplayName" = "建設資材生産";
"base/construction_materials_production_2.research#DisplayName" = "建設資材生産 II";
"base/construction_materials_production_3.research#DisplayName" = "建設資材生産 III";
"base/construction_materials_production_4.research#DisplayName" = "建設資材生産 IV";
"base/console_clear" = "消す";
"base/console_click_to_open" = "クリックでコンソールを開く";
"base/console_error_occured" = "エラーが発生しました";
"base/console_press_to_toggle" = "{0} でコンソールを切り替え";
"base/console_reveal_log_in_explorer" = "エクスプローラーでログを表示";
"base/console_show_banner_on_error" = "エラーにバナーを表示";
"base/console_toggle_hotkey" = "コンソールの切り替え";
"base/container_car.trainunit#DisplayName" = "コンテナ車";
"base/container_transportation.research#DisplayName" = "コンテナ輸送";
"base/context_menu_rename" = "名前を変更";
"base/context_menu_rename_route" = "路線名を変更";
"base/controls" = "コントロール";
"base/copied_to_clipboard" = "クリップボードにコピーしました";
"base/copper.mine#DisplayName" = "銅採掘所";
"base/copper_bar.item#DisplayName" = "銅の延べ棒";
"base/copper_ore.item#DisplayName" = "銅鉱石";
"base/copper_smelting.research#DisplayName" = "銅の精錬";
"base/copper_wire.item#DisplayName" = "銅線";
"base/copy_vehicle_tooltip" = "{0} を {1} でコピー";
"base/costs" = "経費";
"base/create_new_game_save" = "新しいセーブを作成";
"base/credits" = "クレジット";
"base/crusher.device#DisplayName" = "粉砕機";
"base/cs.names#DisplayName" = "チェコ";
"base/currency" = "通貨";
"base/current_loan" = "借入残高 {0}";
"base/current_month" = "今月";
"base/de.names#DisplayName" = "ドイツ";
"base/deciduous_forest.biome#DisplayName" = "落葉樹林";
"base/base.chainrailsignal#DisplayName" = "プレ信号";
"base/base.railsignal#DisplayName" = "信号";
"base/demand_closed" = "事業所は倒産しました";
"base/demand_closed_message" = "{0} は {1} の取引をやめました。";
"base/demand_closing" = "倒産寸前の事業所";
"base/demand_closing_message" = "廃業を防ぐため、{0} に {1} を供給してください。";
"base/demand_decreased" = "需要減少!";
"base/demand_decreased_message" = "事業所への供給に問題があります。{0} における {1} の取引量は減少しました。";
"base/demand_increased" = "需要増加!";
"base/demand_increased_message" = "安定した供給により事業所は成長しました。{0} における {1} の取引量が増加しました。";
"base/demand_level" = "レベル";
"base/demand_spawned" = "新たな需要!";
"base/demand_spawned_message" = "{0} は {1} を取引するようになりました。";
"base/demands" = "需要";
"base/demands_limit" = "需要の上限";
"base/deposits" = "採掘資源";
"base/depot_buy_button" = "購入";
"base/depot_cant_serve_vehicle_type" = "この車両基地はこの種類の車両を収容できません";
"base/depot_copy_button" = "コピー";
"base/depot_release_all_button" = "すべて出発";
"base/depot_sell_all_button" = "すべて売却";
"base/depot_was_destroyed" = "車両基地が破壊されました!";
"base/depot_was_destroyed_message" = "車両が向かっていた車両基地は破壊されました。";
"base/depot_window_placeholder" = "車両はありません";
"base/depots" = "車両基地";
"base/deselect" = "選択解除";
"base/desert.biome#DisplayName" = "砂漠";
"base/details" = "詳細";
"base/devices" = "装置";
Displayed above the list of compatible devices when viewing a recipe in the Research window.
"base/recipe_suitable_for" = "適合設備";
"base/diesel" = "ディーゼル";
"base/diesel_box_truck_1.carunit#DisplayName" = "LP 1620";
"base/diesel_box_truck_3.carunit#DisplayName" = "L 8000";
"base/diesel_bus.carunit#DisplayName" = "Ikarus";
"base/diesel_cars.research#DisplayName" = "ディーゼルトラック";
"base/diesel_cars_2.research#DisplayName" = "ディーゼルトラック II";
"base/diesel_cars_3.research#DisplayName" = "ディーゼルトラック III";
"base/diesel_dump_truck_3.carunit#DisplayName" = "L 8000";
"base/diesel_engine.research#Description" = "圧縮空気中の燃料点火によって駆動する内燃機関です。蒸気エンジンよりも優れた柔軟性と性能を提供すると同時に、運用コストとメンテナンスコストを大幅に削減します。";
"base/diesel_engine.research#DisplayName" = "ディーゼルエンジン";
"base/diesel_engine_1.trainunit#DisplayName" = "TEP70";
"base/diesel_engine_10.trainunit#DisplayName" = "ChME3";
"base/diesel_engine_11.trainunit#DisplayName" = "TEP60";
"base/diesel_engine_12.trainunit#DisplayName" = "M62 Red";
"base/diesel_engine_13.trainunit#DisplayName" = "M62";
"base/diesel_engine_14.trainrecipe#DisplayName" = "2M62";
"base/diesel_engine_14.trainunit#DisplayName" = "2M62 車両";
"base/diesel_engine_15.trainunit#DisplayName" = "DB Class V 200";
"base/diesel_engine_16.trainunit#DisplayName" = "Dv12";
"base/diesel_engine_17.trainrecipe#DisplayName" = "C-liner";
"base/diesel_engine_17.trainunit#DisplayName" = "C-liner 車両";
"base/diesel_engine_2.research#Description" = "ターボチャージャー付きのディーゼルエンジンです。排気から廃熱を回収し、空気過剰率を高め、エンジン出力を高めて燃費を向上させています。";
"base/diesel_engine_2.research#DisplayName" = "ディーゼルエンジン II";
"base/diesel_engine_2.trainunit#DisplayName" = "82 class";
"base/diesel_engine_3.research#Description" = "最新鋭のディーゼルエンジンです。インタークーラーで空気を冷却し体積あたりの空気質量を増やすことで、エンジン性能がさらに向上しています。";
"base/diesel_engine_3.research#DisplayName" = "ディーゼルエンジン III";
"base/diesel_engine_3.trainunit#DisplayName" = "Class 66";
"base/diesel_engine_4.trainunit#DisplayName" = "Class 55";
"base/diesel_engine_5.trainunit#DisplayName" = "SD70";
"base/diesel_engine_6.trainrecipe#DisplayName" = "2TE116";
"base/diesel_engine_6.trainunit#DisplayName" = "2TE116 車両";
"base/diesel_engine_7.trainunit#DisplayName" = "Class 25";
"base/diesel_engine_8.trainunit#DisplayName" = "DB Class V 60";
"base/diesel_engine_9.trainunit#DisplayName" = "DB Class 218";
"base/diesel_flatbed_truck_1.carunit#DisplayName" = "LP 1620";
"base/diesel_flatbed_truck_3.carunit#DisplayName" = "L 8000";
"base/diesel_stake_truck_1.carunit#DisplayName" = "LP 1620";
"base/diesel_stake_truck_3.carunit#DisplayName" = "L 8000";
"base/diesel_tank_truck_1.carunit#DisplayName" = "LP 1620";
"base/diesel_tank_truck_3.carunit#DisplayName" = "L 8000";
"base/diesel_trains.research#DisplayName" = "ディーゼル機関車";
"base/diesel_trains_2.research#DisplayName" = "ディーゼル機関車 II";
"base/diesel_trains_3.research#DisplayName" = "ディーゼル機関車 III";
"base/diesel_truck_1.carunit#DisplayName" = "ローリー";
"base/diesel_truck_2.carunit#DisplayName" = "TGA";
"base/difficulty_setting_demand_multiplier" = "需要量";
"base/difficulty_setting_deposit_capacity_multiplier" = "採掘資源の豊富さ";
"base/difficulty_setting_easy" = "やさしい";
"base/difficulty_setting_hard" = "難しい";
"base/difficulty_setting_income_multiplier" = "商品販売価格";
"base/difficulty_setting_inflation_multiplier" = "インフレ率";
"base/difficulty_setting_loan_interest_multiplier" = "借入金利";
"base/difficulty_setting_loan_multiplier" = "借入上限";
"base/difficulty_setting_normal" = "普通";
"base/difficulty_setting_remove_price_multiplier" = "撤去時の返金";
"base/difficulty_setting_settlement_growth_multiplier" = "都市成長率";
"base/difficulty_setting_startup_capital_multiplier" = "初期資金";
"base/difficulty_setting_very_easy" = "とてもやさしい";
"base/difficulty_setting_very_hard" = "とても難しい";
"base/disabled" = "無効";
"base/dispatcher" = "運行管理者";
"base/distance_traveled" = "移動距離";
"base/distance_units" = "距離単位";
"base/dump_semi_trailer_1.carunit#DisplayName" = "ダンプセミトレーラー";
"base/duplicate" = "複製";
"base/earnings" = "収入";
"base/economy" = "経済";
"base/electric" = "電力";
"base/electric_engine.research#Description" = "電気を動力に変換するエンジンです。電力源を必要としますが、ディーゼル車と比べて効率が良く、大気汚染や騒音もほとんど発生しません。";
"base/electric_engine.research#DisplayName" = "電気推進エンジン";
"base/electric_engine_1.trainunit#DisplayName" = "EU07";
"base/electric_engine_2.research#Description" = "最新鋭の電気推進エンジンです。このエンジンのとても優れた効率は、高速で超強力な(一方では非常に高価で非実用的になりがちな)車両の構築を可能とします。";
"base/electric_engine_2.research#DisplayName" = "電気推進エンジン II";
"base/electric_engine_2.trainunit#DisplayName" = "Class 193";
"base/electric_engine_3.trainunit#DisplayName" = "Class 1044";
"base/electric_engine_4.trainunit#DisplayName" = "HXD2b";
"base/electric_engine_5.trainunit#DisplayName" = "ChS2";
"base/electric_engine_6.trainrecipe#DisplayName" = "VL80";
"base/electric_engine_6.trainunit#DisplayName" = "VL80 車両";
"base/electric_engine_7.trainrecipe#DisplayName" = "E5K";
"base/electric_engine_7_1.trainunit#DisplayName" = "E5K 車両";
"base/electric_engine_7_2.trainunit#DisplayName" = "E5K 車両";
"base/electric_engine_7_3.trainunit#DisplayName" = "E5K 車両";
"base/electric_engine_8.trainunit#DisplayName" = "GF6C";
"base/electric_trains.research#DisplayName" = "電車";
"base/electric_trains_2.research#DisplayName" = "電車 II";
"base/electronic_devices_production.research#DisplayName" = "電子装置の製造";
"base/electronic_devices_production_2.research#DisplayName" = "電子装置の製造 II";
"base/electronics_assembler.device#DisplayName" = "電子アセンブラー";
"base/electronics_production.research#DisplayName" = "電子機器の製造";
"base/electronics_production_2.research#DisplayName" = "電子機器の製造 II";
"base/en.names#DisplayName" = "アメリカ";
"base/engine" = "エンジン";
"base/engine_is_disabled" = "エンジン停止";
"base/es.names#DisplayName" = "スペイン";
"base/eur.currency#DisplayName" = "EUR";
"base/exit" = "終了";
"base/exploring" = "ワールドを探索中…";
"base/filter_by_cargo" = "全貨物";
"base/filter_by_mod" = "Modでフィルタする";
"base/filter_rows_tooltip" = "フィルター";
"base/first_person_view" = "乗る";
"base/flatbed_semi_trailer_1.carunit#DisplayName" = "フラットベッドセミトレーラー";
"base/fleet" = "保有車両";
"base/fleet_window_select_hint" = "アクションを適用する車両を1つ以上選択してください";
"base/flip" = "反転";
"base/follow_vehicle" = "車両を追跡";
"base/fr.names#DisplayName" = "フランス";
"base/free_camare_plane_mode_hotkey" = "飛行機モード";
"base/free_camera" = "フリーカメラ";
"base/free_camera_add_keyframe" = "キーフレームを追加";
"base/free_camera_editor" = "エディター";
"base/free_camera_fast_slow_hotkey" = "速 / 遅";
"base/free_camera_fov_hotkey" = "視野角(クリックでリセット)";
"base/free_camera_move_hotkey" = "移動";
"base/free_camera_playback_speed_hotkey" = "再生速度";
"base/free_camera_rotate_hotkey" = "回転";
"base/free_camera_toggle_playback_hotkey" = "再生切り替え";
"base/freight.railstation#DisplayName" = "貨物駅";
"base/freight_2.railstation#DisplayName" = "貨物駅 II";
"base/freight.roadstation#DisplayName" = "配送センター";
"base/freight_2.roadstation#DisplayName" = "配送センター II";
"base/from" = "から";
"base/frozen_cargo_handling.research#DisplayName" = "冷凍貨物の荷役";
"base/ft" = "ft";
"base/fullscreen" = "フルスクリーン";
"base/fund_new_buildings" = "新規建設に投資";
"base/furniture.item#DisplayName" = "家具";
"base/game" = "ゲーム";
"base/game_saving" = "セーブ中…";
"base/game_settings" = "ゲーム設定";
"base/game_settings_difficulty_tab" = "難易度";
"base/game_settings_general_tab" = "一般";
"base/game_settings_lakes" = "湖";
"base/game_settings_mods_tab" = "Mod";
"base/game_settings_mods_search" = "検索…";
"base/game_settings_mods_toggle_all" = "全て切り替え";
"base/game_settings_mountains" = "山";
"base/game_settings_plants" = "植物";
"base/game_settings_region_size" = "地域のサイズ";
"base/game_settings_research_difficulty" = "研究";
"base/game_settings_world_tab" = "ワールド";
"base/game_ui_error_tooltip_header" = "エラーが発生しました。クリックでログファイルを表示します。";
"base/gasoline" = "ガソリン";
"base/gasoline_box_truck_1.carunit#DisplayName" = "AA トラック";
"base/gasoline_box_truck_2.carunit#DisplayName" = "L10";
"base/gasoline_cars.research#DisplayName" = "ガソリン車";
"base/gasoline_cars_2.research#DisplayName" = "ガソリン車 II";
"base/gasoline_engine.research#Description" = "ガソリンなどの揮発性燃料で駆動する、スパーク点火式の内燃機関です。";
"base/gasoline_engine.research#DisplayName" = "ガソリンエンジン";
"base/gasoline_engine_2.research#Description" = "ガソリンエンジンを改良したものです。新素材を利用することで燃料圧縮率を高めており、効率が向上しています。";
"base/gasoline_engine_2.research#DisplayName" = "ガソリンエンジン II";
"base/gasoline_flatbed_truck_1.carunit#DisplayName" = "AA トラック";
"base/gasoline_flatbed_truck_2.carunit#DisplayName" = "L10";
"base/gasoline_stake_truck_1.carunit#DisplayName" = "AAA トラック";
"base/gasoline_stake_truck_2.carunit#DisplayName" = "L10";
"base/gasoline_tank_truck_1.carunit#DisplayName" = "AA トラック";
"base/gasoline_tank_truck_2.carunit#DisplayName" = "L10";
"base/gbp.currency#DisplayName" = "GBP";
"base/glass_furnace.device#DisplayName" = "ガラス溶鉱炉";
"base/glass_pane.item#DisplayName" = "ガラス板";
"base/glass_production.research#DisplayName" = "ガラス製造";
"base/glass_production_2.research#DisplayName" = "ガラス製造 II";
"base/glass_tube.item#DisplayName" = "ガラス管";
"base/goal_window_action_button" = "ゲームを続ける";
"base/goal_window_money" = "資金";
Same as base/playtime
"base/goal_window_realtime" = "プレイ時間";
"base/goal_window_regions" = "地域";
"base/goal_window_trains" = "列車";
"base/goal_window_trucks" = "トラック";
"base/goal_window_years" = "ゲーム内年数";
"base/got_it" = "了解!";
"base/grade_high" = "高い";
"base/grade_low" = "低い";
"base/grade_normal" = "中";
"base/grade_very_high" = "とても高い";
"base/grade_very_low" = "非常に低い";
"base/gravel.item#DisplayName" = "砂利";
"base/greedy_mode" = "ざっくりモード";
"base/heading_to" = "移動中";
"base/heat.item#DisplayName" = "熱";
"base/heavy_diesel_engine.research#DisplayName" = "大型ディーゼルエンジン";
"base/heavy_diesel_engine_2.research#DisplayName" = "大型ディーゼルエンジン II";
"base/heavy_diesel_trains.research#DisplayName" = "大型ディーゼル機関車";
"base/heavy_diesel_trains_2.research#DisplayName" = "大型ディーゼル機関車 II";
"base/heavy_electric_engine.research#DisplayName" = "大型電気推進エンジン";
"base/heavy_electric_engine_2.research#DisplayName" = "大型電気推進エンジン II";
"base/heavy_electric_trains.research#DisplayName" = "大型電車";
"base/heavy_electric_trains_2.research#DisplayName" = "大型電車 II";
"base/high_demand" = "高需要";
"base/history" = "履歴";
"base/hold_to_pick_many" = "長押しで複数選択";
"base/hopper_car_1.trainunit#DisplayName" = "ホッパ車";
"base/hopper_car_2.trainunit#DisplayName" = "ホッパ車 II";
"base/hotkey" = "ホットキー";
"base/hours_short" = "時間";
"base/house_1.house#DisplayName" = "住居";
"base/house_2.house#DisplayName" = "住居";
"base/house_6.house#DisplayName" = "住居";
"base/house_13.house#DisplayName" = "住居";
"base/house_3.house#DisplayName" = "アパート";
"base/house_5.house#DisplayName" = "アパート";
"base/house_7.house#DisplayName" = "アパート";
"base/house_12.house#DisplayName" = "アパート";
"base/house_14.house#DisplayName" = "アパート";
"base/house_4.house#DisplayName" = "高層ビル";
"base/house_8.house#DisplayName" = "高層ビル";
"base/hp" = "hp";
"base/hydrogen_engine_1.trainrecipe#DisplayName" = "TG HyRT";
"base/hydrogen_engine_1_b.trainunit#DisplayName" = "TG HyRT 制御車";
"base/hydrogen_engine_1_g.trainunit#DisplayName" = "TG HyRT 制御車";
"base/hydrogen_engine_1_m.trainunit#DisplayName" = "TG HyRT 旅客車";
"base/im_lost" = "迷っちゃった :(";
"base/imperial" = "ヤードポンド法";
"base/in_depot" = "車両基地内";
"base/individual_route" = "個別路線";
"base/insert" = "挿入";
"base/iron.mine#DisplayName" = "鉄採掘所";
"base/iron_2.mine#DisplayName" = "鉄採掘所";
"base/iron_bar.item#DisplayName" = "鉄の延べ棒";
"base/iron_ore.item#DisplayName" = "鉄鉱石";
"base/iron_parts.item#DisplayName" = "鉄の部品";
"base/iron_plate.item#DisplayName" = "鉄板";
"base/iron_smelting.research#DisplayName" = "鉄の精錬";
"base/it.names#DisplayName" = "イタリア";
"base/items_transferred" = "輸送した数";
"base/ja.names#DisplayName" = "日本";
"base/ja_romaji.names#DisplayName" = "日本(ローマ字)";
"base/jp.names#DisplayName" = "日本";
"base/jpy.currency#DisplayName" = "JPY";
"base/just_now" = "たった今";
"base/key_lmb" = "左マウスボタン";
"base/key_return" = "Enter";
"base/key_rmb" = "右マウスボタン";
"base/key_scroll_wheel" = "マウスホイール";
"base/key_space" = "スペースキー";
"base/km" = "km";
"base/kmh" = "km/h";
"base/krw.currency#DisplayName" = "KRW";
"base/kw" = "kW";
"base/kzt.currency#DisplayName" = "KZT";
"base/lab_idle_state" = "活動中の研究はありません";
"base/lab_research_completed_state" = "研究完了";
"base/lab_research_in_progress_state" = "研究進行中";
"base/lab_research_paused_state" = "研究停止中";
"base/lab_start_new_research" = "新しい研究を開始";
"base/lab_waiting_for_resources_state" = "資源待ち";
"base/labs_active" = "活動中の研究所";
"base/landscape_shadows" = "地形の影";
Used in a list menu to show information for the last 30 days. Usually found in "Stats" tab of windows.
"base/last_30_days" = "過去30日";
"base/lava.item#DisplayName" = "溶岩";
"base/leading_researcher" = "研究リーダー";
"base/length" = "全長";
Used in a list menu to show information since the object was built. Usually found in "Stats" tab of windows.
"base/lifetime" = "全期間";
"base/liquid_cargo_handling.research#DisplayName" = "液体貨物の荷役";
"base/load" = "載せる";
"base/load_confirmation" = "{0} このデータをロードしますか?未セーブの進捗はすべて失われます。";
"base/load_description" = "積載可能なものを全て載せる";
"base/load_game" = "ロード";
"base/loading" = "積載中";
"base/looking_for_trouble" = "うろつき中";
"base/low_demand" = "低需要";
"base/lower_music_on_pause" = "ポーズ中にBGMの音量を下げる";
"base/m" = "m";
"base/mail.item#DisplayName" = "メール";
"base/main_menu" = "メインメニュー";
"base/main_menu_new_version_available_notification_header" = "バージョン {0} が利用可能です!";
"base/main_menu_new_version_available_notification_text" = "itch.io appで更新内容を確認するか、 ストアから最新版をダウンロードしてください。";
"base/main_menu_socials_join_our_community" = "コミュニティに参加しよう";
"base/main_menu_socials_support_development" = "開発を支援する";
"base/manufacturing.research#Description" = "ベルトコンベアを利用したシンプルな工場を建設するための基礎研究です。";
"base/manufacturing.research#DisplayName" = "製造業";
"base/manufacturing_2.research#DisplayName" = "製造業 II";
"base/manufacturing_3.research#DisplayName" = "製造業 III";
"base/master_volume" = "マスター音量";
"base/max_loan" = "借入限度額 {0}";
Displayed when hovering a vehicle's current power in its information window (Details tab)
"base/max_power" = "最大出力";
Displayed when hovering a vehicle's running cost percentage in its information window (Details tab). It will be shown as "Max running costs $45 452"
"base/max_running_cost" = "最大運行経費";
"base/max_speed" = "最高速度";
"base/max_speed_cant_be_reached_due_to_lack_of_power" = "出力不足により最高速度{0}に到達できません";
"base/max_weight" = "最大重量";
"base/maximum_demand" = "非常に高需要";
"base/mayor" = "代表";
"base/mb" = "mb";
"base/medium_demand" = "中程度の需要";
"base/megapolis" = "大都市";
"base/metal_fabrication.research#DisplayName" = "金属加工";
"base/metric" = "メートル法";
"base/mi" = "mi";
"base/minimum_demand" = "非常に低需要";
"base/mining.research#DisplayName" = "採掘";
"base/mining_2.research#DisplayName" = "採掘 II";
"base/minute_ago" = "1分前";
"base/minutes_ago" = "{0}分前";
"base/minutes_short" = "分";
"base/money_earned" = "収入";
"base/money_spent" = "支出";
"base/moving_to_depot" = "車両基地に移動";
"base/mph" = "mph";
"base/music" = "BGM";
"base/music_volume" = "BGMの音量";
"base/n_minutes" = "{0} 分";
"base/n_of_tracks_selected" = "{0} / {1} の線路";
"base/n_of_units_selected" = "{0} / {1} 車両";
"base/n_profit" = "{0} 利益";
"base/n_trains_total" = "合計 {0} 編成";
"base/n_trucks_total" = "合計 {0} 台";
"base/n_vehicles_selected" = "{0} 車両選択中";
"base/never" = "無効";
"base/new_buildings" = "建設された建物";
"base/new_game" = "新規ゲーム";
"base/new_messages" = "新着メッセージ";
"base/nl.names#DisplayName" = "オランダ";
"base/no" = "いいえ";
"base/no_power" = "動力なし";
"base/no_powered_units" = "動力が不足しています";
"base/no_saves_placeholder" = "セーブデータがありません";
"base/nok.currency#DisplayName" = "NOK";
"base/not_enough_money" = "資金が不足しています";
"base/nothing_found" = "何も見つかりませんでした";
"base/nothing_to_buy" = "まだ購入可能なものがありません";
"base/nothing_to_mine_here" = "対応する資源上に建設してください";
"base/notification_city_status_changed_message" = "{0} は {1} になりました。";
"base/notification_city_status_changed_title" = "住民はお祝いしています!";
"base/notification_demand_saved_message" = "事業所の成長を維持するには安定した供給が不可欠です。";
"base/notification_demand_saved_title" = "倒産は回避されました";
Example: Deposit has been depleted by 50%.
"base/notification_deposit_depleting_message" = "資源は {0} 減少しました。";
"base/notification_deposit_depleting_title" = "{0}";
"base/notification_research_completed_message" = "おめでとうございます!{0} の研究が完了しました!";
"base/notification_research_completed_title" = "研究完了!";
"base/notification_vehicle_lost_message" = "{0} は目的地への道を見つけられません。";
"base/notification_vehicle_lost_title" = "車両が道に迷っています";
"base/notification_vehicle_unpowered_message" = "{0} は非電化区間を通過しようとしています。";
"base/notification_vehicle_unpowered_title" = "車両に電力が供給されていません";
"base/notification_vehicle_wrecked_message" = "{0} が破損しました。";
"base/notification_vehicle_wrecked_title" = "車両事故発生!";
"base/occupied_by_vehicle" = "車両が占有しています";
"base/off" = "オフ";
"base/ok" = "OK";
"base/on" = "オン";
"base/open_car_1.trainunit#DisplayName" = "無蓋車";
"base/open_car_2.trainunit#DisplayName" = "無蓋車 II";
"base/open_hopper_car_1.trainunit#DisplayName" = "無蓋ホッパ車";
"base/open_hopper_car_2.trainunit#DisplayName" = "無蓋ホッパ車 II";
"base/overview" = "概要";
"base/overwrite_save_confirmation" = "本当にセーブスロット {0} に上書きしますか?";
"base/owner" = "オーナー";
"base/passenger.railstation#DisplayName" = "旅客駅";
"base/passenger_2.railstation#DisplayName" = "旅客駅 II";
"base/passenger_car_1.trainunit#DisplayName" = "旅客車";
"base/passenger_car_2.trainunit#DisplayName" = "旅客車 II";
"base/passenger_car_3.trainunit#DisplayName" = "二階建て旅客車 II";
"base/passenger_diesel_cars.research#DisplayName" = "ディーゼルバス";
"base/passenger_diesel_cars_2.research#DisplayName" = "ディーゼルバス II";
"base/passenger_diesel_cars_3.research#DisplayName" = "ディーゼルバス III";
"base/passenger_diesel_engine_1.trainrecipe#DisplayName" = "キハ58系";
"base/passenger_diesel_engine_1.trainunit#DisplayName" = "キハ58系 車両";
"base/passenger_diesel_engine_2.trainrecipe#DisplayName" = "GE Genesis";
"base/passenger_diesel_engine_2.trainunit#DisplayName" = "GE Genesis";
"base/passenger_diesel_engine_2_passenger_car.trainunit#DisplayName" = "GE Genesis 旅客車";
"base/passenger_diesel_engine_3.trainrecipe#DisplayName" = "Fm C-liner Santa Fe";
"base/passenger_diesel_engine_3.trainunit#DisplayName" = "Fm C-liner Santa Fe";
"base/passenger_diesel_engine_3_passenger_car.trainunit#DisplayName" = "Fm C-liner Santa Fe 旅客車";
"base/passenger_diesel_engine_4.trainrecipe#DisplayName" = "CC 72000";
"base/passenger_diesel_engine_4.trainunit#DisplayName" = "CC 72000";
"base/passenger_diesel_engine_4_passenger_car.trainunit#DisplayName" = "CC 72000 旅客車";
"base/passenger_diesel_trains.research#DisplayName" = "ディーゼル旅客車";
"base/passenger_diesel_trains_2.research#DisplayName" = "ディーゼル旅客車 II";
"base/passenger_diesel_trains_3.research#DisplayName" = "ディーゼル旅客車 III";
"base/passenger_electric_engine_1.trainrecipe#DisplayName" = "DB Class 423";
"base/passenger_electric_engine_1_end_double_bogie.trainunit#DisplayName" = "DB Class 423 制御車";
"base/passenger_electric_engine_1_end_single_bogie.trainunit#DisplayName" = "DB Class 423 制御車";
"base/passenger_electric_engine_1_middle.trainunit#DisplayName" = "DB Class 423 旅客車";
"base/passenger_electric_engine_1_middle_powered.trainunit#DisplayName" = "DB Class 423 動力旅客車";
"base/passenger_electric_engine_2.trainrecipe#DisplayName" = "DB ICE 3";
"base/passenger_electric_engine_2_bistro.trainunit#DisplayName" = "DB ICE 3 ビストロ";
"base/passenger_electric_engine_2_driving_trailer.trainunit#DisplayName" = "DB ICE 3 制御車";
"base/passenger_electric_engine_2_passenger_carriage.trainunit#DisplayName" = "DB ICE 3 旅客車";
"base/passenger_electric_engine_2_transformer_carriage_lowered.trainunit#DisplayName" = "DB ICE 3 動力旅客車";
"base/passenger_electric_engine_2_transformer_carriage_raised.trainunit#DisplayName" = "DB ICE 3 動力旅客車";
"base/passenger_electric_engine_3.trainrecipe#DisplayName" = "DB Regio Train";
"base/passenger_electric_engine_3.trainunit#DisplayName" = "DB Double Deck 制御車";
"base/passenger_electric_engine_3_middle.trainunit#DisplayName" = "DB Double Deck 旅客車";
"base/passenger_electric_engine_3_powered.trainunit#DisplayName" = "DB Double Deck 動力旅客車";
"base/passenger_electric_engine_4.trainrecipe#DisplayName" = "ER9";
"base/passenger_electric_engine_4_g.trainunit#DisplayName" = "ER9 制御車";
"base/passenger_electric_engine_4_m.trainunit#DisplayName" = "ER9 動力旅客車";
"base/passenger_electric_engine_4_p.trainunit#DisplayName" = "ER9 旅客車";
"base/passenger_electric_engine_5.trainunit#DisplayName" = "ChS4T";
"base/passenger_electric_engine_6.trainrecipe#DisplayName" = "BR 146";
"base/passenger_electric_engine_6.trainunit#DisplayName" = "BR 146";
"base/passenger_electric_engine_6_passenger_car.trainunit#DisplayName" = "BR 146 旅客車";
"base/passenger_electric_trains.research#DisplayName" = "旅客電車";
"base/passenger_electric_trains_2.research#DisplayName" = "旅客電車 II";
"base/passenger_gasoline_cars.research#DisplayName" = "ガソリンバス";
"base/passenger_gasoline_cars_2.research#DisplayName" = "ガソリンバス II";
"base/passenger_steam_trains.research#DisplayName" = "旅客蒸気機関車";
"base/passenger_transportation.research#DisplayName" = "旅客輸送";
"base/passenger_transportation_2.research#DisplayName" = "旅客輸送 II";
"base/paused" = "ポーズ中";
"base/supporter_tooltip" = "これは実在の人物です!\nクリックで詳細";
"base/pending_release_from_depot" = "通り道の検索中";
"base/pick_a_depot_tooltip" = "車両を送る車両基地を選択";
"base/pick_as_destination" = "{0}を目的地として選択";
"base/pick_destination" = "目的地を選択";
"base/pick_route" = "路線を選択";
"base/pick_vehicle_to_copy" = "複製する車両を選択";
"base/pl.names#DisplayName" = "ポーランド";
"base/platform_car_1.trainunit#DisplayName" = "長物車";
"base/platform_car_2.trainunit#DisplayName" = "長物車 II";
"base/play_audio_in_background" = "バックグラウンド動作時もオーディオを有効にする";
"base/playtime" = "プレイ時間 {0}";
"base/please_wait" = "お待ちください…";
"base/population" = "人口";
"base/population_increase" = "人口増減";
"base/power" = "出力";
"base/power_units" = "電力単位";
"base/powered" = "動力あり";
"base/pre_signal" = "プレ信号";
"base/pre_signal_info" = "通常の信号は占有されているブロックに列車が進入するのをただ防ぐものですが、プレ信号は中継器のような働きをします。線路上の次のブロックと同一の表示をすると同時に自身のブロックも保護します。3つの表示があり、赤と青は通常の信号と同様ですが、より複雑で強力な意味合いを持ちうる黄が存在します。\n\n分岐合流点にて使用するときは、プレ信号は複数の経路を管理します。全ての経路が空いているときには青、一つ以上が占有されているときには黄、全てが占有されているときには赤を表示します。この信号に到着した列車は分岐合流点までの特定の経路にあるブロックに空きが出るまで通過しなくなります。これは複雑な線路のレイアウトを安全に機能させることを可能にします。";
"base/precise_mode" = "精密モード";
"base/preloader_cant_load_saved_game" = "セーブを読み込めません";
"base/preloader_loading_saved_game" = "セーブを読み込み中…";
"base/press.device#DisplayName" = "プレス機械";
"base/prevent_business_from_closing" = "廃業を防ぐ";
"base/previous_month" = "前月";
"base/pro_tip" = "アドバイス:";
"base/protip_1" = "{0} で設置中の建物を回転できます。";
"base/protip_10" = "銀行からの借入は、限度額が時間経過で少しずつ増加します。 財政問題を抱えている場合や、事業を一気に拡大したい場合に役立ちます。";
"base/protip_11" = "全ての事業所に物資が安定して供給されていれば、都市はより早く成長します。";
"base/protip_12" = "指示が同じ車両を共通の路線に割り当てると、制御しやすくなります。";
"base/protip_13" = "駅よりも列車の方が長い場合、積み降ろしに時間がかかります。";
"base/protip_14" = "列車の最高速度は最も遅い車両の速度に制限されます。";
"base/protip_15" = "事業所は倉庫と直接取引することはありません。 配送を手配するには、付近に配送センターや貨物駅を作る必要があります。";
"base/protip_16" = "コンベアの主な用途は、 物資の短距離輸送と製品の工場間での移動です。";
"base/protip_17" = "事業所に直接資金援助をすることで倒産を回避させることができます。";
"base/protip_18" = "供給過剰は利益の減少と需要の縮小を招きます。";
"base/protip_19" = "車両基地および車庫ウィンドウのコピーツールで同じ車両を購入できます。元の車両に路線が割り当てられている場合は、それを含めてコピーされます。";
"base/protip_2" = "{0} でUIの表示を切り替えることができます。";
"base/protip_3" = "選択中のツールのホットキーは画面右に表示されます。";
"base/protip_4" = "トラックは少量の短距離輸送に、列車は大容量の長距離輸送網構築に適しています。";
"base/protip_5" = "{0} 長押しで同じ建物を一度に複数建設できます。";
"base/protip_6" = "倉庫の内容や車両の積載物など、輸送網についてより多くの情報を確認するには、 {0} を押してください。";
"base/protip_7" = "{0} を押しながらクリックすると、一度に複数の車両を編成に追加できます。";
"base/protip_8" = "{0} を押しながら設定すると、同じ貨物を積載可能なすべての車両に割り当てることができます。";
"base/protip_9" = "マウスホイール長押し、または {0} でカメラを回転できます。";
"base/pump.decoration#DisplayName" = "ポンプ";
"base/pumpkin.decoration#DisplayName" = "かぼちゃ";
"base/quit_to_asset_editor_confirmation" = "セーブせずにアセットエディターを開きますか?";
"base/quit_to_desktop_confirmation" = "セーブせずにデスクトップに戻りますか?";
"base/quit_to_main_menu_confirmation" = "セーブせずにメインメニューに戻りますか?";
"base/radio.item#DisplayName" = "ラジオ";
"base/rail.pole#DisplayName" = "線路の柱";
"base/rail_builder_tool_electrification" = "電化: {0}";
"base/rail_electrification_mode_left" = "左";
"base/rail_electrification_mode_none" = "オフ";
"base/rail_electrification_mode_right" = "右";
"base/rail_signals.research#DisplayName" = "信号";
"base/rail_signals_2.research#DisplayName" = "信号 II";
"base/railcars.research#DisplayName" = "貨車";
"base/railcars_2.research#DisplayName" = "貨車 II";
"base/rails.research#DisplayName" = "線路";
"base/rails_2.research#DisplayName" = "線路 II";
"base/rails_3.research#DisplayName" = "線路 III";
"base/rails_electrification.research#DisplayName" = "鉄道の電化";
"base/recipe_name" = "{0} レシピ";
"base/refrigerator_car_1.trainunit#DisplayName" = "冷蔵車";
"base/refrigerator_car_2.trainunit#DisplayName" = "冷蔵車 II";
"base/refund" = "返金: {0}";
"base/region_details_window_text" = "購入する前に地域の概要をサッと確認して下さい。";
"base/region_details_window_welcome_text_1" = "ここはビジネスにはうってつけの場所と言えるでしょう!資源を採掘できそうな場所を探し、車両を購入し、都市の需要を満たすのです!";
"base/region_details_window_welcome_text_2" = "余裕が出来たら、より複雑な工業品を作り、新たな技術を研究し、{0} を発展させましょう。それでは、幸運を!";
"base/region_disallows_this" = "この地域では許可されていません";
"base/region_name" = "{0}";
"base/regular.conveyor#DisplayName" = "コンベア";
"base/regular.conveyorbridge#DisplayName" = "昇降コンベア";
"base/regular.conveyorbuffer#DisplayName" = "コンベアバッファ";
"base/regular.conveyorconnector#DisplayName" = "出力コネクター";
"base/regular.conveyorconnector#input:DisplayName" = "入力コネクター";
"base/regular.conveyortunnel#DisplayName" = "地下コンベア";
"base/base.lab#DisplayName" = "研究所";
"base/base_2.lab#DisplayName" = "研究所 II";
"base/regular.pipe#DisplayName" = "パイプ";
"base/regular.rail#DisplayName" = "線路";
"base/regular.raildepot#DisplayName" = "車両基地";
"base/regular.road#DisplayName" = "道路";
"base/regular.roaddepot#DisplayName" = "車庫";
"base/regular.theme#DisplayName" = "デフォルト";
"base/base.warehouse#DisplayName" = "倉庫";
"base/reinforced_concrete_beam.item#DisplayName" = "強化コンクリート梁";
"base/release_from_depot" = "車両基地から出発する";
"base/release_from_garage" = "車庫から出発";
"base/reload_game_to_apply_changes_confirmation" = "変更を適用するためにはゲームの再起動が必要です。再起動しますか?";
"base/remove" = "削除";
"base/remove_building_confirmation" = "本当にこの建物を撤去しますか?";
"base/remove_object_confirmation" = "本当にこのオブジェクトを削除しますか?";
"base/render_quality" = "描画クオリティ";
"base/render_quality_setting_description" = "UIの解像度はそのままに、ゲームの描写解像度を下げます。";
"base/repay_button" = "{0} 返済";
"base/replace" = "交換";
"base/required_population" = "必要な人口";
"base/research_and_development.research#DisplayName" = "研究と開発";
"base/research_completed_format" = "{0} / {1} 完了";
"base/research_days_completed" = "活動日数";
"base/research_difficulty_all_completed" = "すべて完了";
"base/research_difficulty_normal" = "通常";
"base/research_history_placeholder" = "まだ何も研究していません";
"base/research_in_progress" = "進行中の研究";
"base/research_management" = "研究管理";
"base/research_required_items" = "作業継続に必要";
"base/research_requires" = "必要";
"base/research_to_unlock" = "アンロックには {0} の研究が必要";
"base/researching.research#DisplayName" = "研究";
"base/researching_2.research#DisplayName" = "研究 II";
"base/resolution" = "表示解像度";
"base/resolution_setting_description" = "描画クオリティを下げても動作が重い場合は、表示解像度を下げることで改善される場合があります。";
"base/resources" = "資源";
"base/resources_used" = "消費した資源";
"base/ride_your_train_change_view" = "視点変更";
"base/ride_your_train_rotate_view" = "見回す";
"base/ride_your_train_zoom" = "ズーム";
"base/roads.research#DisplayName" = "道路";
"base/roads_2.research#DisplayName" = "道路 II";
"base/rotate" = "回転";
"base/rounded_hopper_car.trainunit#DisplayName" = "丸ホッパ車";
"base/route" = "路線";
"base/route_n" = "路線 {0}";
"base/route_suggested_name_format" = "{0} を {1} へ";
"base/rsd.currency#DisplayName" = "RSD";
"base/ru.names#DisplayName" = "ロシア";
"base/rub.currency#DisplayName" = "RUB";
"base/running_cost" = "維持費";
"base/sand.item#DisplayName" = "砂";
"base/sand.mine#DisplayName" = "採砂場";
"base/save_already_exists" = "既に存在するものと同一の名前でセーブします。";
"base/save_game" = "セーブ";
"base/save_route" = "現在のスケジュールから新たな路線を作成する";
"base/schedule" = "スケジュール";
"base/sec" = "秒";
"base/sell" = "売却";
"base/sell_for_confirmation" = "{0} を {1} で売却しますか?";
"base/sell_n_vehicles_for" = "{0} 車両を {1} で売却しますか?";
"base/send_to_depot" = "車両基地に送る";
"base/send_to_depot_tooltip" = "車両を {0} に送る";
"base/send_to_garage" = "車庫に送る";
"base/sets" = "セット";
"base/setting_ao" = "アンビエントオクルージョン";
"base/setting_ao_description" = "光の届かないところにステキな影を追加します。パフォーマンスに大きく影響します。";
"base/setting_camera_automation_description" = "テンキーを使ってカメラの自動移動、回転、ズームを行います。";
"base/setting_camera_automation_name" = "カメラ自動化";
"base/setting_cheats_warning" = "チートはあなたのゲーム体験に影響を与えます。このワールドにおいて実績は無効になります。それでも有効にしますか?";
"base/setting_clouds" = "雲の影";
"base/setting_day_night_cycle" = "昼夜サイクル";
"base/setting_day_night_cycle_auto" = "自動";
"base/setting_day_night_cycle_day" = "常に昼";
"base/setting_day_night_cycle_night" = "常に夜";
"base/setting_world_grid_step" = "グリッドのステップ";
"base/setting_edge_scroll" = "画面端スクロール";
"base/setting_invert_scroll" = "スクロールとズーム方向を反転";
"base/setting_locale" = "言語";
"base/setting_locale_autodetected" = "自動検出";
"base/setting_locale_default_value" = "自動的に検出する";
"base/setting_lock_cursor" = "マウスカーソルをゲームに固定する";
"base/setting_lock_cursor_always" = "常に固定";
"base/setting_lock_cursor_fullscreen_only" = "フルスクリーン時のみ";
"base/setting_lock_cursor_no_lock" = "固定しない";
"base/setting_theme" = "テーマ";
"base/setting_u_turns_at_intersections_description" = "このオプションは渋滞を引き起こす場合があります。";
"base/settings" = "設定";
"base/settlement_disallows_this" = "街によって拒否されています";
"base/settlement_type" = "状態";
"base/shadows" = "影";
"base/shadows_setting_description" = "低スペックマシンは影を無効化することでパフォーマンスが大幅に向上します。";
"base/share" = "共有";
"base/should_be_attached_to_storage" = "保管設備と接続する必要があります";
"base/signal" = "信号";
"base/signal_info" = "同一線路上で複数の列車を安全に運行するためには、信号が不可欠です。信号は線路の一部を「ブロック」に分け、列車の動きに合わせて作動し、列車進入中の線路とそこにいる列車を保護します。ブロックの信号保護下にある線路に列車が進入している場合、信号は赤に変わり、ブロックが空くまで他の列車の進入を阻止します。";
"base/signals" = "信号";
"base/rail_signal_builder_tool_next_signal_distance" = "次の信号: {0}";
"base/rail_signal_builder_tool_previous_signal_distance" = "前の信号: {0}";
"base/rail_signal_builder_tool_next_intersection_distance" = "次の交差点: {0}";
"base/rail_signal_builder_tool_previous_intersection_distance" = "前の交差点: {0}";
"base/size_setting_big" = "大きい";
"base/size_setting_normal" = "通常";
"base/size_setting_small" = "小さい";
"base/size_setting_very_big" = "とても大きい";
"base/size_setting_very_small" = "とても小さい";
"base/skip_current_order" = "現在の指示をスキップ";
"base/snow_spruce.plant#DisplayName" = "雪トウヒの木";
"base/sort_rows_tooltip" = "並べ替え";
"base/sort_by" = "ソート方法";
"base/sort_by_size" = "サイズ";
"base/sort_by_name" = "名前";
"base/sort_by_price" = "価格";
"base/specify_save_name" = "セーブ名:";
"base/speed" = "速度";
"base/speed_is_limited" = "カーブのため\n速度が {0} に制限されています";
If a train has an electric engine and a non-electric engine, it will be able to run on non-electrified tracks, but the electric engine will stay off. The train will not be able to reach its full power potentiel. This is explained to the user by a warning next to the vehicle's speed on the vehicle's window.
{0} represents the total power output of a train with the unit after (e.g. "1234 kW" or "1234 Hp")
"base/power_is_limited" = "電化されていないため\n最大出力 {0} に到達できません";
"base/spruce.plant#DisplayName" = "トウヒの木";
"base/spruce_stump.plant#DisplayName" = "切り株";
"base/sr.names#DisplayName" = "セルビア";
"base/stake_car_1.trainunit#DisplayName" = "牽引車";
"base/stake_car_2.trainunit#DisplayName" = "牽引車 II";
"base/stake_semi_trailer_1.carunit#DisplayName" = "材木運搬セミトレーラー";
"base/start_game" = "開始";
"base/start_new_research" = "研究開始";
"base/start_new_research_warning" = "新しい研究を開始すると現在の進捗が失われます。よろしいですか?";
"base/station_operation_fine_warning" = "プラットフォームが短すぎます。この作業にはあと {0} の長さが必要です。";
"base/stations" = "駅";
"base/stats" = "統計";
"base/steam" = "蒸気";
"base/steam_engine.research#Description" = "蒸気を作動流体として駆動するレシプロエンジンです。";
"base/steam_engine.research#DisplayName" = "蒸気エンジン";
"base/steam_engine_1.trainrecipe#DisplayName" = "Class O";
"base/steam_engine_1.trainunit#DisplayName" = "Class O 機関車";
"base/steam_engine_1_tender.trainunit#DisplayName" = "Class O 炭水車";
"base/steam_engine_2.research#Description" = "元の蒸気エンジンと比べ効率と信頼性に優れたエンジンです。強化タンクによってより効率的な動力生成が可能になっています。";
"base/steam_engine_2.research#DisplayName" = "蒸気エンジン II";
"base/steam_engine_2.trainrecipe#DisplayName" = "P36";
"base/steam_engine_2.trainunit#DisplayName" = "P36 機関車";
"base/steam_engine_2_tender.trainunit#DisplayName" = "P36 炭水車";
"base/steam_engine_3.trainrecipe#DisplayName" = "Light Mikado";
"base/steam_engine_3.trainunit#DisplayName" = "Light Mikado 機関車";
"base/steam_engine_3_tender.trainunit#DisplayName" = "Light Mikado 炭水車";
"base/steam_engine_4.trainrecipe#DisplayName" = "C17 class";
"base/steam_engine_4.trainunit#DisplayName" = "C17 class 機関車";
"base/steam_engine_4_tender.trainunit#DisplayName" = "C17 class 炭水車";
"base/steam_engine_5.trainrecipe#DisplayName" = "GS-4";
"base/steam_engine_5.trainunit#DisplayName" = "GS-4 機関車";
"base/steam_engine_5_tender.trainunit#DisplayName" = "GS-4 炭水車";
"base/steam_trains.research#DisplayName" = "蒸気機関車";
"base/steam_trains_2.research#DisplayName" = "蒸気機関車 II";
"base/steel_bar.item#DisplayName" = "鋼鉄の延べ棒";
"base/steel_beam.item#DisplayName" = "鋼製梁";
"base/steel_fabrication.research#DisplayName" = "製鋼";
"base/steel_smelting.research#DisplayName" = "溶鋼";
"base/stone.item#DisplayName" = "石材";
"base/stone.mine#DisplayName" = "石切り場";
"base/stone_brick.item#DisplayName" = "石レンガ";
"base/stone_processing.research#DisplayName" = "石材加工";
"base/stone_processing_2.research#DisplayName" = "石材加工 II";
"base/storages" = "保管施設";
"base/storages.research#DisplayName" = "保管施設";
"base/base.store#DisplayName" = "店舗";
"base/subarctic.biome#DisplayName" = "亜寒帯";
"base/switched_off" = "停車";
"base/tank.decoration#DisplayName" = "タンク";
"base/tank_car_1.trainunit#DisplayName" = "タンク車";
"base/tank_car_2.trainunit#DisplayName" = "タンク車 II";
"base/tank_car_3.trainunit#DisplayName" = "大型タンク車";
"base/target_fps" = "FPS上限";
"base/task_refit" = "荷台を変更する";
"base/task_refit_description" = "別の種類の貨物を積めるように荷台を換装する";
"base/task_refit_status" = "荷台変更中";
"base/temperate.biome#DisplayName" = "温暖";
"base/temporary_unavailable" = "一時的に利用不可";
"base/thb.currency#DisplayName" = "THB";
"base/tiltshift_effect" = "チルトシフト効果";
"base/tiltshift_preset_default" = "デフォルト";
"base/tiltshift_preset_none" = "なし";
"base/tiltshift_preset_strong" = "強め";
"base/toggle_engine" = "エンジン切り替え";
"base/toggle_ui_hotkey" = "UI切り替え";
"base/toggle_view" = "視点切り替え";
"base/ton" = "t";
"base/toolbar_bulldoze" = "整地";
"base/toolbar_conveyors" = "コンベア";
"base/toolbar_conveyors_devices" = "コンベア装置";
"base/toolbar_electricity" = "電力";
"base/toolbar_electricity_poles" = "電線";
"base/toolbar_electricity_power_plants" = "発電所";
"base/toolbar_industry" = "工業";
"base/toolbar_industry_conveyors" = "コンベア敷設";
"base/toolbar_industry_factories" = "工場";
"base/toolbar_industry_flip_conveyors" = "コンベア反転";
"base/toolbar_industry_labs" = "研究所";
"base/toolbar_industry_mining" = "採掘・伐採施設";
"base/toolbar_industry_warehouses" = "倉庫";
"base/toolbar_rails" = "線路";
"base/toolbar_rails_build" = "線路敷設";
"base/toolbar_rails_depots" = "車両基地";
"base/toolbar_rails_electrification" = "電気";
"base/toolbar_rails_signals" = "信号";
"base/toolbar_rails_stations" = "駅";
"base/toolbar_roads" = "道路";
"base/toolbar_roads_build" = "道路敷設";
"base/toolbar_roads_depots" = "車庫";
"base/toolbar_roads_stations" = "配送センター・停留所";
"base/toolbar_terraforming" = "テラフォーミング";
"base/toolbar_terraforming_decorations" = "装飾";
"base/toolbar_terraforming_level" = "平らにする";
"base/toolbar_terraforming_lower" = "下げる";
"base/toolbar_terraforming_raise" = "上げる";
"base/toolbar_terraforming_tnt" = "TNT";
"base/toolbar_terraforming_trees" = "植林";
"base/total" = "合計";
"base/town" = "町";
"base/tr.names#DisplayName" = "トルコ";
"base/track_builder_tool_bridge_too_high" = "橋が高すぎます";
"base/track_builder_tool_conveyor_too_long" = "コンベアが長すぎます";
"base/track_builder_tool_cursor_height" = "カーソルの高さ: {0}";
"base/track_builder_tool_mode_bridge" = "橋建設";
"base/track_builder_tool_mode_default" = "デフォルトモード";
"base/track_builder_tool_mode_tunnel" = "トンネル建設";
"base/track_builder_tool_none" = "不明";
"base/trailer_1.carunit#DisplayName" = "ボックストレーラー";
"base/train_driver" = "機関士";
"base/train_horn" = "警笛!";
"base/train_no" = "列車 #{0}";
"base/transformer.decoration#DisplayName" = "変圧器";
"base/tree.plant#DisplayName" = "木";
"base/truss.railbridge#DisplayName" = "トラス橋";
"base/try.currency#DisplayName" = "TRY";
"base/turn_around" = "方向転換";
"base/turning_around" = "方向転換中";
"base/tv.item#DisplayName" = "テレビ";
"base/type" = "種類";
"base/u_turns_at_intersections" = "交差点でのUターン";
"base/uah.currency#DisplayName" = "UAH";
"base/ui_blur" = "UIの半透過効果";
"base/ui_scale" = "UIスケール";
"base/uk.names#DisplayName" = "ウクライナ";
"base/unit_selected" = "1車両を選択中";
"base/units_selected" = "{0}車両を選択中";
"base/unlimited" = "無制限";
"base/unload" = "降ろす";
"base/unload_description" = "保管設備に空きのある限り貨物を降ろす";
"base/unloading" = "荷降ろし中";
"base/unlock_for" = "{0} でアンロック";
"base/unpowered" = "動力なし";
"base/usd.currency#DisplayName" = "USD";
"base/vacuum_tube.item#DisplayName" = "真空管";
"base/valve.decoration#DisplayName" = "バルブ";
"base/vehicle" = "車両";
"base/vehicle_longer_than_platform" = "プラットフォームが短すぎます。輸送中の貨物にはあと {0} の長さが必要です。";
"base/vehicle_station_overview_dead_placeholder" = "駅が破壊されました";
"base/vehicle_station_overview_dead_placeholder_hint" = "新たな建物を同じ場所に建設することで既存の指示を維持することができます";
"base/vehicle_station_overview_split_by_destination" = "目的地別に分ける";
"base/vehicle_station_stats_items_processed" = "取り扱った貨物";
"base/vehicle_station_stats_vehicles_serviced" = "利用した車両";
"base/vehicle_unit_picker_multiple_mode_tooltip" = "SHIFT を長押しして複数の車両を追加する";
"base/vehicle_unit_picker_multiple_mode_tooltip_2" = "SHIFT を離して車両を追加する:";
"base/vehicle_unit_picker_placeholder" = "条件に合うものが見つかりません。\n検索条件を緩めてみてください。";
"base/vehicle_unit_picker_reset_filters" = "フィルターをリセット";
"base/vehicle_window_details_unit_storage_count" = "{0} / {1}";
"base/video" = "ビデオ";
"base/view_distance" = "描画距離";
"base/village" = "村";
"base/visibiltiy_settings_profits" = "利益";
"base/vsync" = "垂直同期";
"base/waiting_for_full_load" = "満載まで待機中";
"base/waiting_for_full_unload" = "すべて降ろすまで待機中";
"base/waiting_for_open_signal" = "信号待機中";
"base/warnings" = "警告";
"base/water.item#DisplayName" = "水";
"base/water_tower.decoration#DisplayName" = "貯水塔";
"base/weight" = "重量";
"base/welcome_to_region" = "{0} へ\nようこそ";
"base/window_locate_button_tooltip" = "場所を表示";
"base/wood_beam.item#DisplayName" = "木製梁";
"base/wood_cargo_handling.research#DisplayName" = "木材荷役";
"base/wood_frame.item#DisplayName" = "木製フレーム";
"base/wood_log.item#DisplayName" = "木材";
"base/wood_log_stack.plant#DisplayName" = "丸太の山";
"base/wood_plank.item#DisplayName" = "木板";
"base/wood_processing.research#DisplayName" = "木材加工";
"base/wooden.pole#DisplayName" = "木柱";
"base/woodworking.research#DisplayName" = "木工";
"base/woodworking_2.research#DisplayName" = "木工 II";
"base/woodworking_3.research#DisplayName" = "木工 III";
"base/world_seed" = "ワールドシード値";
"base/world_seed_description" = "シード値は固有のワールドを生成します。";
"base/wrecked" = "車両が破損しています";
"base/yes" = "はい";
"base/autumn_spruce.plant#DisplayName" = "トウヒ";
"base/autumn_stump.plant#DisplayName" = "切り株";
"base/autumn_stump_2.plant#DisplayName" = "切り株";
"base/autumn_tree.plant#DisplayName" = "樹木";
"base/autumn_tree_2.plant#DisplayName" = "樹木";
"base/autumn_tree_3.plant#DisplayName" = "樹木";
"base/autumn_tree_4.plant#DisplayName" = "樹木";
"base/tree_2.plant#DisplayName" = "樹木";
"base/toolbar_other" = "その他";
"base/toolbar_other_object_information" = "オブジェクト情報";
"base/notification_vehicle_unprofitable_title" = "不採算車両";
"base/notification_vehicle_unprofitable_message" = "{0} は 過去30日無収益、 または輸送をしていません。";
Name of the building itself
"base/regular.headquarters#DisplayName" = "本社";
"base/notification_headquarters_can_upgrade_title" = "会社成長中!";
"base/notification_headquarters_can_upgrade_message" = "本社をアップグレードし、より収益性の高い契約を獲得しましょう。";
Displayed as the title of Headquarters window, as well as the tooltip is shown when you hover over 'Open headquarters' button.
"base/headquarters" = "本社";
"base/headquarters_level" = "レベル";
Prices affected by headquarters built nearby the city.
"base/headquarters_local_prices" = "周辺の販売価格";
Call-to-action text displayed on the upgrade button
"base/headquarters_upgrade" = "アップグレード";
"base/headquarters_build" = "建設";
Your company now has Value that's is calculated from various factors, like money, owned property, etc.
You have to reach some Value levels to upgrade HQ.
"base/headquarters_upgrade_value_required" = "評価額が {0} 必要";
Your company now has Value that's is calculated from various factors, like money, owned property, etc.
"base/headquarters_value" = "評価額";
"base/headquarters_money" = "資金";
This is a noun that appears in your Headquarters window, telling you your current loan.
"base/headquarters_loan" = "借入";
"base/headquarters_placeholder_1" = "お好きな都市の近くに本社を建設し、周辺の取引先への販売利益を高めましょう。";
"base/headquarters_placeholder_2" = "その都市の取引先のみ販売価格が上昇します。本社は一つしか建設できず、あとから動かすこともできません。";
"base/headquarters_placeholder_3" = "このウィンドウでは、会社の業績確認と、営業利益向上のための本社アップグレードが可能です。";
"base/headquarters_buildings" = "建設物";
"base/headquarters_regions" = "地域";
"base/goal_window_researched" = "研究完了";
{0} is a city name
"base/headquarters_builder_tool_tooltip" = "{0}に本社を建設";
Same as base/goal_window_trains
"base/headquarters_trains" = "列車";
Same as base/goal_window_trucks
"base/headquarters_trucks" = "トラック";
"base/recipe_picker_window_title" = "レシピを選択";
"base/speed_is_limited_no_cab" = "列車の進行方向に運転室がないため、\n速度は {0} に制限されています";
"base/huf.currency#DisplayName" = "HUF";
"base/dkk.currency#DisplayName" = "DKK";
"base/track_builder_window_bridge" = "橋";
"base/track_builder_window_tunnel" = "トンネル";
"base/track_builder_window_build" = "建設";
"base/track_builder_window_type" = "種類";
"base/track_builder_window_cursor_height" = "カーソルの高さ";
"base/rail_builder_window_electrification" = "電化";
"base/rail_station_builder_window_length" = "プラットフォームの長さ";
"base/rail_station_builder_window_width" = "プラットフォームの数";
"base/chf.currency#DisplayName" = "CHF";
"base/pack_details_window_content_author" = "制作者";
"base/pack_details_window_content_updated_date" = "更新日";
"base/pack_details_window_content_size" = "サイズ";
"base/pack_details_window_content_game_version" = "ゲームバージョン";
"base/publish_pack_checklist_window_content_publish_update_action" = "アップデートを公開";
"base/publish_pack_checklist_window_content_publish_action" = "公開";
"base/description_check_name" = "説明";
"base/description_check_error" = "mod.json に説明がありません";
"base/preview_check_name" = "プレビュー";
"base/preview_check_error_missing" = "Modのルートフォルダに preview.png が存在しません";
"base/preview_check_error_constraints" = "最小 {0} かつ正方形にしてください";
"base/preview_check_error_size" = "{0} 以下にしてください";
"base/title_check_name" = "タイトル";
"base/title_check_error" = "mod.json にタイトルがありません";
"base/free_camera_view_walk_mode" = "歩行モード";
"base/size_short_byte" = "B";
"base/size_short_kilobyte" = "KB";
"base/size_short_megabyte" = "MB";
"base/size_short_gigabyte" = "GB";
"base/vehicle_window_mute_unprofitable_notifications" = "不採算通知をミュート";
"base/free_camera_cursor_lock_hotkey" = "カーソルロック";
"base/pack_details_window_description" = "説明";
"base/pack_browser_item_details" = "詳細";
"base/publish_pack_checklist_window_title" = "公開時のチェックリスト";
"base/publish_pack_checklist_window_publish_action" = "公開";
"base/pack_browser_item_state_downloading" = "ダウンロード中…";
"base/pack_browser_item_state_installed" = "インストール済み";
"base/pack_browser_item_state_not_published" = "公開";
"base/pack_browser_item_state_published" = "アップデートを公開";
"base/game_version_setting" = "バージョン";
"base/game_version_setting_copy" = "コピーする";
"base/sek.currency#DisplayName" = "SEK";
"base/ron.currency#DisplayName" = "RON";
"base/settings_general_hotkeys" = "一般";
"base/settings_toolbar_hotkeys" = "ツールバー";
"base/settings_game_speed_hotkeys" = "ゲームスピード";
"base/settings_camera_hotkeys" = "カメラ";
"base/settings_vehicle_camera_hotkeys" = "車両カメラ";
"base/settings_free_camera_hotkeys" = "フリーカメラ";
"base/settings_camera_playback_hotkeys" = "シネマティックカメラ";
"base/settings_builder_tool_hotkeys" = "建設モード";
"base/settings_track_builder_tool_hotkeys" = "線路建設モード";
"base/settings_station_builder_tool_hotkeys" = "駅建設モード";
"base/settings_object_remover_tool_hotkeys" = "撤去モード";
"base/settings_tnt_tool_hotkeys" = "TNTモード";
"base/settings_key_mappings" = "キーマッピング";
"base/settings_reset_key_mappings" = "初期設定に戻す";
"base/settings_clear_hotkey_tooltip" = "右クリックで値をクリア";
"base/toggle_orthographic_camera_hotkey" = "正投影カメラ";
"base/toggle_free_camera_hotkey" = "フリーカメラ";
"base/next_track_hotkey" = "次の曲";
"base/toggle_alt_mode_hotkey" = "ALTモード切替";
"base/close_all_windows_hotkey" = "全てのウィンドウを閉じる";
"base/toolbar_hotkey" = "ツール {0}";
"base/bulldoze_hotkey" = "整地";
"base/pause_hotkey" = "一時停止";
"base/game_speed_hotkey" = "{0} 速度";
"base/increase_game_speed_hotkey" = "速度を上げる";
"base/decrease_game_speed_hotkey" = "速度を下げる";
"base/move_forward_hotkey" = "前に移動";
"base/move_left_hotkey" = "左に移動";
"base/move_backward_hotkey" = "後ろに移動";
"base/move_right_hotkey" = "右に移動";
"base/move_up_hotkey" = "上に移動";
"base/move_down_hotkey" = "下に移動";
"base/rotate_up_hotkey" = "上に回転";
"base/rotate_left_hotkey" = "左に回転";
"base/rotate_down_hotkey" = "下に回転";
"base/rotate_right_hotkey" = "右に回転";
"base/zoom_in_hotkey" = "ズームイン";
"base/zoom_out_hotkey" = "ズームアウト";
"base/settings_camera_automation_hotkeys" = "カメラ自動化";
"base/reset_camera_automation_hotkey" = "リセット";
"base/next_view_hotkey" = "次のビュー";
"base/previous_view_hotkey" = "前のビュー";
"base/free_camera_roll_hotkey" = "傾き";
"base/roll_left_hotkey" = "左に傾ける";
"base/roll_right_hotkey" = "右に傾ける";
"base/reset_roll_hotkey" = "傾きをリセット";
"base/free_camera_move_fast_hotkey" = "速く移動";
"base/free_camera_move_slow_hotkey" = "遅く移動";
"base/slow_down_playback_hotkey" = "再生速度を下げる";
"base/reset_playback_speed_hotkey" = "再生速度をリセット";
"base/speed_up_playback_hotkey" = "再生速度を上げる";
"base/next_bridge_hotkey" = "次の橋";
"base/next_tunnel_hotkey" = "次のトンネル";
"base/increase_cursor_height_hotkey" = "カーソルの高さを上げる";
"base/decrease_cursor_height_hotkey" = "カーソルの高さを下げる";
"base/electrification_hotkey" = "電化";
"base/increase_station_length_hotkey" = "駅の長さを増やす";
"base/decrease_station_length_hotkey" = "駅の長さを減らす";
"base/increase_station_width_hotkey" = "駅の幅を増やす";
"base/decrease_station_width_hotkey" = "駅の幅を減らす";
"base/increase_explosion_radius_hotkey" = "爆発半径を増やす";
"base/decrease_explosion_radius_hotkey" = "爆発半径を減らす";
"base/passenger.item#DisplayName" = "旅客";
"base/small.warehouse#DisplayName" = "倉庫";
"base/large.warehouse#DisplayName" = "大型倉庫";
"base/small_2.warehouse#DisplayName" = "倉庫 II";
"base/large_2.warehouse#DisplayName" = "大型倉庫 II";
"base/storages_2.research#DisplayName" = "保管施設 II";
"base/semaphore.railsignal#DisplayName" = "腕木信号";
"base/semaphore.chainrailsignal#DisplayName" = "プレ腕木信号";
"base/electronics.store#DisplayName" = "家電量販店";
"base/electronics_2.store#DisplayName" = "家電量販店 II";
"base/furniture.store#DisplayName" = "家具販売店";
"base/furniture_2.store#DisplayName" = "家具販売店 II";
"base/hardware.store#DisplayName" = "ホームセンター";
"base/hardware_2.store#DisplayName" = "ホームセンター II";
"base/industrial.store#DisplayName" = "工業施設";
"base/industrial_2.store#DisplayName" = "工業施設 II";
"base/base.cityhall#DisplayName" = "役場";
"base/gasoline_bus.carunit#DisplayName" = "WLB";
"base/gasoline_bus_2.carunit#DisplayName" = "PAZ 651";
"base/diesel_bus_2.carunit#DisplayName" = "New Look";
"base/diesel_bus_3.carunit#DisplayName" = "Lion's City";
"base/diesel_bus_4.carunit#DisplayName" = "Victory MK2";
"base/passenger.roadstation#DisplayName" = "バス停";
"base/passenger_double.roadstation#DisplayName" = "バス停(両側)";
"base/passenger_2.roadstation#DisplayName" = "バス停 II";
"base/passenger_2_double.roadstation#DisplayName" = "バス停(両側) II";
"base/old.raildepot#DisplayName" = "車両基地";
"base/modern.raildepot#DisplayName" = "車両基地 II";
"base/old.roaddepot#DisplayName" = "車庫";
"base/modern.roaddepot#DisplayName" = "車庫 II";
"base/diesel_bus_5.carunit#DisplayName" = "CK 95";
"base/fountain.decoration#DisplayName" = "噴水";
"base/fountain_2.decoration#DisplayName" = "噴水";
"base/obelisk.decoration#DisplayName" = "モニュメント";
"base/park.decoration#DisplayName" = "公園";
"base/red_cube.decoration#DisplayName" = "モニュメント";
"base/square.decoration#DisplayName" = "広場";
"base/stadium.decoration#DisplayName" = "スタジアム";
"base/trash_container.decoration#DisplayName" = "ゴミ箱";
"base/pln.currency#DisplayName" = "PLN";
"base/church.decoration#DisplayName" = "教会";
"base/church_2.decoration#DisplayName" = "教会";
"base/multiple_mode" = "マルチモード";
"base/vehicle_schedule_traverse_order_default" = "デフォルト";
"base/vehicle_schedule_traverse_order_back_and_forth" = "往復";
"base/rail_signal_builder_tool_multiple_mode" = "マルチモード";
"base/rail_signal_builder_tool_spacing" = "間隔";
"base/settings_rail_signal_builder_tool_hotkeys" = "信号設置モード";
"base/rail_signal_builder_tool_multiple_mode_hotkey" = "マルチモード切替";
"base/rail_signal_builder_tool_decrease_spacing_hotkey" = "間隔を減らす";
"base/rail_signal_builder_tool_increase_spacing_hotkey" = "間隔を増やす";
"base/rail_signal_builder_tool_signal_distance" = "付近の信号との距離";
"base/city_grade_awful" = "ひどい";
"base/city_grade_bad" = "わるい";
"base/city_grade_average" = "ふつう";
"base/city_grade_good" = "よい";
"base/city_grade_excellent" = "すばらしい";
"base/city_type_industrial" = "工業";
"base/city_type_tourist" = "観光";
"base/city_type_mixed" = "複合";
"base/signal_difficulty_all" = "すべて";
"base/signal_difficulty_semaphores_only" = "腕木信号のみ";
"base/wood.mine#DisplayName" = "伐採所";
"base/wood_2.mine#DisplayName" = "伐採所";
"base/waypoint.roadstation#DisplayName" = "通過点";
"base/waypoint.railstation#DisplayName" = "通過点";
"base/mods" = "Mod";
"base/early_access" = "アーリーアクセス";
"base/open_tech_tree" = "技術ツリーを開く";
"base/bankruptcy_difficulty_normal" = "3か月";
"base/bankruptcy_difficulty_disabled" = "無効";
"base/base.conveyorfilter#DisplayName" = "フィルター";
"base/remaining_company_value_tooltip" = "残り評価額: {0}";
"base/savanna.biome#DisplayName" = "サバンナ";
"base/acacia.plant#DisplayName" = "アカシア";
"base/acacia_2.plant#DisplayName" = "アカシア";
"base/rock.plant#DisplayName" = "岩";
"base/rock_2.plant#DisplayName" = "岩";
"base/rock_3.plant#DisplayName" = "岩";
"base/tutorials_window_description" = "ご覧になりたいチュートリアルをお選びください。中断したチュートリアルを再開することも、確認済みチュートリアルを再確認することも可能です。";
"base/one_way_signal" = "一方通行";
"base/two_way_signal" = "両方向通行";
"base/rail_depot_default_name" = "車両基地";
"base/road_depot_default_name" = "車庫";
"base/unknown_station" = "不明な駅";
"base/difficulty_setting_passenger_spawn_rate" = "乗客出現率";
"base/difficulty_setting_bankruptcy_period" = "倒産期限";
"base/difficulty_setting_signals" = "開始時に利用可能な信号";
"base/mine_mining_in_progress_state" = "採掘中";
"base/mine_mining_paused_state" = "採掘停止";
"base/mine_waiting_for_storage_state" = "保管設備が満杯";
"base/mine_deposit_depleted_state" = "資源枯渇";
"base/mine_deposit_depleted_by" = "{0} 枯渇";
"base/mine_deposit_items_left" = "残り {0}";
"base/lab_default_name" = "研究所";
"base/setting_right_click_to_cancel" = "右クリックで取り消し";
"base/supervisor" = "監督者";
"base/resources_mined" = "採掘した資源";
"base/logistics" = "流通";
"base/manager" = "マネージャー";
"base/items_stored" = "保管した数";
"base/demand_warnings_level" = "事業所警告";
"base/demand_warnings_level_all" = "すべての事業所";
"base/demand_warnings_level_supplied_only" = "供給中の事業所のみ";
"base/demand_warnings_level_none" = "警告しない";
"base/coming_soon" = "近日公開";
"base/tutorials_getting_started_build_garage_step" = "トラックを買うためには車庫を建てる必要があります。車庫は既存の道路に接続することも、後で手動で接続することも可能です。";
"base/tutorials_getting_started_build_garage_step_1" = "ツールバーから {0} → {1} を選択し、建設可能な車庫を表示";
"base/tutorials_getting_started_build_garage_step_2" = "開いたウィンドウから {0} を選択して建設を開始";
"base/tutorials_getting_started_build_garage_step_3" = "車庫を建設";
"base/tutorials_getting_started_build_garage_step_4" = "車庫はどこに建設してもよいですが、トラックはそこから目的地まで移動する必要があるので、採掘所から遠く離れた場所に建設するのは得策ではありません。";
"base/tutorials_getting_started_build_garage_step_title" = "車庫を建設しよう";
"base/tutorials_getting_started_build_mine_step" = "資源を採掘し、都市部の取引先へ販売する必要があります。";
"base/tutorials_getting_started_build_mine_step_1" = "ツールバーから {0} → {1} を選択し、建設可能な採掘施設を表示";
"base/tutorials_getting_started_build_mine_step_2" = "開いたウィンドウから {0} を選択して建設を開始";
"base/tutorials_getting_started_build_mine_step_3" = "石炭鉱床の上に炭鉱を建設";
"base/tutorials_getting_started_build_mine_step_4" = "{0}を押すと、建設する前に建物を回転させることができます。";
"base/tutorials_getting_started_build_mine_step_title" = "炭鉱を建設しよう";
"base/tutorials_getting_started_build_station_near_customer_step" = "同じように、採掘した石炭を販売する都市の取引先周辺に配送センターを建設する必要があります。";
"base/tutorials_getting_started_build_station_near_customer_step_1" = "十分なスペースがあれば、既存の道路上に配送センターを作ることができます。";
"base/tutorials_getting_started_build_station_near_customer_step_2" = "ツールバーから {0} → {1} を選択し、建設可能な配送センターを表示";
"base/tutorials_getting_started_build_station_near_customer_step_3" = "開いたウィンドウから {0} を選択して建設を開始";
"base/tutorials_getting_started_build_station_near_customer_step_4" = "熱供給プラントの範囲内に配送センターを建設";
"base/tutorials_getting_started_build_station_near_customer_step_5" = "{0}を押すと、建設する前に建物を回転させることができます。";
"base/tutorials_getting_started_build_station_near_customer_step_title" = "取引先周辺に配送センターを建設しよう";
"base/tutorials_getting_started_build_station_near_mine_step" = "次に、炭鉱の周辺に配送センターを建設し、トラックに石炭を積載し、取引先である熱供給プラントに届ける必要があります。";
"base/tutorials_getting_started_build_station_near_mine_step_1" = "ツールバーから {0} → {1} を選択し、建設可能な配送センターを表示";
"base/tutorials_getting_started_build_station_near_mine_step_2" = "開いたウィンドウから {0} を選択して建設を開始";
"base/tutorials_getting_started_build_station_near_mine_step_3" = "炭鉱の範囲内に配送センターを建設";
"base/tutorials_getting_started_build_station_near_mine_step_4" = "建物の色を見れば、その建物が配送センターの範囲内にあるかどうかがわかります。建物が鮮やかになっていれば大丈夫です!";
"base/tutorials_getting_started_build_station_near_mine_step_title" = "炭鉱周辺に配送センターを建設しよう";
"base/tutorials_getting_started_buy_truck_step" = "それでは、車両配備をはじめましょう。";
"base/tutorials_getting_started_buy_truck_step_1" = "車庫をクリック";
"base/tutorials_getting_started_buy_truck_step_2" = "車庫ウィンドウの {0} をクリックし、利用可能な自動車を表示";
"base/tutorials_getting_started_buy_truck_step_3" = "石炭を輸送可能なトラックを選択(カードの上部に表示されています)";
"base/tutorials_getting_started_buy_truck_step_4" = "下部にある緑色の 購入 ボタンをクリックし購入を確定";
"base/tutorials_getting_started_buy_truck_step_title" = "トラックを買おう";
"base/tutorials_getting_started_camera_controls_step" = "ゲームの視点移動に慣れるため、次のアクションを実行してみてください:";
"base/tutorials_getting_started_camera_controls_step_1" = "右マウスボタンを押しながらマウスをドラッグしてカメラを移動";
"base/tutorials_getting_started_camera_controls_step_2" = "マウスホイールでズームイン/アウト";
"base/tutorials_getting_started_camera_controls_step_3" = "マウスホイールを押しながらマウスをドラッグしてカメラを回転";
"base/tutorials_getting_started_camera_controls_step_4" = "{0}, {1}, {2}, {3}, {4}, {5}, {6}キーの組み合わせでカメラを操作することもできます。";
"base/tutorials_getting_started_camera_controls_step_title" = "カメラの操作方法を学ぼう";
"base/tutorials_getting_started_connect_stations_with_road_step" = "それでは、配送センターと道路を接続しましょう。";
"base/tutorials_getting_started_connect_stations_with_road_step_1" = "ツールバーから {0} → {1} を選択し、利用可能な道路タイプを表示";
"base/tutorials_getting_started_connect_stations_with_road_step_2" = "開いたウィンドウから {0} を選択";
"base/tutorials_getting_started_connect_stations_with_road_step_3" = "配送センター付近の道路の端をクリックし、道路の敷設を開始";
"base/tutorials_getting_started_connect_stations_with_road_step_4" = "別の配送センター付近の道路の端をクリックして建設";
"base/tutorials_getting_started_connect_stations_with_road_step_5" = "道路の敷設を取り消すには {0} か {1} を押してください。";
"base/tutorials_getting_started_connect_stations_with_road_step_title" = "配送センターと道路をつなごう";
"base/tutorials_getting_started_final_step" = "最初の取引先への供給準備ができました。同じように地域内の他の需要にも目を向けていきましょう。";
"base/tutorials_getting_started_final_step_1" = "都市の需要を満たすことで、経済は成長し、購買力が高まり、新たな取引先が生まれます。";
"base/tutorials_getting_started_final_step_2" = "新しい技術を研究し、より高度な製品を生産できる工場を建設し、新しい領地を購入し、{0}帝国を成長させましょう。";
"base/tutorials_getting_started_final_step_3" = "グッドラック!";
"base/tutorials_getting_started_final_step_title" = "おめでとうございます!";
"base/tutorials_getting_started_setup_truck_step" = "さて、トラックに指示を与えましょう。";
"base/tutorials_getting_started_setup_truck_step_1" = "車庫ウィンドウ内のトラックをクリックし、車両ウィンドウを開く";
"base/tutorials_getting_started_setup_truck_step_2" = "下部にある緑色の{0}ボタンをクリックして、最初の停車地を追加";
"base/vehicle_window_schedule_add_stop" = "停車地を追加";
"base/tutorials_getting_started_setup_truck_step_3" = "炭鉱の近くの配送センターをクリックし、{0} を選択";
"base/tutorials_getting_started_setup_truck_step_4" = "下部にある {0} をクリックした後、取引先周辺の配送センターをクリックし、今度は {1} を選択";
"base/tutorials_getting_started_setup_truck_step_5" = "緑色の {0} ボタンをクリックし、スケジュールの編集をやめる";
"base/tutorials_getting_started_setup_truck_step_6" = "ウィンドウ上部にある赤色の切り替えボタンをクリックし、トラックを車庫から出発させる";
"base/tutorials_getting_started_setup_truck_step_9" = "{0}長押しで、複数の停車地を一度に追加できます。";
"base/tutorials_getting_started_welcome_step" = "このチュートリアルでは、ゲームの基礎を超簡単に説明します。";
"base/tutorials_getting_started_welcome_step_1" = "上にある{0}ボタン(本のあるボタン)をクリックすれば、いつでもチュートリアルを中断して戻ることができます。";
"base/tutorials" = "チュートリアル";
"base/tutorials_getting_started_welcome_step_title" = "Voxel Tycoon へ ようこそ!";
"base/tutorials_getting_started_getting_started_tutorial_description" = "資源を採掘、輸送し、取引先へ販売する方法を学びましょう。";
"base/tutorials_getting_started_getting_started_tutorial_title" = "はじめに";
"base/tutorials_getting_started_setup_truck_step_title" = "スケジュールを設定しよう";
"base/notification_company_bankruptcy_avoided_title" = "倒産回避";
"base/notification_company_bankruptcy_avoided_message" = "赤字経営にならないようにしましょう。";
"base/notification_company_bankruptcy_critical_title" = "倒産の危機!";
"base/notification_company_bankruptcy_warning" = "1ヶ月間の赤字";
"base/steam_workshop" = "Steam Workshop";
"base/steam_workshop_description" = "Voxel Tycoon を、コミュニティによって作られた様々なコンテンツで拡張したり、自作のコンテンツを他のプレイヤーと共有したりすることができます!";
"base/pack_browser_2" = "base/pack_browser_2";
"base/pack_browser_3" = "base/pack_browser_3";
"base/reveal_in_explorer" = "エクスプローラーで表示";
"base/pack_browser_item_unsubscribe_action" = "サブスクライブ解除";
"base/publish_pack_window_legal_1" = "このアイテムを投稿した時点で、";
"base/publish_pack_window_legal_2" = "あなたはワークショップの利用規約に同意したことになります。";
"base/notification_first_supply_title" = "契約完了!";
"base/notification_first_supply_message" = "{0}は{1}の初回供給を受けました。";
"base/visibility_settings" = "表示項目";
"base/in_game_menu" = "メニュー";
"base/storage_locked" = "ロック中";
"base/storage_auto" = "自動";
"base/reset_filter" = "フィルターをリセット";
"base/route_show_vehicles" = "車両を表示";
"base/task_wait" = "待機する";
"base/task_wait_description" = "指定時間待機する";
"base/budget_summary_borrow_tooltip" = "{0}長押しで限度まで借入";
"base/budget_summary_repay_tooltip" = "{0}長押しで可能な限り返済";
"base/budget_item_passengers" = "旅客輸送";
"base/builder_window_hint_range" = "範囲";
"base/builder_window_hint_efficiency" = "効率";
"base/builder_window_hint_loading_time" = "搬入時間";
"base/builder_window_hint_unloading_time" = "搬出時間";
"base/city_window_overview_delta_tooltip" = "過去 {0} 日の変化";
"base/city_window_overview_economy" = "都市の経済を健全に保つために、事業所の要求する商品を供給してください。\n\n供給が不足すると、事業所の経営が悪化し、その結果、都市全体の経済にも影響を及ぼします。";
"base/city_window_overview_growth" = "成長";
"base/city_window_overview_growth_tooltip" = "都市は{0}日周期で成長しています。\n\nニーズが一定期間満たされることで、都市は急速に発展していきます。\n\n都市の成長により、事業所は増加し、旅客はもっと旅行したいと思うようになります。";
"base/city_type" = "タイプ";
"base/city_type_industrial_tooltip" = "需要制限: +{0}\n\n需要供給が旅客輸送よりも都市の成長に大きな影響を与えます。";
"base/city_type_tourist_tooltip" = "旅客出現率: +{0}%\n\n旅客輸送が需要供給よりも都市の成長に大きな影響を与えます。";
"base/city_type_mixed_tooltip" = "需要供給と旅客輸送が都市の成長に同程度影響します。";
"base/city_window_overview_passengers" = "旅客";
"base/city_window_overview_passengers_tooltip" = "都市のすべての旅客には、それぞれ希望する目的地があります。\n\n人々を定期的に希望する場所へ輸送することで、満足度は良好な状態を維持します。";
"base/city_window_overview_passengers_coverage" = "カバー率";
"base/device_configure_input" = "入力を設定";
"base/device_configure_output" = "出力を設定";
In the Stats tab of the information window of a factory (built by player), name of the person that operates the device.
"base/device_window_stats_operator" = "オペレーター";
"base/device_window_stats_items_produced" = "生産品目";
"base/device_window_overview_placeholder" = "生産するレシピを選択";
"base/device_window_overview_primary_button" = "レシピを選択";
"base/device_state_paused" = "停止中";
Displayed in a device's window (factory device) when outputting the resulting products into the output conveyor belts.
"base/device_state_outputting_item" = "出力中";
"base/device_state_no_recipe" = "レシピ未選択";
"base/device_state_waiting_for_consume_item" = "資源待機中";
"base/device_state_waiting_for_output_item" = "生産がブロックされている";
"base/device_state_working" = "作動中";
"base/device_window_overview_producing" = "{1}のうち{0}を生産中";
"base/some_mods_are_missing" = "いくつかのMODがありません";
"base/new_game_setting_tutorial" = "チュートリアル";
"base/local_mod" = "ローカル";
"base/game_settings_window_packs_page_1" = "不足";
"base/loosing_window_primary_button" = "メインメニューへ";
Title of the "Game Over" window when you're out of business. The text is displayed in uppercase.
"base/loosing_window_title" = "ウワー!\n倒産しました!";
"base/mine_window_overview_tab" = "保管中";
"base/budget_summary_tooltip" = "予算";
"base/time_controls_unpause" = "停止解除";
"base/time_controls_pause" = "停止";
"base/time_controls_toggle_speed" = "スピード切り替え";
"base/toolbar_industry_clear_conveyors" = "コンベアをクリア";
"base/switch_tutorial_confirmation" = "現在のチュートリアルは中断されますが、いつでも中断したところから再開できます。";
Tooltip text on the gear icon in the Notifications window.
"base/notification_settings" = "通知設定";
"base/notifications" = "通知";
"base/save_load_window_incompatible_warning" = "このセーブデータは互換性のないバージョンのゲームで保存されているため読み込めません。";
"base/edit_mods_in_save" = "MODの追加または削除";
"base/station_window_overview_placeholder" = "配送センターは、範囲内の事業所、採掘所、倉庫、および他の配送センターと接続します。\n\nスケジュールを調整することで、ここに車両を送れます。";
"base/station_window_overview_range" = "範囲";
"base/storage_network_tab_available" = "建物内で利用可能";
"base/storage_network_tab_accepted" = "対応項目";
"base/storage_network_tab_connected" = "接続された建物";
"base/storage_network_tab_placeholder" = "範囲内に接続された建物はありません";
"base/storage_network_tab_connection_output" = "この建物へ出荷する";
"base/storage_network_tab_connection_accept" = "この建物から受け入れる";
"base/demand_card_click_to_reveal_origin_tooltip" = "クリックして生産地を表示";
"base/demand_card_price_delta_tooltip" = "過去 {0} 日間の変化";
"base/demand_card_grade_tooltip" = "事業所の需要に対し必要な量の物資を供給することで事業を継続させることができます。\n\n販売価格が下がってしまうので、供給過多にならないようにすることも重要です。";
"base/demand_card_consumed_tooltip" = "事業所の月間の消費/需要を示します。\n\n正常に運営するために毎日 {0} 個の物資を保管設備から消費します。\n\n月初めにリセットされます。";
"base/demand_card_warning_tooltip" = "過去{0}日間に保管設備が最大容量に達したため、供給過多になりました。\n\n一定期間、販売価格が下がります。";
"base/demand_card_stats_level_tooltip" = "需要は、満足度が{0}未満なため、次のレベルにアップグレードできません";
"base/demand_card_stats_delivered" = "配達した数";
"base/tutorial_steps_completed" = "{0}/{1} 完了";
"base/tutorial_start_from_scratch" = "最初から始める";
"base/tutorial_window_collapsed_step" = "ステップ {0}/{1}";
"base/collapse_window" = "たたむ";
"base/tutorial_complete_button" = "チュートリアルを完了";
"base/tutorial_continue_button" = "続ける";
"base/not_suitable_for_depot" = "この車両基地には配備不可";
"base/incompatible_coupling_type" = "互換性のない組み合わせ";
"base/click_to_rename" = "クリックで名前変更";
"base/ignore_closest_signal" = "最も近い信号を無視";
"base/vehicle_window_schedule_placeholder" = "最初の停車地を追加して経路設定を開始";
"base/vehicle_window_schedule_add_stop_transfer" = "輸送する";
"base/vehicle_window_schedule_add_stop_transfer_description" = "指定地点にて荷物や乗客を降ろしたのち載せる";
"base/vehicle_window_schedule_add_stop_waypoint" = "通過点";
"base/vehicle_window_schedule_add_stop_waypoint_description" = "指定地点を通過する";
"base/vehicle_window_schedule_add_stop_go_to" = "移動する";
"base/vehicle_window_schedule_add_stop_go_to_description" = "任意の指示を作成する";
"base/vehicle_window_schedule_behavior_default" = "デフォルト";
"base/vehicle_window_schedule_behavior_default_description" = "通常通り指示を実行する";
"base/vehicle_window_schedule_behavior_non_stop" = "ノンストップ";
"base/vehicle_window_schedule_behavior_non_stop_description" = "すべての指示を無視して、ノンストップで停車場を通過する";
"base/vehicle_window_schedule_tab_behavior_switch_direction" = "方向転換";
"base/vehicle_window_schedule_tab_behavior_execute_orders_switch_direction" = "指示実行後、方向を転換する";
"base/vehicle_window_schedule_tab_behavior_execute_orders_turn_around" = "指示実行後、強制的に引き返す";
"base/vehicle_window_schedule_custom_behavior" = "独自の動作";
"base/vehicle_window_schedule_non_stop" = "ノンストップ";
"base/vehicle_window_schedule_turn_around" = "方向転換";
"base/vehicle_window_schedule_seconds_to_wait" = "待機秒数:";
"base/vehicle_window_schedule_tab_edit_button" = "編集";
"base/vehicle_window_schedule_full" = "フル";
"base/vehicle_window_schedule_wait_for_full_unload" = "すべて降ろすまで待機";
"base/vehicle_window_schedule_wait_for_full_load" = "満載まで待機";
"base/vehicle_window_schedule_ok_button" = "OK";
"base/vehicle_window_schedule_unlink_button_tooltip" = "個別路線に切り替えますが、指示は維持します";
"base/vehicle_window_schedule_tab_route_view_2" = "実行順序: {0}";
"base/vehicle_window_schedule_tab_route_view_3" = "現在は上から下へ実行中";
"base/vehicle_window_schedule_tab_route_view_4" = "現在は下から上へ実行中";
"base/drag_to_reorder" = "ドラッグで並び替え";
"base/schedule_traverse_order_default_description" = "スケジュールを上から下の順で実行します。一番下に到達した後は、一番上から続きを実行します。";
"base/schedule_traverse_order_back_and_forth_description" = "スケジュールを上から下の順に実行し、一番下へ到達した後は下から上の順に実行します。\n旅客輸送経路に有用です。";
"base/waypoints" = "通過点";
"base/vehicles" = "車両";
"base/labs" = "研究所";
"base/warehouse_window_overview_placeholder" = "保管物資を選択";
"base/in_storage" = "保管中";
"base/warehouse_window_overview_primary_button" = "保管物資を選択";
"base/continue_game" = "続ける";
"base/main_menu_welcome_window_title" = "ようこそ\nVoxel Tycoon アーリーアクセスへ!";
"base/main_menu_welcome_window_content_1" = "私たちの旅にお付き合いいただきありがとうございます!";
"base/main_menu_welcome_window_content_2" = "このゲームは現在進行形で制作中であり、新機能は随時追加され、既存の内容は変化・進化していきます。バグもあるかと思います。というわけで、アーリーアクセスとなっています!";
"base/main_menu_welcome_window_content_3" = "ぜひフィードバックをお寄せください:";
"base/main_menu_welcome_window_content_4" = "バグを報告する";
"base/main_menu_welcome_window_content_5" = "Discordに参加する";
"base/main_menu_welcome_window_content_6" = "新機能を追いかけよう:";
"base/main_menu_welcome_window_content_7" = "新着情報を見る";
"base/main_menu_welcome_window_content_8" = "ロードマップを確認する";
"base/main_menu_welcome_window_content_9" = "機能を提案する";
"base/main_menu_welcome_window_content_10" = "遊び方、MOD作成、貢献方法を学ぼう:";
"base/main_menu_welcome_window_content_11" = "Wiki";
"base/main_menu_welcome_window_content_12" = "Modを作成する";
"base/main_menu_welcome_window_content_13" = "翻訳に協力する";
"base/passenger_from_to" = "{0} ({1}へ)";
"base/cargo_from_to" = "{0} を {1} から {2} へ";
"base/storage_empty" = "空っぽ";
"base/direction_warning_indicator_tooltip" = "方向を修正";
"base/conveyor_cleaner_tool_hint" = "物品を削除 ({0})";
"base/n_residents" = "住人 {0} 人";
"base/n_passengers" = "乗客 {0} 人";
"base/mine_builder_tool_too_close_error" = "同種の建物に近すぎます";
"base/task_wait_status" = "待機中";
"base/notification_company_bankruptcy_critical_message" = "収入がないと、あなたの会社は来月には倒産してしまいます。";
"base/notification_company_bankruptcy_warning_message" = "収入がないと、あなたの会社は {0} か月で倒産してしまいます。";
"base/city_window_overview_tab_economy_card" = "新規事業所へ投資";
"base/vehicle_window_schedule_save_button" = "名前を付けて保存";
"base/store_window_overview_demands" = "需要";
"base/aud.currency#DisplayName" = "AUD";
"base/au.names#DisplayName" = "オーストラリア";
"base/toggle_fullscreen_hotkey" = "全画面表示切替";
"base/tech_tree_window_overall_tab_placeholder" = "新しい研究を開始するための研究所がありません";
"base/vehicle_window_schedule_add_order" = "指示を追加";
"base/vehicle_window_schedule_remove_order" = "指示を削除";
"base/demand_card_consumed" = "需要";
"base/demand_card_in_storage" = "保管中";
"base/station_window_overview_sources_label" = "積み込み可能";
"base/station_window_overview_targets_label" = "荷降ろし可能";
"base/demand_oversupplied" = "事業所には保管する余裕がありません";
"base/demand_oversupplied_message" = "{0}の販売価格は一定期間低くなります。";
"base/demand_oversupplied_warnings" = "供給過剰警告";
"base/locked_by_research" = "研究完了後に利用可能";
"base/locked_by_region" = "地域アンロック後に利用可能";
"base/tutorial_mark_as_completed" = "完了としてマーク";
"base/prevent_business_from_closing_days_left" = "残り {0} 日";
"base/ca.names#DisplayName" = "カナダ";
"base/ko.names#DisplayName" = "韓国";
"base/vehicle_window_details_click_to_refit" = "クリックで荷台変更";
"base/pt.names#DisplayName" = "ポルトガル";
"base/selected_cargo" = "貨物の種類: {0}";
"base/vehicle_editor_window_hold_to_apply_to_similar_units" = "{0}長押しですべてに適応";
"base/selected_cargo_auto_hint" = "貨物の種類は最初の積み込み時に自動的に決定されます";
"base/se.names#DisplayName" = "スウェーデン";
"base/settings_slow_down_on_critical_notification" = "緊急の通知時にゲームスピードを下げる";
"Rename for $100,000"
(for example, shown in the Rename a city dialog)
"base/rename_for" = "{0}で名称変更:";
"base/rail_signal_builder_tool_highlight_signal_blocks" = "信号ブロック強調表示";
"base/czk.currency#DisplayName" = "CZK";
"base/en_gb.names#DisplayName" = "イギリス";
"base/notification_vehicle_lost_by_signal_title" = "車両は迷っています";
"base/notification_vehicle_lost_by_signal_message" = "{0}は目的地への道を見つけることができません。おそらく経路上に一方通行の信号があります(双方向通行にするには、同じ位置に反対方向の信号を置いてください)。";
"base/im_lost_by_signal" = "迷っちゃった(経路上に一方通行の信号があるっぽい?)";
"base/station_window_storage_tab_tip" = "駅/配送センターの役割は、到着した車両へ積み降ろしをすることのみです。車両がいないときは、駅/配送センターは何もしません。";
"base/horn_volume" = "警笛・クラクションの音量";
"base/data_privacy_button_name" = "データ収集設定";
"base/data_privacy_button_value" = "開く";
"base/tow_to_depot_tooltip" = "車両を {1} で {0} に牽引する";
"base/send_to_nearest_depot" = "最も近い車両基地に送る";
"base/send_to_selected_depot" = "選択した車両基地に送る";
"base/tow_to_selected_depot" = "選択した車両基地に牽引する";
"base/depot_is_unreachable_error_message" = "車両は車両基地への経路を見つけられません。";
"base/disable_cloud_sync_tooltip" = "クラウド同期を無効化";
"base/enable_cloud_sync_tooltip" = "クラウド同期を有効化";
"base/fleet_window_pending_replace_tooltip" = "交換待機中";
"base/step_n" = "ステップ {0}/{1}";
"base/vehicle_replacement_pick_replacee" = "交換対象を選ぶ";
"base/vehicle_replacement_pick_replacee_placeholder" = "交換する車両はありません";
"base/continue" = "続ける";
"base/vehicle_replacement_select_routes" = "路線を選択する";
"base/vehicle_replacement_setup_replacement" = "交換内容を設定する";
"base/vehicle_replacement_start_new" = "新規交換を開始する";
"base/vehicle_replacement" = "車両交換";
"base/vehicle_replacement_threshold" = "しきい値:";
"base/vehicle_replacement_window_placeholder" = "交換の予定はありません";
"base/vehicle_replacement_pause_all" = "全て停止";
"base/vehicle_replacement_remove_all" = "全て削除";
"base/vehicle_replacement_remove_all_replacements" = "全ての置換を削除しますか?";
"base/cant_find_suitable_depot_notification_title" = "適切な車両基地が見つかりません";
"base/cant_find_suitable_depot_notification_message" = "{0} は経路上の適切な車両基地の探索に失敗しました。";
"base/vehicle_replacement_colmpleted_notification_title" = "交換完了";
"base/vehicle_replacement_colmpleted_notification_message" = "車両 {0} 台の交換に成功しました。";
"base/vehicle_replacement_not_enough_money_notification_message" = "{0} は交換されていません。";
"base/vehicle_replacement_not_enough_money_notification_title" = "交換するための資金が不足しています";
"base/vehicle_replacement_threshold_tooltip" = "会社の資金が交換費用の {0} 以上あるときのみ交換する";
"base/vehicle_replacement_conflict_title" = "既存の交換設定が更新されます";
"base/vehicle_replacement_conflict_message" = "交換費用を最小限に抑えるため、1つ以上の既存の交換設定が更新されます。";
"base/pack_browser_item_enabled" = "有効";
"base/pack_browser_item_open_workshop_page" = "ワークショップのページを開く";
"base/pack_browser_item_state_disabled" = "再有効化";
"base/tags_check_name" = "タグ";
"base/tags_check_error" = "最低1つはタグを指定してください";
"base/tags_check_hint" = "サポートされているタグ:";
"base/vehicle_unprofitable_warnings_frequency" = "不採算警告";
"base/camera_effects" = "カメラエフェクト";
"base/ambient_volume" = "アンビエントボリューム";
"base/visibility_settings_other" = "その他";
"base/reload_game_to_activate_mods_confirmation" = "いくつかのModはプレイ前にゲームの再読込が必要です。今すぐ再読込しますか?";
"base/vehicle_unprofitable_warnings_frequency_never" = "無効";
"base/vehicle_unprofitable_warnings_frequency_30_days" = "30日おき";
"base/vehicle_unprofitable_warnings_frequency_60_days" = "60日おき";
"base/loading_progress_message" = "ロードしています…";
"base/game_custom_loading_message_1" = "都市を配置しています…";
"base/game_custom_loading_message_2" = "パイプを曲げています…";
"base/game_custom_loading_message_3" = "溶岩を沸き立たせています…";
"base/game_custom_loading_message_4" = "河川を掘り出しています…";
"base/game_custom_loading_message_5" = "湖を水で満たしています…";
"base/game_custom_loading_message_6" = "雲を造形しています…";
"base/game_custom_loading_message_7" = "天然資源を拡散しています…";
"base/game_custom_loading_message_8" = "道路を敷設しています…";
"base/game_custom_loading_message_9" = "サボテンを栽培しています…";
"base/game_custom_loading_message_10" = "店舗を開店しています…";
"base/game_custom_loading_message_11" = "乗客の流れを作成しています…";
"base/game_custom_loading_message_12" = "商品を梱包しています…";
"base/game_custom_loading_message_13" = "植林しています…";
"base/game_custom_loading_message_14" = "芝生に水やりしています…";
"base/game_custom_loading_message_15" = "山を削っています…";
"base/game_custom_loading_message_16" = "地域をリサイズしています…";
"base/game_custom_loading_message_17" = "ドライバーを訓練しています…";
"base/game_custom_loading_message_18" = "地形をボクセル化しています…";
"base/game_custom_loading_message_19" = "名所を配置しています…";
"base/game_custom_loading_message_20" = "タンクを満たしています…";
"base/game_custom_loading_message_21" = "VoxelWatch™ アンチチート・エンフォーサーを初期化しています…";
"base/game_custom_loading_message_22" = "踏切が追加されたかどうか確認しています…";
"base/game_custom_loading_message_23" = "合金を作成しています…";
"base/game_custom_loading_message_24" = "線路を進んでいます…";
"base/game_custom_loading_message_25" = "コンベアをメンテナンスしています…";
"base/asset_load_error_title" = "{0} の読み込みに失敗しました!";
"base/asset_load_error_message" = "処理中にエラーが発生しました {0}:";
"base/asset_load_error_base_corrupted" = "このコンテンツがないとゲームは動きません。ゲームファイルの整合性をご確認ください。";
"base/asset_load_error_verify_integrity" = "ゲームファイルの整合性を確認";
"base/asset_load_error_go_to_main_menu" = "メインメニューへ";
"base/asset_load_error_disable_mod_and_retry" = "Modを無効化して再試行";
"base/other_category" = "その他";
"base/light_signals.category#DisplayName" = "電灯信号";
"base/fences.category#DisplayName" = "フェンス";
"base/freight_stations.category#DisplayName" = "貨物駅";
"base/industrial_buildings.category#DisplayName" = "工業施設";
"base/passenger_stations.category#DisplayName" = "旅客駅";
"base/plants.category#DisplayName" = "植物";
"base/poles.category#DisplayName" = "柱や部材";
"base/public_buildings.category#DisplayName" = "公共施設";
"base/residential_buildings.category#DisplayName" = "居住施設";
"base/rocks.category#DisplayName" = "岩や石";
"base/semaphore_signals.category#DisplayName" = "腕木式信号";
"base/rail_decorations.category#DisplayName" = "鉄道装飾";
"base/road_decorations.category#DisplayName" = "車道装飾";
"base/walls.category#DisplayName" = "壁";
"base/waypoints.category#DisplayName" = "通過点";
"base/settings_decoration_builder_tool_hotkeys" = "建物装飾モード";
"base/decoration_builder_tool_rotation" = "カスタム回転: {0}";
"base/decoration_builder_tool_scale" = "カスタムスケール: {0}";
"base/decoration_builder_tool_reset" = "リセット";
"base/decoration_builder_tool_increase_rotation" = "右に回転";
"base/decoration_builder_tool_decrease_rotation" = "左に回転";
"base/decoration_builder_tool_increase_scale" = "スケールを上げる";
"base/decoration_builder_tool_decrease_scale" = "スケールを下げる";
"base/console_skipped" = "{0} 個のエントリはスキップされました";
"base/recipe" = "レシピ";
"base/enable_cloud_sync" = "クラウド同期を有効化";
"base/cargo_from" = "{0} から";
"base/cargo_to" = "{0} へ";
"base/cargo_to_from" = "{0} へ {1} から";
"base/cargo_other" = "その他";
"base/cargo_destination_warning" = "車両不足のためたどり着けない駅があります";
"base/add_to_favorites" = "お気に入りに追加";
"base/remove_from_favorites" = "お気に入りから削除";
Used in the passenger destinations popup when destination station was removed (replaced base/unknown_station key which is no longer used)
"base/station_removed" = "駅が削除されました";
"base/setting_force_software_cursor" = "ソフトウェアカーソルを使用";
"base/setting_force_software_cursor_description" = "UIに合わせてスケールしますが、ゲームパフォーマンスの影響を受けます";
"base/budget_item_passengers_and_mail" = "旅客と郵便";
"base/setting_reduce_white_mode" = "建設モードのコントラストを下げる";
"base/settings_accessibility" = "アクセシビリティー";
"base/settings_other" = "その他";
"base/copy_vehicle_multiple_mode_hint" = "SHIFT で複数の車両を一度にコピーできます";
"base/vehicle_livery_default_display_name" = "標準";
"base/vehicle_livery_picker_tooltip" = "配色を選択";
"base/passenger_car_1.trainunit#company:DisplayName" = "コーポレートカラー";
"base/passenger_car_2.trainunit#company:DisplayName" = "コーポレートカラー";
"base/mail_car_1.trainunit#company:DisplayName" = "コーポレートカラー";
"base/mail_car_2.trainunit#company:DisplayName" = "コーポレートカラー";
"base/diesel_bus_2.carunit#company:DisplayName" = "コーポレートカラー";
"base/diesel_bus_3.carunit#company:DisplayName" = "コーポレートカラー";
"base/diesel_bus_4.carunit#company:DisplayName" = "コーポレートカラー";
"base/diesel_bus_5.carunit#company:DisplayName" = "コーポレートカラー";
"base/gasoline_bus.carunit#company:DisplayName" = "コーポレートカラー";
"base/gasoline_bus_2.carunit#company:DisplayName" = "コーポレートカラー";
"base/mail_car_1.trainunit#DisplayName" = "郵便車";
"base/mail_car_2.trainunit#DisplayName" = "郵便車 II";
"base/settings_key_mappings_custom_layout" = "カスタム";
"base/difficulty_settings_modes" = "カスタムルール";
"base/difficulty_setting_deposits_never_deplete" = "資源無限";
"base/difficulty_setting_deposits_never_deplete_description" = "ワールド内の資源が枯渇しません";
"base/difficulty_setting_infinite_money" = "資金無限";
"base/difficulty_setting_infinite_money_description" = "自由に使える無限の財源であなたの創造性と野心を解き放ちましょう";
"base/difficulty_setting_all_research_completed" = "全研究完了";
"base/difficulty_setting_all_research_completed_description" = "全ての技術研究が完了した状態でゲームを開始します";
"base/difficulty_setting_disable_trains_turn_around" = "その場での方向転換無効";
"base/difficulty_setting_disable_trains_turn_around_description" = "非シャトル列車は方向転換用ループを通るかゆっくりバックする必要があり、リアルさと複雑さが増します";
"base/difficulty_setting_should_research_light_signals" = "腕木信号から開始";
"base/difficulty_setting_should_research_light_signals_description" = "光信号を使うにはまず研究をする必要があります";
"base/cheats" = "チート";
"base/difficulty_setting_demands_never_close" = "需要永続";
"base/difficulty_setting_demands_never_close_description" = "長期間要求が満たされなくても、事業所は閉鎖しません";
Tooltip on the button to toggle on/off the "Holiday cheer" mode (adds snow in all biomes)
"base/xmas_holiday_cheer" = "ホリデー・チア―";
"base/undo" = "取り消し";
- In the “Holidays tool”, a type of light to place.
- “String lights” are individual spherical light bulbs placed evenly on a cable.
"base/xmas_tool_string_lights" = "ひも状電飾";
- In the “Holidays tool”, a type of light to place.
- “Neon” are contiguous light bars (straight lines by default)
"base/xmas_tool_neon" = "ネオン管";
In the “Holidays tool”, an option for the color of string lights.
“X-mas” lights are red, yellow, yellow.
"base/xmas_tool_xmas" = "クリスマス";
In the “Holidays tool”, toggle to make the string lights animated or static. If “Chasing” is turned on, the light will shift to the right every 500ms.
"base/xmas_tool_chasing" = "チェイシング";
- In the “Holiday tools”, one of the option for the neon lights animation.
- ”Static” neons are turned on continuously.
"base/xmas_tool_static" = "固定";
In the “Holidays tool”, an option for the color of string lights.
“Cozy” lights are light blue, yellow, yellow.
"base/xmas_tool_cozy" = "安らぎ";
In the “Holidays tool”, an option for the color of string lights.
“RGB” lights are red, green, blue.
"base/xmas_tool_rgb" = "RGB";
In the “Holidays tool”, an option for the color of string lights. ”Colorful” lights are cyan, purple, red, orange.
"base/xmas_tool_colorful" = "カラフル";
Part of the text of the modal that opens during the holiday season.
"base/xmas_intro_window_title_1" = "ハッピーホリデー";
Part of the text of the modal that opens during the holiday season.
"base/xmas_intro_window_title_2" = "Voxel Tycoon Devsより!";
Part of the text of the modal that opens during the holiday season.
"base/xmas_intro_window_text_1" = "キラキラに備えよう! カラフルなひも状電飾や鮮やかなネオン管で建物を飾ることができるツールを追加しました。短い冬の日々を明るく彩りましょう!";
Part of the text of the modal that opens during the holiday season.
"base/xmas_intro_window_text_2" = "あなたの世界にホリデー・チアーを!画面左上の新しいコントロールをチェックして、夜に切り替え、お祭り騒ぎのホリデーの雰囲気をもたらしましょう。ホリデーシーズンのデコレーションに最適です!";
Part of the text of the modal that opens during the holiday season.
"base/xmas_intro_window_text_3" = "スクリーンショットをコミュニティに共有しよう!あなたの世界にホリデースピリッツはどのように取り入れられるのか、とても楽しみにしています。";
In the “Holidays tool”, label of the option to select between the different colors of string lights.
"base/xmas_tool_colors" = "色調";
In the “Holiday tools”, label for the selection of the neon color.
"base/xmas_tool_tube_color" = "管の色";
In the “Holidays tool”, label of the option that allows the user to select between different light types to place: “String lights” or “Neon”
"base/xmas_tool_light_type" = "照明タイプ";
In the “Holidays tool”, toggle to make the string lights cable straight or “curved” (affected by gravity)
"base/xmas_tool_straight_wire" = "直線";
In the “Holiday tools”, the label of the option to choose between different animation types for neon lights.
"base/xmas_tool_blinking" = "点滅";
- Tooltip on the toolbar item that opens the window for “Holiday tools” (lights)
- Used in the title of the window for “Holiday tools”
"base/xmas_happy_holidays" = "ハッピーホリデー!";
"base/xmas_tool_color_n" = "カラー {0}";
- In the “Holiday tools”, one of the option for the neon lights animation.
- ”Phase” neons are turned on for 500ms then turned off for 500ms.
- ”Phase 1” is turned on when ”Phase 2” is turned off and vice-versa.
"base/xmas_tool_phase_n" = "フェーズ {0}";
- In the “Holiday tools”, one of the option for the neon lights animation.
- ”Broken” neons are turned on most of the time, but quickly turn off twice every 2 seconds.
"base/xmas_tool_broken" = "壊れかけ";
- In the “Holiday tools”, one of the option for the neon lights color.
- ”Spectre” neons cycle through all the other neon colors, changing every 500ms.
"base/xmas_tool_spectre" = "スペクトル";
Toast message displayed when trying to place string lights or neon (“Holiday tools”) in invalid places.
"base/xmas_tool_attach_to_buildings" = "建物や木をクリックして照明を追加";
"base/settings_camera_bookmarks_hotkeys" = "base/settings_camera_bookmarks_hotkeys";
"base/camera_set_bookmark_hotkey" = "base/camera_set_bookmark_hotkey";
"base/camera_go_to_bookmark_hotkey" = "base/camera_go_to_bookmark_hotkey";
"base/camera_bookmark_added" = "base/camera_bookmark_added";
"base/camera_no_bookmark" = "base/camera_no_bookmark";
"base/protip_20" = "base/protip_20";