"base/acceleration" = "Acceleration"; "base/action_is_not_allowed_for_configuration" = "This action is not allowed for the selected configuration"; "base/advanced" = "Advanced"; "base/advanced_furniture.item#DisplayName" = "Advanced furniture"; "base/advanced_wood_frame.item#DisplayName" = "Advanced wood frame"; "base/all_units" = "All units"; "base/allow_turn_around" = "Allow train turnaround"; "base/alloy_smelter.device#DisplayName" = "Alloy smelter"; "base/alt_visibility_tooltip" = "Visible in the alternative mode which is enabled\nwhile holding ALT"; "base/amount_setting_high" = "High"; "base/amount_setting_low" = "Low"; "base/amount_setting_normal" = "Normal"; "base/amount_setting_off" = "Off"; "base/amount_setting_very_high" = "Very high"; "base/antialiasing" = "Anti-aliasing"; "base/antialiasing_setting_description" = "Removes jagged edges. Higher values may severely affect performance"; "base/any_track" = "Any track"; "base/apply" = "Apply"; "base/apply_for" = "Apply changes for {0}"; "base/ar.names#DisplayName" = "Argentinas"; "base/arc.railbridge#DisplayName" = "Arc bridge"; "base/arc.roadbridge#DisplayName" = "Arc bridge"; "base/arctic.biome#DisplayName" = "Arctic"; "base/are_you_sure" = "Are you sure?"; "base/area" = "Area"; "base/ars.currency#DisplayName" = "ARS"; "base/asset_editor" = "Asset editor"; "base/asset_editor_select_mod" = "Select a mod"; "base/asset_editor_group_all_mods" = "All mods"; "base/asset_editor_group_recent_mods" = "Recent mods"; "base/assign_route" = "Assign route"; "base/audio" = "Audio"; "base/autosave" = "Autosave"; "base/autosave_interval" = "Autosave interval"; "base/available_items" = "Available in warehouses"; "base/base_pack_description" = "Check the Mod Browser in the main menu to extend the game with a variety of community-created content"; "base/base_pack_title" = "Base game"; "base/beam.railbridge#DisplayName" = "Beam bridge"; "base/beam.roadbridge#DisplayName" = "Beam bridge"; "base/bg.names#DisplayName" = "Bulgarian"; "base/bgn.currency#DisplayName" = "BGN"; "base/biome" = "Biome"; "base/heating_plant.store#DisplayName" = "Heating plant"; "base/borrow_button" = "Borrow {0}"; "base/box_car_1.trainunit#DisplayName" = "Boxcar"; "base/box_car_2.trainunit#DisplayName" = "Boxcar II"; "base/box_car_3.trainunit#DisplayName" = "Boxcar II+"; "base/box_semi_trailer_1.carunit#DisplayName" = "Box semi-trailer"; "base/budget_item" = "Budget item"; "base/budget_item_building_running_costs" = "Building maintenance"; "base/budget_item_buildings" = "Construction"; "base/budget_item_loan_interest" = "Loan interest"; "base/budget_item_other" = "Other"; "base/budget_item_research" = "Research"; "base/budget_item_trade" = "Trade"; "base/budget_item_vehicle_running_costs" = "Vehicles running costs"; "base/budget_item_vehicles" = "New vehicles"; "base/build_lab" = "Build a lab"; "base/builder_tool_multiple_build_mode" = "Multiple build mode"; "base/builder_window_placeholder" = "There is nothing to build yet. Research new technologies to unlock new buildings."; "base/building_is_not_empty" = "Building isn't empty"; "base/buildings" = "Buildings"; "base/buildings_removed" = "Buildings removed"; "base/bulk_cargo_handling.research#DisplayName" = "Bulk cargo handling"; "base/bulk_cargo_handling_2.research#DisplayName" = "Bulk cargo handling II"; "base/buy_for" = "Buy for {0}"; "base/cactus.plant#DisplayName" = "Cactus"; "base/can_not_build_here" = "Can't build here"; "base/can_not_remove" = "Can't remove"; "base/cancel" = "Cancel"; "base/cancel_releasing_from_depot" = "Cancel releasing from depot"; "base/cancel_releasing_from_garage" = "Cancel releasing from garage"; "base/cancel_sending_to_depot" = "Cancel sending to depot"; "base/cancel_sending_to_garage" = "Cancel sending to garage"; "base/cant_pick_as_destination" = "This station cannot accommodate vehicles of this type"; "base/car_driver" = "Driver"; "base/car_horn" = "Horn!"; "base/car_no" = "Car #{0}"; "base/cargo.item#DisplayName" = "Cargo"; "base/cargo_handling.research#DisplayName" = "Cargo handling"; "base/cargo_handling_2.research#DisplayName" = "Cargo handling II"; "base/carpentry.device#DisplayName" = "Carpentry"; "base/change_destination" = "Change destination"; "base/change_length" = "Change length"; "base/change_width" = "Change width"; "base/cheats_disabled_message" = "Cheats disabled"; "base/cheats_enabled_message" = "Cheats enabled"; "base/cheats_were_enabled" = "Cheats were enabled in this game"; "base/choose_name" = "Choose a name:"; "base/circuit.item#DisplayName" = "Circuit"; "base/circular_saw.device#DisplayName" = "Circular saw"; "base/cities" = "Cities"; "base/city" = "City"; "base/city_names" = "City names"; "base/city_names_description" = "Also defines what names will be used for station appendices, etc."; "base/city_origin.house#DisplayName" = "City origin"; "base/click_to_see_info" = "Click to see info"; "base/close_vehicle_editor_confirmation" = "Are you sure you want to stop configuring the vehicle?"; "base/cny.currency#DisplayName" = "CNY"; "base/coal.item#DisplayName" = "Coal"; "base/coal.mine#DisplayName" = "Coal mine"; "base/coal_2.mine#DisplayName" = "Coal mine"; "base/colorblind.theme#DisplayName" = "Colorblind-friendly"; "base/common_visibility_tooltip" = "Visible by default"; "base/company_color" = "Company color"; "base/company_name" = "Company name"; "base/computing_devices.research#Description" = "Invent first computer to win the game."; "base/computing_devices.research#DisplayName" = "Computing devices"; "base/computing_devices.research#GoalTitle" = "Congratulations!\nYou've reached the final objective"; "base/concrete.railtunnel#DisplayName" = "Concrete tunnel"; "base/concrete.roadtunnel#DisplayName" = "Concrete tunnel"; "base/concrete_beam.item#DisplayName" = "Concrete beam"; "base/concrete_mixer.device#DisplayName" = "Concrete mixer"; "base/concrete_production.research#DisplayName" = "Concrete production"; "base/concrete_production_2.research#DisplayName" = "Concrete production II"; "base/configure_vehicle" = "Reconfigure"; "base/configure_budget_total_tooltip" = "Configure"; "base/construction.research#DisplayName" = "Construction"; "base/construction_2.research#DisplayName" = "Construction II"; "base/construction_3.research#DisplayName" = "Construction III"; "base/construction_materials_production.research#DisplayName" = "Construction materials production"; "base/construction_materials_production_2.research#DisplayName" = "Construction materials production II"; "base/construction_materials_production_3.research#DisplayName" = "Construction materials production III"; "base/construction_materials_production_4.research#DisplayName" = "Construction materials production IV"; "base/console_clear" = "Clear"; "base/console_click_to_open" = "Click to open console"; "base/console_error_occured" = "Error occured"; "base/console_press_to_toggle" = "{0} to toggle console"; "base/console_reveal_log_in_explorer" = "Reveal log in explorer"; "base/console_show_banner_on_error" = "Show banner on error"; "base/console_toggle_hotkey" = "Toggle console"; "base/container_car.trainunit#DisplayName" = "Container Car"; "base/container_transportation.research#DisplayName" = "Container transportation"; "base/context_menu_rename" = "Rename"; "base/context_menu_rename_route" = "Rename route"; "base/controls" = "Controls"; "base/copied_to_clipboard" = "Copied to clipboard"; "base/copper.mine#DisplayName" = "Copper mine"; "base/copper_bar.item#DisplayName" = "Copper bar"; "base/copper_ore.item#DisplayName" = "Copper ore"; "base/copper_smelting.research#DisplayName" = "Copper smelting"; "base/copper_wire.item#DisplayName" = "Copper wire"; "base/copy_vehicle_tooltip" = "Copy {0} for {1}"; "base/costs" = "Costs"; "base/create_new_game_save" = "Create new save"; "base/credits" = "Credits"; "base/crusher.device#DisplayName" = "Crusher"; "base/cs.names#DisplayName" = "Czech"; "base/currency" = "Currency"; "base/current_loan" = "Current loan {0}"; "base/current_month" = "Current month"; "base/de.names#DisplayName" = "German"; "base/deciduous_forest.biome#DisplayName" = "Deciduous forest"; "base/base.chainrailsignal#DisplayName" = "Pre-Signal"; "base/base.railsignal#DisplayName" = "Signal"; "base/demand_closed" = "Business went bankrupt"; "base/demand_closed_message" = "{0} doesn't accept {1} anymore."; "base/demand_closing" = "Business on the verge of bankruptcy"; "base/demand_closing_message" = "Supply {0} with {1} to prevent business from closing."; "base/demand_decreased" = "Demand decreased!"; "base/demand_decreased_message" = "Business has difficulties with the supply. {0} now accepts less {1}."; "base/demand_increased" = "Demand increased!"; "base/demand_increased_message" = "Thanks to regular supplies business grew. {0} now accepts more {1}."; "base/demand_level" = "Level"; "base/demand_spawned" = "New point of sale!"; "base/demand_spawned_message" = "{0} now accepts {1}."; "base/demands" = "Demands"; "base/demands_limit" = "Demands limit"; "base/deposits" = "Deposits"; "base/depot_buy_button" = "Buy"; "base/depot_cant_serve_vehicle_type" = "This depot can't accommodate vehicles of this type"; "base/depot_copy_button" = "Copy"; "base/depot_release_all_button" = "Release all"; "base/depot_sell_all_button" = "Sell all"; "base/depot_was_destroyed" = "Depot was destroyed!"; "base/depot_was_destroyed_message" = "The depot the vehicle was moving to was destroyed."; "base/depot_window_placeholder" = "There are no vehicles in here"; "base/depots" = "Depots"; "base/deselect" = "Deselect"; "base/desert.biome#DisplayName" = "Desert"; "base/details" = "Details"; "base/devices" = "Devices"; Displayed above the list of compatible devices when viewing a recipe in the Research window. "base/recipe_suitable_for" = "Suitable for"; "base/diesel" = "Diesel"; "base/diesel_box_truck_1.carunit#DisplayName" = "LP 1620"; "base/diesel_box_truck_3.carunit#DisplayName" = "L 8000"; "base/diesel_bus.carunit#DisplayName" = "Ikarus"; "base/diesel_cars.research#DisplayName" = "Diesel trucks"; "base/diesel_cars_2.research#DisplayName" = "Diesel trucks II"; "base/diesel_cars_3.research#DisplayName" = "Diesel trucks III"; "base/diesel_dump_truck_3.carunit#DisplayName" = "L 8000"; "base/diesel_engine.research#Description" = "Internal combustion engine powered by ignition of fuel in compressed air. Offers greater flexibility and performance than steam engines, as well as substantially lower operating and maintenance costs."; "base/diesel_engine.research#DisplayName" = "Diesel engine"; "base/diesel_engine_1.trainunit#DisplayName" = "TEP70"; "base/diesel_engine_10.trainunit#DisplayName" = "ChME3"; "base/diesel_engine_11.trainunit#DisplayName" = "TEP60"; "base/diesel_engine_12.trainunit#DisplayName" = "M62 Red"; "base/diesel_engine_13.trainunit#DisplayName" = "M62"; "base/diesel_engine_14.trainrecipe#DisplayName" = "2M62"; "base/diesel_engine_14.trainunit#DisplayName" = "2M62 Unit"; "base/diesel_engine_15.trainunit#DisplayName" = "DB Class V 200"; "base/diesel_engine_16.trainunit#DisplayName" = "Dv12"; "base/diesel_engine_17.trainrecipe#DisplayName" = "C-liner"; "base/diesel_engine_17.trainunit#DisplayName" = "C-liner Unit"; "base/diesel_engine_2.research#Description" = "Turbocharged diesel engine. Improves the fuel economy by recovering waste heat from the exhaust, increasing the excess air factor, and increasing engine output."; "base/diesel_engine_2.research#DisplayName" = "Diesel engine II"; "base/diesel_engine_2.trainunit#DisplayName" = "82 class"; "base/diesel_engine_3.research#Description" = "The most advanced diesel engine. Added intercooler further increases engine performance by cooling down the air-mass and thus allowing more air-mass per volume."; "base/diesel_engine_3.research#DisplayName" = "Diesel engine III"; "base/diesel_engine_3.trainunit#DisplayName" = "Class 66"; "base/diesel_engine_4.trainunit#DisplayName" = "Class 55"; "base/diesel_engine_5.trainunit#DisplayName" = "SD70"; "base/diesel_engine_6.trainrecipe#DisplayName" = "2TE116"; "base/diesel_engine_6.trainunit#DisplayName" = "2TE116 Unit"; "base/diesel_engine_7.trainunit#DisplayName" = "Class 25"; "base/diesel_engine_8.trainunit#DisplayName" = "DB Class V 60"; "base/diesel_engine_9.trainunit#DisplayName" = "DB Class 218"; "base/diesel_flatbed_truck_1.carunit#DisplayName" = "LP 1620"; "base/diesel_flatbed_truck_3.carunit#DisplayName" = "L 8000"; "base/diesel_stake_truck_1.carunit#DisplayName" = "LP 1620"; "base/diesel_stake_truck_3.carunit#DisplayName" = "L 8000"; "base/diesel_tank_truck_1.carunit#DisplayName" = "LP 1620"; "base/diesel_tank_truck_3.carunit#DisplayName" = "L 8000"; "base/diesel_trains.research#DisplayName" = "Diesel trains"; "base/diesel_trains_2.research#DisplayName" = "Diesel trains II"; "base/diesel_trains_3.research#DisplayName" = "Diesel trains III"; "base/diesel_truck_1.carunit#DisplayName" = "Lorry"; "base/diesel_truck_2.carunit#DisplayName" = "TGA"; "base/difficulty_setting_demand_multiplier" = "Volume of demand"; "base/difficulty_setting_deposit_capacity_multiplier" = "Deposit richness"; "base/difficulty_setting_easy" = "Easy"; "base/difficulty_setting_hard" = "Hard"; "base/difficulty_setting_income_multiplier" = "Value of goods"; "base/difficulty_setting_inflation_multiplier" = "Inflation"; "base/difficulty_setting_loan_interest_multiplier" = "Loan interest"; "base/difficulty_setting_loan_multiplier" = "Max loan"; "base/difficulty_setting_normal" = "Normal"; "base/difficulty_setting_remove_price_multiplier" = "Removal refund"; "base/difficulty_setting_settlement_growth_multiplier" = "Settlement growth"; "base/difficulty_setting_startup_capital_multiplier" = "Startup capital"; "base/difficulty_setting_very_easy" = "Very easy"; "base/difficulty_setting_very_hard" = "Very hard"; "base/disabled" = "Disabled"; "base/dispatcher" = "Dispatcher"; "base/distance_traveled" = "Distance traveled"; "base/distance_units" = "Distance units"; "base/dump_semi_trailer_1.carunit#DisplayName" = "Dump semi-trailer"; "base/duplicate" = "Duplicate"; "base/earnings" = "Earnings"; "base/economy" = "Economy"; "base/electric" = "Electric"; "base/electric_engine.research#Description" = "Engine that converts electricity to motive power. Requires energy source, but has much higher efficiency, and generates almost no air and noise pollution compared to a diesel one."; "base/electric_engine.research#DisplayName" = "Electric engine"; "base/electric_engine_1.trainunit#DisplayName" = "EU07"; "base/electric_engine_2.research#Description" = "The most advanced electric engine. The outstanding efficiency of this engine allows building high-speed and super powerful vehicles which will be very costly and impractical otherwise."; "base/electric_engine_2.research#DisplayName" = "Electric engine II"; "base/electric_engine_2.trainunit#DisplayName" = "Class 193"; "base/electric_engine_3.trainunit#DisplayName" = "Class 1044"; "base/electric_engine_4.trainunit#DisplayName" = "HXD2b"; "base/electric_engine_5.trainunit#DisplayName" = "ChS2"; "base/electric_engine_6.trainrecipe#DisplayName" = "VL80"; "base/electric_engine_6.trainunit#DisplayName" = "VL80 Unit"; "base/electric_engine_7.trainrecipe#DisplayName" = "E5K"; "base/electric_engine_7_1.trainunit#DisplayName" = "E5K Unit"; "base/electric_engine_7_2.trainunit#DisplayName" = "E5K Unit"; "base/electric_engine_7_3.trainunit#DisplayName" = "E5K Unit"; "base/electric_engine_8.trainunit#DisplayName" = "GF6C"; "base/electric_trains.research#DisplayName" = "Electric trains"; "base/electric_trains_2.research#DisplayName" = "Electric trains II"; "base/electronic_devices_production.research#DisplayName" = "Electronic devices production"; "base/electronic_devices_production_2.research#DisplayName" = "Electronic devices production II"; "base/electronics_assembler.device#DisplayName" = "Electronics assembler"; "base/electronics_production.research#DisplayName" = "Electronics production"; "base/electronics_production_2.research#DisplayName" = "Electronics production II"; "base/en.names#DisplayName" = "American"; "base/engine" = "Engine"; "base/engine_is_disabled" = "Engine is stopped"; "base/es.names#DisplayName" = "Spanish"; "base/eur.currency#DisplayName" = "EUR"; "base/exit" = "Exit"; "base/exploring" = "Exploring the world…"; "base/filter_by_cargo" = "Any cargo"; "base/filter_by_mod" = "Filter by mod"; "base/filter_rows_tooltip" = "Filter"; "base/first_person_view" = "Take a ride"; "base/flatbed_semi_trailer_1.carunit#DisplayName" = "Flatbed semi-trailer"; "base/fleet" = "Fleet"; "base/fleet_window_select_hint" = "Select one or more vehicles to apply actions"; "base/flip" = "Flip"; "base/follow_vehicle" = "Follow vehicle"; "base/fr.names#DisplayName" = "French"; "base/free_camare_plane_mode_hotkey" = "Plane mode"; "base/free_camera" = "Free camera"; "base/free_camera_add_keyframe" = "Add keyframe"; "base/free_camera_editor" = "Editor"; "base/free_camera_fast_slow_hotkey" = "Fast/slow"; "base/free_camera_fov_hotkey" = "FOV (click to reset)"; "base/free_camera_move_hotkey" = "Move"; "base/free_camera_playback_speed_hotkey" = "Playback speed"; "base/free_camera_rotate_hotkey" = "Rotate"; "base/free_camera_toggle_playback_hotkey" = "Toggle playback"; "base/freight.railstation#DisplayName" = "Freight station"; "base/freight_2.railstation#DisplayName" = "Freight station II"; "base/freight.roadstation#DisplayName" = "Freight station"; "base/freight_2.roadstation#DisplayName" = "Freight station II"; "base/from" = "From"; "base/frozen_cargo_handling.research#DisplayName" = "Frozen cargo handling"; "base/ft" = "ft"; "base/fullscreen" = "Fullscreen"; "base/fund_new_buildings" = "Fund new buildings"; "base/furniture.item#DisplayName" = "Furniture"; "base/game" = "Game"; "base/game_saving" = "Saving…"; "base/game_settings" = "Game settings"; "base/game_settings_difficulty_tab" = "Difficulty"; "base/game_settings_general_tab" = "General"; "base/game_settings_lakes" = "Lakes"; "base/game_settings_mods_tab" = "Mods"; "base/game_settings_mods_search" = "Search…"; "base/game_settings_mods_toggle_all" = "Toggle all"; "base/game_settings_mountains" = "Mountains"; "base/game_settings_plants" = "Plants"; "base/game_settings_region_size" = "Region size"; "base/game_settings_research_difficulty" = "Research"; "base/game_settings_world_tab" = "World"; "base/game_ui_error_tooltip_header" = "An error has occured. Click to reveal the log file."; "base/gasoline" = "Gasoline"; "base/gasoline_box_truck_1.carunit#DisplayName" = "AA Truck"; "base/gasoline_box_truck_2.carunit#DisplayName" = "L10"; "base/gasoline_cars.research#DisplayName" = "Gasoline trucks"; "base/gasoline_cars_2.research#DisplayName" = "Gasoline trucks II"; "base/gasoline_engine.research#Description" = "Internal combustion engine with spark-ignition, designed to run on gasoline and similar volatile fuels."; "base/gasoline_engine.research#DisplayName" = "Gasoline engine"; "base/gasoline_engine_2.research#Description" = "Improved version of the basic gasoline engine. Usage of new materials allows to achieve higher fuel compression, resulting in better efficiency."; "base/gasoline_engine_2.research#DisplayName" = "Gasoline engine II"; "base/gasoline_flatbed_truck_1.carunit#DisplayName" = "AA Truck"; "base/gasoline_flatbed_truck_2.carunit#DisplayName" = "L10"; "base/gasoline_stake_truck_1.carunit#DisplayName" = "AAA Truck"; "base/gasoline_stake_truck_2.carunit#DisplayName" = "L10"; "base/gasoline_tank_truck_1.carunit#DisplayName" = "AA Truck"; "base/gasoline_tank_truck_2.carunit#DisplayName" = "L10"; "base/gbp.currency#DisplayName" = "GBP"; "base/glass_furnace.device#DisplayName" = "Glass furnace"; "base/glass_pane.item#DisplayName" = "Glass pane"; "base/glass_production.research#DisplayName" = "Glass production"; "base/glass_production_2.research#DisplayName" = "Glass production II"; "base/glass_tube.item#DisplayName" = "Glass tube"; "base/goal_window_action_button" = "Continue playing"; "base/goal_window_money" = "Money"; Same as base/playtime "base/goal_window_realtime" = "Playtime"; "base/goal_window_regions" = "Regions"; "base/goal_window_trains" = "Trains"; "base/goal_window_trucks" = "Trucks"; "base/goal_window_years" = "Years in game"; "base/got_it" = "Got it!"; "base/grade_high" = "High"; "base/grade_low" = "Low"; "base/grade_normal" = "Medium"; "base/grade_very_high" = "Very high"; "base/grade_very_low" = "Very low"; "base/gravel.item#DisplayName" = "Gravel"; "base/greedy_mode" = "Greedy mode"; "base/heading_to" = "Heading to"; "base/heat.item#DisplayName" = "Heat"; "base/heavy_diesel_engine.research#DisplayName" = "Heavy diesel engine"; "base/heavy_diesel_engine_2.research#DisplayName" = "Heavy diesel engine II"; "base/heavy_diesel_trains.research#DisplayName" = "Heavy diesel trains"; "base/heavy_diesel_trains_2.research#DisplayName" = "Heavy diesel trains II"; "base/heavy_electric_engine.research#DisplayName" = "Heavy electric engine"; "base/heavy_electric_engine_2.research#DisplayName" = "Heavy electric engine II"; "base/heavy_electric_trains.research#DisplayName" = "Heavy electric trains"; "base/heavy_electric_trains_2.research#DisplayName" = "Heavy electric trains II"; "base/high_demand" = "High demand"; "base/history" = "History"; "base/hold_to_pick_many" = "Hold to pick multiple"; "base/hopper_car_1.trainunit#DisplayName" = "Hopper Car"; "base/hopper_car_2.trainunit#DisplayName" = "Hopper Car II"; "base/hotkey" = "Hotkey"; "base/hours_short" = "h"; "base/house_1.house#DisplayName" = "House"; "base/house_2.house#DisplayName" = "House"; "base/house_6.house#DisplayName" = "House"; "base/house_13.house#DisplayName" = "House"; "base/house_3.house#DisplayName" = "Apartment building"; "base/house_5.house#DisplayName" = "Apartment building"; "base/house_7.house#DisplayName" = "Apartment building"; "base/house_12.house#DisplayName" = "Apartment building"; "base/house_14.house#DisplayName" = "Apartment building"; "base/house_4.house#DisplayName" = "Skyscraper"; "base/house_8.house#DisplayName" = "Skyscraper"; "base/hp" = "hp"; "base/hydrogen_engine_1.trainrecipe#DisplayName" = "TG HyRT"; "base/hydrogen_engine_1_b.trainunit#DisplayName" = "TG HyRT Control Car"; "base/hydrogen_engine_1_g.trainunit#DisplayName" = "TG HyRT Control Car"; "base/hydrogen_engine_1_m.trainunit#DisplayName" = "TG HyRT Passenger Car"; "base/im_lost" = "I'm lost :("; "base/imperial" = "Imperial"; "base/in_depot" = "In depot"; "base/individual_route" = "Individual route"; "base/insert" = "Insert"; "base/iron.mine#DisplayName" = "Iron mine"; "base/iron_2.mine#DisplayName" = "Iron mine"; "base/iron_bar.item#DisplayName" = "Iron bar"; "base/iron_ore.item#DisplayName" = "Iron ore"; "base/iron_parts.item#DisplayName" = "Iron parts"; "base/iron_plate.item#DisplayName" = "Iron plate"; "base/iron_smelting.research#DisplayName" = "Iron smelting"; "base/it.names#DisplayName" = "Italian"; "base/items_transferred" = "Cargo delivered"; "base/ja.names#DisplayName" = "Japanese"; "base/ja_romaji.names#DisplayName" = "Japanese (Romaji)"; "base/jp.names#DisplayName" = "Japan"; "base/jpy.currency#DisplayName" = "JPY"; "base/just_now" = "Just now"; "base/key_lmb" = "LMB"; "base/key_return" = "Enter"; "base/key_rmb" = "RMB"; "base/key_scroll_wheel" = "Scroll wheel"; "base/key_space" = "Space"; "base/km" = "km"; "base/kmh" = "km/h"; "base/krw.currency#DisplayName" = "KRW"; "base/kw" = "kW"; "base/kzt.currency#DisplayName" = "KZT"; "base/lab_idle_state" = "No active research"; "base/lab_research_completed_state" = "Research completed"; "base/lab_research_in_progress_state" = "Research in progress"; "base/lab_research_paused_state" = "Research paused"; "base/lab_start_new_research" = "Start new research"; "base/lab_waiting_for_resources_state" = "Waiting for resources"; "base/labs_active" = "Active labs"; "base/landscape_shadows" = "Landscape shadows"; Used in a list menu to show information for the last 30 days. Usually found in "Stats" tab of windows. "base/last_30_days" = "Last 30 days"; "base/lava.item#DisplayName" = "Lava"; "base/leading_researcher" = "Leading researcher"; "base/length" = "Length"; Used in a list menu to show information since the object was built. Usually found in "Stats" tab of windows. "base/lifetime" = "Lifetime"; "base/liquid_cargo_handling.research#DisplayName" = "Liquid cargo handling"; "base/load" = "Load"; "base/load_confirmation" = "Are you sure you want to load {0}? Unsaved progress will be lost."; "base/load_description" = "Load all available cargo"; "base/load_game" = "Load game"; "base/loading" = "Loading"; "base/looking_for_trouble" = "Looking for trouble"; "base/low_demand" = "Low demand"; "base/lower_music_on_pause" = "Lower music on pause"; "base/m" = "m"; "base/mail.item#DisplayName" = "Mail"; "base/main_menu" = "Main menu"; "base/main_menu_new_version_available_notification_header" = "Version {0} is now available!"; "base/main_menu_new_version_available_notification_text" = "Check for updates in the itch.io app or download the latest version from the store."; "base/main_menu_socials_join_our_community" = "Join our community"; "base/main_menu_socials_support_development" = "Support the development"; "base/manufacturing.research#Description" = "Basic research to build simple factories using conveyor belts."; "base/manufacturing.research#DisplayName" = "Manufacturing"; "base/manufacturing_2.research#DisplayName" = "Manufacturing II"; "base/manufacturing_3.research#DisplayName" = "Manufacturing III"; "base/master_volume" = "Master volume"; "base/max_loan" = "Max {0}"; Displayed when hovering a vehicle's current power in its information window (Details tab) "base/max_power" = "Max power"; Displayed when hovering a vehicle's running cost percentage in its information window (Details tab). It will be shown as "Max running costs $45 452" "base/max_running_cost" = "Max running costs"; "base/max_speed" = "Max speed"; "base/max_speed_cant_be_reached_due_to_lack_of_power" = "Maximum speed {0} can't be reached due to lack of power"; "base/max_weight" = "Max weight"; "base/maximum_demand" = "Very high demand"; "base/mayor" = "Mayor"; "base/mb" = "mb"; "base/medium_demand" = "Medium demand"; "base/megapolis" = "Megapolis"; "base/metal_fabrication.research#DisplayName" = "Metal fabrication"; "base/metric" = "Metric"; "base/mi" = "mi"; "base/minimum_demand" = "Very low demand"; "base/mining.research#DisplayName" = "Mining"; "base/mining_2.research#DisplayName" = "Mining II"; "base/minute_ago" = "1 minute ago"; "base/minutes_ago" = "{0} minutes ago"; "base/minutes_short" = "m"; "base/money_earned" = "Money earned"; "base/money_spent" = "Money spent"; "base/moving_to_depot" = "Moving to depot"; "base/mph" = "mph"; "base/music" = "Music"; "base/music_volume" = "Music volume"; "base/n_minutes" = "{0} minutes"; "base/n_of_tracks_selected" = "{0} of {1} tracks"; "base/n_of_units_selected" = "{0} of {1} units"; "base/n_profit" = "{0} profit"; "base/n_trains_total" = "{0} trains total"; "base/n_trucks_total" = "{0} trucks total"; "base/n_vehicles_selected" = "{0} vehicles selected"; "base/never" = "Never"; "base/new_buildings" = "New buildings"; "base/new_game" = "New game"; "base/new_messages" = "New messages"; "base/nl.names#DisplayName" = "Dutch"; "base/no" = "No"; "base/no_power" = "No power"; "base/no_powered_units" = "Not enough power"; "base/no_saves_placeholder" = "There's no saved games yet"; "base/nok.currency#DisplayName" = "NOK"; "base/not_enough_money" = "Not enough money"; "base/nothing_found" = "Nothing found"; "base/nothing_to_buy" = "There's nothing to buy yet"; "base/nothing_to_mine_here" = "build on a suitable deposit"; "base/notification_city_status_changed_message" = "{0} settlement received {1} status."; "base/notification_city_status_changed_title" = "Citizens are celebrating!"; "base/notification_demand_saved_message" = "Regular supply is essential for the business to maintain growth."; "base/notification_demand_saved_title" = "Bankruptcy avoided"; Example: Deposit has been depleted by 50%. "base/notification_deposit_depleting_message" = "Deposit has been depleted by {0}."; "base/notification_deposit_depleting_title" = "{0}"; "base/notification_research_completed_message" = "Congratulations! Research {0} completed!"; "base/notification_research_completed_title" = "Research completed!"; "base/notification_vehicle_lost_message" = "{0} can't find its way to a destination."; "base/notification_vehicle_lost_title" = "Vehicle is lost"; "base/notification_vehicle_unpowered_message" = "{0} is trying to move through non-electrified section."; "base/notification_vehicle_unpowered_title" = "Vehicle missing energy supply"; "base/notification_vehicle_wrecked_message" = "{0} is wrecked now."; "base/notification_vehicle_wrecked_title" = "Vehicle accident has occurred!"; "base/occupied_by_vehicle" = "Occupied by vehicle"; "base/off" = "Off"; "base/ok" = "Ok"; "base/on" = "On"; "base/open_car_1.trainunit#DisplayName" = "Open Car"; "base/open_car_2.trainunit#DisplayName" = "Open Car II"; "base/open_hopper_car_1.trainunit#DisplayName" = "Open Hopper Car"; "base/open_hopper_car_2.trainunit#DisplayName" = "Open Hopper Car II"; "base/overview" = "Overview"; "base/overwrite_save_confirmation" = "Do you really want to overwrite the {0} save slot?"; "base/owner" = "Owner"; "base/passenger.railstation#DisplayName" = "Passenger station"; "base/passenger_2.railstation#DisplayName" = "Passenger station II"; "base/passenger_car_1.trainunit#DisplayName" = "Passenger Car"; "base/passenger_car_2.trainunit#DisplayName" = "Passenger Car II"; "base/passenger_car_3.trainunit#DisplayName" = "Two Storey Passenger Car II"; "base/passenger_diesel_cars.research#DisplayName" = "Diesel buses"; "base/passenger_diesel_cars_2.research#DisplayName" = "Diesel buses II"; "base/passenger_diesel_cars_3.research#DisplayName" = "Diesel buses III"; "base/passenger_diesel_engine_1.trainrecipe#DisplayName" = "KiHa 58"; "base/passenger_diesel_engine_1.trainunit#DisplayName" = "KiHa 58 Unit"; "base/passenger_diesel_engine_2.trainrecipe#DisplayName" = "GE Genesis"; "base/passenger_diesel_engine_2.trainunit#DisplayName" = "GE Genesis"; "base/passenger_diesel_engine_2_passenger_car.trainunit#DisplayName" = "GE Genesis Passenger Car"; "base/passenger_diesel_engine_3.trainrecipe#DisplayName" = "Fm C-liner Santa Fe"; "base/passenger_diesel_engine_3.trainunit#DisplayName" = "Fm C-liner Santa Fe"; "base/passenger_diesel_engine_3_passenger_car.trainunit#DisplayName" = "Fm C-liner Santa Fe Passenger Car"; "base/passenger_diesel_engine_4.trainrecipe#DisplayName" = "CC 72000"; "base/passenger_diesel_engine_4.trainunit#DisplayName" = "CC 72000"; "base/passenger_diesel_engine_4_passenger_car.trainunit#DisplayName" = "CC 72000 Passenger Car"; "base/passenger_diesel_trains.research#DisplayName" = "Passenger diesel trains"; "base/passenger_diesel_trains_2.research#DisplayName" = "Passenger diesel trains II"; "base/passenger_diesel_trains_3.research#DisplayName" = "Passenger diesel trains III"; "base/passenger_electric_engine_1.trainrecipe#DisplayName" = "DB Class 423"; "base/passenger_electric_engine_1_end_double_bogie.trainunit#DisplayName" = "DB Class 423 Control Car"; "base/passenger_electric_engine_1_end_single_bogie.trainunit#DisplayName" = "DB Class 423 Control Car"; "base/passenger_electric_engine_1_middle.trainunit#DisplayName" = "DB Class 423 Passenger Car"; "base/passenger_electric_engine_1_middle_powered.trainunit#DisplayName" = "DB Class 423 Powered Passenger Car"; "base/passenger_electric_engine_2.trainrecipe#DisplayName" = "DB ICE 3"; "base/passenger_electric_engine_2_bistro.trainunit#DisplayName" = "DB ICE 3 Bistro"; "base/passenger_electric_engine_2_driving_trailer.trainunit#DisplayName" = "DB ICE 3 Control Car"; "base/passenger_electric_engine_2_passenger_carriage.trainunit#DisplayName" = "DB ICE 3 Passenger Car"; "base/passenger_electric_engine_2_transformer_carriage_lowered.trainunit#DisplayName" = "DB ICE 3 Powered Passenger Car"; "base/passenger_electric_engine_2_transformer_carriage_raised.trainunit#DisplayName" = "DB ICE 3 Powered Passenger Car"; "base/passenger_electric_engine_3.trainrecipe#DisplayName" = "DB Regio Train"; "base/passenger_electric_engine_3.trainunit#DisplayName" = "DB Double Deck Control Car"; "base/passenger_electric_engine_3_middle.trainunit#DisplayName" = "DB Double Deck Passenger Car"; "base/passenger_electric_engine_3_powered.trainunit#DisplayName" = "DB Double Deck Powered Passenger Car"; "base/passenger_electric_engine_4.trainrecipe#DisplayName" = "ER9"; "base/passenger_electric_engine_4_g.trainunit#DisplayName" = "ER9 Control Car"; "base/passenger_electric_engine_4_m.trainunit#DisplayName" = "ER9 Powered Passenger Car"; "base/passenger_electric_engine_4_p.trainunit#DisplayName" = "ER9 Passenger Car"; "base/passenger_electric_engine_5.trainunit#DisplayName" = "ChS4T"; "base/passenger_electric_engine_6.trainrecipe#DisplayName" = "BR 146"; "base/passenger_electric_engine_6.trainunit#DisplayName" = "BR 146"; "base/passenger_electric_engine_6_passenger_car.trainunit#DisplayName" = "BR 146 Passenger Car"; "base/passenger_electric_trains.research#DisplayName" = "Passenger electric trains"; "base/passenger_electric_trains_2.research#DisplayName" = "Passenger electric trains II"; "base/passenger_gasoline_cars.research#DisplayName" = "Gasoline buses"; "base/passenger_gasoline_cars_2.research#DisplayName" = "Gasoline buses II"; "base/passenger_steam_trains.research#DisplayName" = "Passenger steam trains"; "base/passenger_transportation.research#DisplayName" = "Passenger transportation"; "base/passenger_transportation_2.research#DisplayName" = "Passenger transportation II"; "base/paused" = "Paused"; "base/supporter_tooltip" = "This is a real person!\nClick to learn more"; "base/pending_release_from_depot" = "Waiting for free path"; "base/pick_a_depot_tooltip" = "Pick a depot to send the vehicle to"; "base/pick_as_destination" = "Pick {0} as destination"; "base/pick_destination" = "Pick a destination"; "base/pick_route" = "Pick a route"; "base/pick_vehicle_to_copy" = "Pick vehicle to copy"; "base/pl.names#DisplayName" = "Polish"; "base/platform_car_1.trainunit#DisplayName" = "Platform Car"; "base/platform_car_2.trainunit#DisplayName" = "Platform Car II"; "base/play_audio_in_background" = "Play audio in background"; "base/playtime" = "Playtime {0}"; "base/please_wait" = "Please wait…"; "base/population" = "Population"; "base/population_increase" = "Population increase"; "base/power" = "Power"; "base/power_units" = "Power units"; "base/powered" = "Powered"; "base/pre_signal" = "Pre-Signal"; "base/pre_signal_info" = "While ordinary signals simply prevent trains from entering occupied blocks, pre-signals act more like relays. They display the same indication as the next block down the track, while also protecting their own. They have three possible indications - red and green, same as a block signal, but also yellow, which is more complex but has powerful implications.\n\nWhen used at junctions, pre-signals can be used to govern multiple paths. They show green when all paths are clear, yellow when one or more are occupied, and red when all are occupied. A train arriving at this signal will not proceed until the specific route it's taking through the junction has a clear block, allowing for even the most complicated track layouts to function safely."; "base/precise_mode" = "Precise mode"; "base/preloader_cant_load_saved_game" = "Can't load saved game"; "base/preloader_loading_saved_game" = "Loading saved game…"; "base/press.device#DisplayName" = "Press"; "base/prevent_business_from_closing" = "Prevent business from closing"; "base/previous_month" = "Previous month"; "base/pro_tip" = "Pro Tip:"; "base/protip_1" = "Press {0} to rotate buildings before placing them."; "base/protip_10" = "The maximum size of your bank loan increases slowly over time. It can prove especially useful if your company is experiencing financial difficulties or needs to quickly expand."; "base/protip_11" = "Cities develop faster if all businesses are well supplied with the required goods."; "base/protip_12" = "Assigning vehicles with the same orders to a common route will make them much easier for you to control."; "base/protip_13" = "Loading and unloading takes more time if a train's consist is much longer than the station."; "base/protip_14" = "A train's maximum speed is limited by the slowest unit."; "base/protip_15" = "Businesses do not have access to your warehouses. To organize delivery, you'll need to build a road or railway station nearby."; "base/protip_16" = "The main purpose of conveyors is to transport goods over short distances and move products between factory machines."; "base/protip_17" = "An enterprise can be saved from bankruptcy by providing financial assistance directly."; "base/protip_18" = "Excess supply volumes lead to lower returns and less demand for goods."; "base/protip_19" = "You can buy similar vehicles using the copy tool in the depot or garage windows. If the original vehicle has a route assigned, it will also be automatically copied."; "base/protip_2" = "Press {0} to toggle the user interface."; "base/protip_3" = "Hotkeys for the selected tool are shown on the right of the screen."; "base/protip_4" = "Trucks are excellent for low-volume, shorter routes, while trains are more suitable for building long-distance networks with much higher capacity."; "base/protip_5" = "Hold {0} to build more than one of the same building."; "base/protip_6" = "Press {0} to see more information about your network, such as the contents of warehouses and loads of vehicles."; "base/protip_7" = "Hold down {0} and click to add several units to a consist at once."; "base/protip_8" = "Hold {0} to simultaneously assign the same cargo to all units capable of carrying it."; "base/protip_9" = "Click and hold the mouse wheel or press {0} keys to rotate the camera."; "base/pump.decoration#DisplayName" = "Pump"; "base/pumpkin.decoration#DisplayName" = "Pumpkin"; "base/quit_to_asset_editor_confirmation" = "Are you sure you want to open asset editor without saving?"; "base/quit_to_desktop_confirmation" = "Are you sure you want to quit to desktop without saving?"; "base/quit_to_main_menu_confirmation" = "Are you sure you want to exit to main menu without saving?"; "base/radio.item#DisplayName" = "Radio"; "base/rail.pole#DisplayName" = "Rail pole"; "base/rail_builder_tool_electrification" = "Electrification: {0}"; "base/rail_electrification_mode_left" = "Left"; "base/rail_electrification_mode_none" = "Off"; "base/rail_electrification_mode_right" = "Right"; "base/rail_signals.research#DisplayName" = "Signals"; "base/rail_signals_2.research#DisplayName" = "Signals II"; "base/railcars.research#DisplayName" = "Railcars"; "base/railcars_2.research#DisplayName" = "Railcars II"; "base/rails.research#DisplayName" = "Rails"; "base/rails_2.research#DisplayName" = "Rails II"; "base/rails_3.research#DisplayName" = "Rails III"; "base/rails_electrification.research#DisplayName" = "Rails electrification"; "base/recipe_name" = "{0} recipe"; "base/refrigerator_car_1.trainunit#DisplayName" = "Refrigerator Car"; "base/refrigerator_car_2.trainunit#DisplayName" = "Refrigerated Car II"; "base/refund" = "Refund: {0}"; "base/region_details_window_text" = "Take a quick look at the region summary before buying."; "base/region_details_window_welcome_text_1" = "This is a good place to do business! Look around for resource deposits to start mining from, buy vehicles, and supply city demands."; "base/region_details_window_welcome_text_2" = "When you are ready, make more complex products, research new technologies and expand {0} to other territories. Good luck!"; "base/region_disallows_this" = "Region disallows this"; "base/region_name" = "{0} region"; "base/regular.conveyor#DisplayName" = "Conveyor"; "base/regular.conveyorbridge#DisplayName" = "Elevated conveyor"; "base/regular.conveyorbuffer#DisplayName" = "Conveyor buffer"; "base/regular.conveyorconnector#DisplayName" = "Output connector"; "base/regular.conveyorconnector#input:DisplayName" = "Input connector"; "base/regular.conveyortunnel#DisplayName" = "Underground conveyor"; "base/base.lab#DisplayName" = "Laboratory"; "base/base_2.lab#DisplayName" = "Laboratory II"; "base/regular.pipe#DisplayName" = "Pipe"; "base/regular.rail#DisplayName" = "Rails"; "base/regular.raildepot#DisplayName" = "Depot"; "base/regular.road#DisplayName" = "Road"; "base/regular.roaddepot#DisplayName" = "Garage"; "base/regular.theme#DisplayName" = "Default"; "base/base.warehouse#DisplayName" = "Warehouse"; "base/reinforced_concrete_beam.item#DisplayName" = "Reinforced concrete beam"; "base/release_from_depot" = "Release from depot"; "base/release_from_garage" = "Release from garage"; "base/reload_game_to_apply_changes_confirmation" = "Current game needs to be reloaded to apply changes. Reload now?"; "base/remove" = "Remove"; "base/remove_building_confirmation" = "Are you sure you want to remove this building?"; "base/remove_object_confirmation" = "Are you sure you want to remove this object?"; "base/render_quality" = "Render quality"; "base/render_quality_setting_description" = "Allows to reduce render resolution of the game without affecting UI"; "base/repay_button" = "Repay {0}"; "base/replace" = "Replace"; "base/required_population" = "Required population"; "base/research_and_development.research#DisplayName" = "Research & development"; "base/research_completed_format" = "Completed {0} of {1}"; "base/research_days_completed" = "Days active"; "base/research_difficulty_all_completed" = "All completed"; "base/research_difficulty_normal" = "Normal"; "base/research_history_placeholder" = "Nothing researched yet"; "base/research_in_progress" = "Research in progress"; "base/research_management" = "Research management"; "base/research_required_items" = "Required to continue"; "base/research_requires" = "Requires"; "base/research_to_unlock" = "Research {0} to unlock"; "base/researching.research#DisplayName" = "Researching"; "base/researching_2.research#DisplayName" = "Researching II"; "base/resolution" = "Resolution"; "base/resolution_setting_description" = "Lowering display resolution may help if Render quality is not enough"; "base/resources" = "Resources"; "base/resources_used" = "Resources used"; "base/ride_your_train_change_view" = "Change view"; "base/ride_your_train_rotate_view" = "Look around"; "base/ride_your_train_zoom" = "Zoom"; "base/roads.research#DisplayName" = "Roads"; "base/roads_2.research#DisplayName" = "Roads II"; "base/rotate" = "Rotate"; "base/rounded_hopper_car.trainunit#DisplayName" = "Rounded Hopper Car"; "base/route" = "Route"; "base/route_n" = "Route {0}"; "base/route_suggested_name_format" = "{0} to {1}"; "base/rsd.currency#DisplayName" = "RSD"; "base/ru.names#DisplayName" = "Russian"; "base/rub.currency#DisplayName" = "RUB"; "base/running_cost" = "Running costs"; "base/sand.item#DisplayName" = "Sand"; "base/sand.mine#DisplayName" = "Sand quarry"; "base/save_already_exists" = "Save with the same name already exists."; "base/save_game" = "Save game"; "base/save_route" = "Create new route from current schedule"; "base/schedule" = "Schedule"; "base/sec" = "s"; "base/sell" = "Sell"; "base/sell_for_confirmation" = "Sell {0} for {1}?"; "base/sell_n_vehicles_for" = "Sell {0} vehicles for {1}?"; "base/send_to_depot" = "Send to depot"; "base/send_to_depot_tooltip" = "Send vehicle to {0}"; "base/send_to_garage" = "Send to garage"; "base/sets" = "Sets"; "base/setting_ao" = "Ambient occlusion"; "base/setting_ao_description" = "Add nice shadows to parts that are less exposed to lights. May highly impact performance"; "base/setting_camera_automation_description" = "Use numpad to move, rotate or zoom camera automatically"; "base/setting_camera_automation_name" = "Camera automation"; "base/setting_cheats_warning" = "Enabling cheats will affect your experience. Achievement progress will be disabled for this world forever. Enable anyway?"; "base/setting_clouds" = "Cloud shadows"; "base/setting_day_night_cycle" = "Day/night cycle"; "base/setting_day_night_cycle_auto" = "Auto"; "base/setting_day_night_cycle_day" = "Always day"; "base/setting_day_night_cycle_night" = "Always night"; "base/setting_world_grid_step" = "Grid step"; "base/setting_edge_scroll" = "Edge pan"; "base/setting_invert_scroll" = "Invert scroll and zoom direction"; "base/setting_locale" = "Language"; "base/setting_locale_autodetected" = "Autodetected"; "base/setting_locale_default_value" = "Detect automatically"; "base/setting_lock_cursor" = "Lock cursor to the game"; "base/setting_lock_cursor_always" = "Always"; "base/setting_lock_cursor_fullscreen_only" = "Only in fullscreen"; "base/setting_lock_cursor_no_lock" = "Never"; "base/setting_theme" = "Color scheme"; "base/setting_u_turns_at_intersections_description" = "Enabling this option can lead to traffic jams"; "base/settings" = "Settings"; "base/settlement_disallows_this" = "Settlement disallows this"; "base/settlement_type" = "Status"; "base/shadows" = "Shadows"; "base/shadows_setting_description" = "Disabling shadows can significantly increase performance on low-end machines"; "base/share" = "Share"; "base/should_be_attached_to_storage" = "Should be attached to storage"; "base/signal" = "Signal"; "base/signal_info" = "Signals are imperative for safe operation of multiple trains on the same line. They divide sections of track into \"blocks\", and operate according to train movement, protecting occupied tracks and the trains on them. If the track protected by a set of block signals is occupied, they change to red and stop any other trains from entering until the block is clear."; "base/signals" = "Signals"; "base/rail_signal_builder_tool_next_signal_distance" = "Next signal: {0}"; "base/rail_signal_builder_tool_previous_signal_distance" = "Previous signal: {0}"; "base/rail_signal_builder_tool_next_intersection_distance" = "Next intersection: {0}"; "base/rail_signal_builder_tool_previous_intersection_distance" = "Previous intersection: {0}"; "base/size_setting_big" = "Big"; "base/size_setting_normal" = "Normal"; "base/size_setting_small" = "Small"; "base/size_setting_very_big" = "Very big"; "base/size_setting_very_small" = "Very small"; "base/skip_current_order" = "Skip current order"; "base/snow_spruce.plant#DisplayName" = "Snow spruce"; "base/sort_rows_tooltip" = "Sort"; "base/sort_by" = "Sort by"; "base/sort_by_size" = "By size"; "base/sort_by_name" = "By name"; "base/sort_by_price" = "By price"; "base/specify_save_name" = "Save name:"; "base/speed" = "Speed"; "base/speed_is_limited" = "Speed is limited to {0}\ndue to track curvature"; If a train has an electric engine and a non-electric engine, it will be able to run on non-electrified tracks, but the electric engine will stay off. The train will not be able to reach its full power potentiel. This is explained to the user by a warning next to the vehicle's speed on the vehicle's window. {0} represents the total power output of a train with the unit after (e.g. "1234 kW" or "1234 Hp") "base/power_is_limited" = "Maximum power output {0}\ncan't be reached due to lack of electrification"; "base/spruce.plant#DisplayName" = "Spruce"; "base/spruce_stump.plant#DisplayName" = "Stump"; "base/sr.names#DisplayName" = "Serbian"; "base/stake_car_1.trainunit#DisplayName" = "Stake Car"; "base/stake_car_2.trainunit#DisplayName" = "Stake Car II"; "base/stake_semi_trailer_1.carunit#DisplayName" = "Logging semi-trailer"; "base/start_game" = "Start"; "base/start_new_research" = "Start research"; "base/start_new_research_warning" = "Starting new research in this lab will pause the current research in progress. Do you want to proceed?"; "base/station_operation_fine_warning" = "The platform is too short. This operation will take up to {0} more time."; "base/stations" = "Stations"; "base/stats" = "Stats"; "base/steam" = "Steam"; "base/steam_engine.research#Description" = "Reciprocating heat engine that performs mechanical work using steam as its working fluid."; "base/steam_engine.research#DisplayName" = "Steam engine"; "base/steam_engine_1.trainrecipe#DisplayName" = "Class O"; "base/steam_engine_1.trainunit#DisplayName" = "Class O Engine"; "base/steam_engine_1_tender.trainunit#DisplayName" = "Class O Tender"; "base/steam_engine_2.research#Description" = "Improved version of the basic steam engine that has much less steam loss factor and better reliability. Together with strengthened tanks allows more effective power production."; "base/steam_engine_2.research#DisplayName" = "Steam engine II"; "base/steam_engine_2.trainrecipe#DisplayName" = "P36"; "base/steam_engine_2.trainunit#DisplayName" = "P36 Engine"; "base/steam_engine_2_tender.trainunit#DisplayName" = "P36 Tender"; "base/steam_engine_3.trainrecipe#DisplayName" = "Light Mikado"; "base/steam_engine_3.trainunit#DisplayName" = "Light Mikado Engine"; "base/steam_engine_3_tender.trainunit#DisplayName" = "Light Mikado Tender"; "base/steam_engine_4.trainrecipe#DisplayName" = "C17 class"; "base/steam_engine_4.trainunit#DisplayName" = "C17 class Engine"; "base/steam_engine_4_tender.trainunit#DisplayName" = "C17 class Tender"; "base/steam_engine_5.trainrecipe#DisplayName" = "GS-4"; "base/steam_engine_5.trainunit#DisplayName" = "GS-4 Engine"; "base/steam_engine_5_tender.trainunit#DisplayName" = "GS-4 Tender"; "base/steam_trains.research#DisplayName" = "Steam trains"; "base/steam_trains_2.research#DisplayName" = "Steam trains II"; "base/steel_bar.item#DisplayName" = "Steel bar"; "base/steel_beam.item#DisplayName" = "Steel beam"; "base/steel_fabrication.research#DisplayName" = "Steel fabrication"; "base/steel_smelting.research#DisplayName" = "Steel smelting"; "base/stone.item#DisplayName" = "Stone"; "base/stone.mine#DisplayName" = "Stone quarry"; "base/stone_brick.item#DisplayName" = "Stone brick"; "base/stone_processing.research#DisplayName" = "Stone processing"; "base/stone_processing_2.research#DisplayName" = "Stone processing II"; "base/storages" = "Storages"; "base/storages.research#DisplayName" = "Storages"; "base/base.store#DisplayName" = "Store"; "base/subarctic.biome#DisplayName" = "Subarctic"; "base/switched_off" = "Switched off"; "base/tank.decoration#DisplayName" = "Tank"; "base/tank_car_1.trainunit#DisplayName" = "Tank Car"; "base/tank_car_2.trainunit#DisplayName" = "Tank Car II"; "base/tank_car_3.trainunit#DisplayName" = "Long Tank Car II"; "base/target_fps" = "FPS cap"; "base/task_refit" = "Refit"; "base/task_refit_description" = "Refit for another type of cargo"; "base/task_refit_status" = "Refitting"; "base/temperate.biome#DisplayName" = "Temperate"; "base/temporary_unavailable" = "Temporary unavailable"; "base/thb.currency#DisplayName" = "THB"; "base/tiltshift_effect" = "Tilt-shift effect"; "base/tiltshift_preset_default" = "Default"; "base/tiltshift_preset_none" = "None"; "base/tiltshift_preset_strong" = "Strong"; "base/toggle_engine" = "Toggle engine"; "base/toggle_ui_hotkey" = "Toggle UI"; "base/toggle_view" = "Toggle view"; "base/ton" = "t"; "base/toolbar_bulldoze" = "Bulldoze"; "base/toolbar_conveyors" = "Conveyors"; "base/toolbar_conveyors_devices" = "Conveyor devices"; "base/toolbar_electricity" = "Electricity"; "base/toolbar_electricity_poles" = "Wires"; "base/toolbar_electricity_power_plants" = "Power plants"; "base/toolbar_industry" = "Industry"; "base/toolbar_industry_conveyors" = "Lay conveyors"; "base/toolbar_industry_factories" = "Factories"; "base/toolbar_industry_flip_conveyors" = "Flip conveyors"; "base/toolbar_industry_labs" = "Labs"; "base/toolbar_industry_mining" = "Mining facilities"; "base/toolbar_industry_warehouses" = "Warehouses"; "base/toolbar_rails" = "Rails"; "base/toolbar_rails_build" = "Lay rails"; "base/toolbar_rails_depots" = "Depots"; "base/toolbar_rails_electrification" = "Electrification"; "base/toolbar_rails_signals" = "Signals"; "base/toolbar_rails_stations" = "Stations"; "base/toolbar_roads" = "Roads"; "base/toolbar_roads_build" = "Lay roads"; "base/toolbar_roads_depots" = "Garages"; "base/toolbar_roads_stations" = "Stations"; "base/toolbar_terraforming" = "Terraforming"; "base/toolbar_terraforming_decorations" = "Decorations"; "base/toolbar_terraforming_level" = "Level"; "base/toolbar_terraforming_lower" = "Lower"; "base/toolbar_terraforming_raise" = "Raise"; "base/toolbar_terraforming_tnt" = "TNT"; "base/toolbar_terraforming_trees" = "Plant trees"; "base/total" = "Total"; "base/town" = "Town"; "base/tr.names#DisplayName" = "Turkish"; "base/track_builder_tool_bridge_too_high" = "Bridge is too high"; "base/track_builder_tool_conveyor_too_long" = "Conveyor too long"; "base/track_builder_tool_cursor_height" = "Cursor height: {0}"; "base/track_builder_tool_mode_bridge" = "Build a bridge"; "base/track_builder_tool_mode_default" = "Default mode"; "base/track_builder_tool_mode_tunnel" = "Build a tunnel"; "base/track_builder_tool_none" = "Missing"; "base/trailer_1.carunit#DisplayName" = "Box trailer"; "base/train_driver" = "Engineer"; "base/train_horn" = "Horn!"; "base/train_no" = "Train #{0}"; "base/transformer.decoration#DisplayName" = "Transformer"; "base/tree.plant#DisplayName" = "Tree"; "base/truss.railbridge#DisplayName" = "Truss bridge"; "base/try.currency#DisplayName" = "TRY"; "base/turn_around" = "Turn around"; "base/turning_around" = "Turning around"; "base/tv.item#DisplayName" = "TV"; "base/type" = "Type"; "base/u_turns_at_intersections" = "U-turns at intersections"; "base/uah.currency#DisplayName" = "UAH"; "base/ui_blur" = "UI blur effect"; "base/ui_scale" = "UI scale"; "base/uk.names#DisplayName" = "Ukrainian"; "base/unit_selected" = "1 unit selected"; "base/units_selected" = "{0} units selected"; "base/unlimited" = "Unlimited"; "base/unload" = "Unload"; "base/unload_description" = "Unload all cargo until there's empty storage"; "base/unloading" = "Unloading"; "base/unlock_for" = "Unlock for {0}"; "base/unpowered" = "Unpowered"; "base/usd.currency#DisplayName" = "USD"; "base/vacuum_tube.item#DisplayName" = "Vacuum tube"; "base/valve.decoration#DisplayName" = "Valve"; "base/vehicle" = "Vehicle"; "base/vehicle_longer_than_platform" = "The platform is too short. Transferring cargo will take up to {0} more time."; "base/vehicle_station_overview_dead_placeholder" = "The station was destroyed"; "base/vehicle_station_overview_dead_placeholder_hint" = "You can build a new one in the same spot to preserve existing orders"; "base/vehicle_station_overview_split_by_destination" = "Split by destination"; "base/vehicle_station_stats_items_processed" = "Cargo processed"; "base/vehicle_station_stats_vehicles_serviced" = "Vehicles serviced"; "base/vehicle_unit_picker_multiple_mode_tooltip" = "Add many units while holding SHIFT"; "base/vehicle_unit_picker_multiple_mode_tooltip_2" = "Release SHIFT to add units:"; "base/vehicle_unit_picker_placeholder" = "Nothing found for filters set.\nTry to loosen search criteria a bit."; "base/vehicle_unit_picker_reset_filters" = "Reset filters"; "base/vehicle_window_details_unit_storage_count" = "{0} of {1}"; "base/video" = "Video"; "base/view_distance" = "View distance"; "base/village" = "Village"; "base/visibiltiy_settings_profits" = "Profits"; "base/vsync" = "VSync"; "base/waiting_for_full_load" = "Waiting for full load"; "base/waiting_for_full_unload" = "Waiting for full unload"; "base/waiting_for_open_signal" = "Waiting for open signal"; "base/warnings" = "Warnings"; "base/water.item#DisplayName" = "Water"; "base/water_tower.decoration#DisplayName" = "Water tower"; "base/weight" = "Weight"; "base/welcome_to_region" = "Welcome to\n{0} region"; "base/window_locate_button_tooltip" = "Locate"; "base/wood_beam.item#DisplayName" = "Wood beam"; "base/wood_cargo_handling.research#DisplayName" = "Wood cargo handling"; "base/wood_frame.item#DisplayName" = "Wood frame"; "base/wood_log.item#DisplayName" = "Wood"; "base/wood_log_stack.plant#DisplayName" = "Wood log stack"; "base/wood_plank.item#DisplayName" = "Wood plank"; "base/wood_processing.research#DisplayName" = "Wood processing"; "base/wooden.pole#DisplayName" = "Wooden pole"; "base/woodworking.research#DisplayName" = "Woodworking"; "base/woodworking_2.research#DisplayName" = "Woodworking II"; "base/woodworking_3.research#DisplayName" = "Woodworking III"; "base/world_seed" = "World seed"; "base/world_seed_description" = "Same seed values will result in identical worlds created"; "base/wrecked" = "Vehicle is wrecked"; "base/yes" = "Yes"; "base/autumn_spruce.plant#DisplayName" = "Spruce"; "base/autumn_stump.plant#DisplayName" = "Stump"; "base/autumn_stump_2.plant#DisplayName" = "Stump"; "base/autumn_tree.plant#DisplayName" = "Tree"; "base/autumn_tree_2.plant#DisplayName" = "Tree"; "base/autumn_tree_3.plant#DisplayName" = "Tree"; "base/autumn_tree_4.plant#DisplayName" = "Tree"; "base/tree_2.plant#DisplayName" = "Tree"; "base/toolbar_other" = "Other"; "base/toolbar_other_object_information" = "Object information"; "base/notification_vehicle_unprofitable_title" = "Vehicle is unprofitable"; "base/notification_vehicle_unprofitable_message" = "{0} has not earned money or transferred cargo in the last 30 days."; Name of the building itself "base/regular.headquarters#DisplayName" = "Headquarters"; "base/notification_headquarters_can_upgrade_title" = "Your company is growing!"; "base/notification_headquarters_can_upgrade_message" = "Visit the headquarters to upgrade it and get more profitable contracts."; Displayed as the title of Headquarters window, as well as the tooltip is shown when you hover over 'Open headquarters' button. "base/headquarters" = "Headquarters"; "base/headquarters_level" = "Level"; Prices affected by headquarters built nearby the city. "base/headquarters_local_prices" = "Local prices"; Call-to-action text displayed on the upgrade button "base/headquarters_upgrade" = "Upgrade"; "base/headquarters_build" = "Build"; Your company now has Value that's is calculated from various factors, like money, owned property, etc. You have to reach some Value levels to upgrade HQ. "base/headquarters_upgrade_value_required" = "{0} value required"; Your company now has Value that's is calculated from various factors, like money, owned property, etc. "base/headquarters_value" = "Value"; "base/headquarters_money" = "Money"; This is a noun that appears in your Headquarters window, telling you your current loan. "base/headquarters_loan" = "Loan"; "base/headquarters_placeholder_1" = "Build headquarters near a settlement of your choice to make selling to local customers more profitable."; "base/headquarters_placeholder_2" = "Prices will be increased only for customers from that settlement. You can build only one headquarter that can't be moved later."; "base/headquarters_placeholder_3" = "Visit this window to get a glance at your company performance and upgrade headquarters to advance profits from sales even more."; "base/headquarters_buildings" = "Buildings"; "base/headquarters_regions" = "Regions"; "base/goal_window_researched" = "Researched"; {0} is a city name "base/headquarters_builder_tool_tooltip" = "Build headquarters at {0}"; Same as base/goal_window_trains "base/headquarters_trains" = "Trains"; Same as base/goal_window_trucks "base/headquarters_trucks" = "Trucks"; "base/recipe_picker_window_title" = "Select a recipe"; "base/speed_is_limited_no_cab" = "Speed is limited to {0} because there’s no driving cab\nin the direction the train is moving"; "base/huf.currency#DisplayName" = "HUF"; "base/dkk.currency#DisplayName" = "DKK"; "base/track_builder_window_bridge" = "Bridge"; "base/track_builder_window_tunnel" = "Tunnel"; "base/track_builder_window_build" = "Build"; "base/track_builder_window_type" = "Type"; "base/track_builder_window_cursor_height" = "Cursor height"; "base/rail_builder_window_electrification" = "Electrification"; "base/rail_station_builder_window_length" = "Platform length"; "base/rail_station_builder_window_width" = "Number of platforms"; "base/chf.currency#DisplayName" = "CHF"; "base/pack_details_window_content_author" = "Author"; "base/pack_details_window_content_updated_date" = "Updated"; "base/pack_details_window_content_size" = "Size"; "base/pack_details_window_content_game_version" = "Game version"; "base/publish_pack_checklist_window_content_publish_update_action" = "Publish update"; "base/publish_pack_checklist_window_content_publish_action" = "Publish"; "base/description_check_name" = "Description"; "base/description_check_error" = "Description is missing from mod.json"; "base/preview_check_name" = "Preview"; "base/preview_check_error_missing" = "No preview.png found in the mod root folder"; "base/preview_check_error_constraints" = "should be at least {0} and square"; "base/preview_check_error_size" = "should be under {0}"; "base/title_check_name" = "Title"; "base/title_check_error" = "Title is missing from mod.json"; "base/free_camera_view_walk_mode" = "Walk mode"; "base/size_short_byte" = "B"; "base/size_short_kilobyte" = "KB"; "base/size_short_megabyte" = "MB"; "base/size_short_gigabyte" = "GB"; "base/vehicle_window_mute_unprofitable_notifications" = "Mute unprofitable notifications"; "base/free_camera_cursor_lock_hotkey" = "Cursor lock"; "base/pack_details_window_description" = "Description"; "base/pack_browser_item_details" = "Details"; "base/publish_pack_checklist_window_title" = "Publishing checklist"; "base/publish_pack_checklist_window_publish_action" = "Publish"; "base/pack_browser_item_state_downloading" = "Downloading…"; "base/pack_browser_item_state_installed" = "Installed"; "base/pack_browser_item_state_not_published" = "Publish"; "base/pack_browser_item_state_published" = "Publish update"; "base/game_version_setting" = "Version"; "base/game_version_setting_copy" = "Copy"; "base/sek.currency#DisplayName" = "SEK"; "base/ron.currency#DisplayName" = "RON"; "base/settings_general_hotkeys" = "General"; "base/settings_toolbar_hotkeys" = "Toolbar"; "base/settings_game_speed_hotkeys" = "Game speed"; "base/settings_camera_hotkeys" = "Camera"; "base/settings_vehicle_camera_hotkeys" = "Vehicle camera"; "base/settings_free_camera_hotkeys" = "Free camera"; "base/settings_camera_playback_hotkeys" = "Cinematic camera"; "base/settings_builder_tool_hotkeys" = "Building mode"; "base/settings_track_builder_tool_hotkeys" = "Track building mode"; "base/settings_station_builder_tool_hotkeys" = "Station building mode"; "base/settings_object_remover_tool_hotkeys" = "Removing mode"; "base/settings_tnt_tool_hotkeys" = "TNT mode"; "base/settings_key_mappings" = "Key mappings"; "base/settings_reset_key_mappings" = "Reset to default"; "base/settings_clear_hotkey_tooltip" = "Right mouse button click to clear value"; "base/toggle_orthographic_camera_hotkey" = "Orthographic camera"; "base/toggle_free_camera_hotkey" = "Free camera"; "base/next_track_hotkey" = "Next track"; "base/toggle_alt_mode_hotkey" = "Toggle alt mode"; "base/close_all_windows_hotkey" = "Close all windows"; "base/toolbar_hotkey" = "Tool {0}"; "base/bulldoze_hotkey" = "Bulldoze"; "base/pause_hotkey" = "Pause"; "base/game_speed_hotkey" = "{0} speed"; "base/increase_game_speed_hotkey" = "Speed up time"; "base/decrease_game_speed_hotkey" = "Slow down time"; "base/move_forward_hotkey" = "Move forward"; "base/move_left_hotkey" = "Move left"; "base/move_backward_hotkey" = "Move backward"; "base/move_right_hotkey" = "Move right"; "base/move_up_hotkey" = "Move up"; "base/move_down_hotkey" = "Move down"; "base/rotate_up_hotkey" = "Rotate up"; "base/rotate_left_hotkey" = "Rotate left"; "base/rotate_down_hotkey" = "Rotate down"; "base/rotate_right_hotkey" = "Rotate right"; "base/zoom_in_hotkey" = "Zoom in"; "base/zoom_out_hotkey" = "Zoom out"; "base/settings_camera_automation_hotkeys" = "Camera automation"; "base/reset_camera_automation_hotkey" = "Reset"; "base/next_view_hotkey" = "Next view"; "base/previous_view_hotkey" = "Previous view"; "base/free_camera_roll_hotkey" = "Roll"; "base/roll_left_hotkey" = "Roll left"; "base/roll_right_hotkey" = "Roll right"; "base/reset_roll_hotkey" = "Reset roll"; "base/free_camera_move_fast_hotkey" = "Move fast"; "base/free_camera_move_slow_hotkey" = "Move slow"; "base/slow_down_playback_hotkey" = "Slow down playback"; "base/reset_playback_speed_hotkey" = "Reset playback speed"; "base/speed_up_playback_hotkey" = "Speed up playback"; "base/next_bridge_hotkey" = "Next bridge"; "base/next_tunnel_hotkey" = "Next tunnel"; "base/increase_cursor_height_hotkey" = "Increase cursor height"; "base/decrease_cursor_height_hotkey" = "Decrease cursor height"; "base/electrification_hotkey" = "Electrification"; "base/increase_station_length_hotkey" = "Increase station length"; "base/decrease_station_length_hotkey" = "Decrease station length"; "base/increase_station_width_hotkey" = "Increase station width"; "base/decrease_station_width_hotkey" = "Decrease station width"; "base/increase_explosion_radius_hotkey" = "Increase explosion radius"; "base/decrease_explosion_radius_hotkey" = "Decrease explosion radius"; "base/passenger.item#DisplayName" = "Passenger"; "base/small.warehouse#DisplayName" = "Warehouse"; "base/large.warehouse#DisplayName" = "Large warehouse"; "base/small_2.warehouse#DisplayName" = "Warehouse II"; "base/large_2.warehouse#DisplayName" = "Large warehouse II"; "base/storages_2.research#DisplayName" = "Storages II"; "base/semaphore.railsignal#DisplayName" = "Semaphore"; "base/semaphore.chainrailsignal#DisplayName" = "Pre-Semaphore"; "base/electronics.store#DisplayName" = "Electronics store"; "base/electronics_2.store#DisplayName" = "Electronics store II"; "base/furniture.store#DisplayName" = "Furniture store"; "base/furniture_2.store#DisplayName" = "Furniture store II"; "base/hardware.store#DisplayName" = "Hardware store"; "base/hardware_2.store#DisplayName" = "Hardware store II"; "base/industrial.store#DisplayName" = "Industrial building"; "base/industrial_2.store#DisplayName" = "Industrial building II"; "base/base.cityhall#DisplayName" = "Town hall"; "base/gasoline_bus.carunit#DisplayName" = "WLB"; "base/gasoline_bus_2.carunit#DisplayName" = "PAZ 651"; "base/diesel_bus_2.carunit#DisplayName" = "New Look"; "base/diesel_bus_3.carunit#DisplayName" = "Lion's City"; "base/diesel_bus_4.carunit#DisplayName" = "Victory MK2"; "base/passenger.roadstation#DisplayName" = "Bus stop"; "base/passenger_double.roadstation#DisplayName" = "Double bus stop"; "base/passenger_2.roadstation#DisplayName" = "Bus stop II"; "base/passenger_2_double.roadstation#DisplayName" = "Double bus stop II"; "base/old.raildepot#DisplayName" = "Depot"; "base/modern.raildepot#DisplayName" = "Depot II"; "base/old.roaddepot#DisplayName" = "Garage"; "base/modern.roaddepot#DisplayName" = "Garage II"; "base/diesel_bus_5.carunit#DisplayName" = "CK 95"; "base/fountain.decoration#DisplayName" = "Fountain"; "base/fountain_2.decoration#DisplayName" = "Fountain"; "base/obelisk.decoration#DisplayName" = "Statue"; "base/park.decoration#DisplayName" = "Park"; "base/red_cube.decoration#DisplayName" = "Statue"; "base/square.decoration#DisplayName" = "Square"; "base/stadium.decoration#DisplayName" = "Stadium"; "base/trash_container.decoration#DisplayName" = "Trash container"; "base/pln.currency#DisplayName" = "PLN"; "base/church.decoration#DisplayName" = "Church"; "base/church_2.decoration#DisplayName" = "Church"; "base/multiple_mode" = "Multiple mode"; "base/vehicle_schedule_traverse_order_default" = "Default"; "base/vehicle_schedule_traverse_order_back_and_forth" = "Back and forth"; "base/rail_signal_builder_tool_multiple_mode" = "Multiple mode"; "base/rail_signal_builder_tool_spacing" = "Spacing"; "base/settings_rail_signal_builder_tool_hotkeys" = "Signal placement mode"; "base/rail_signal_builder_tool_multiple_mode_hotkey" = "Toggle multiple mode"; "base/rail_signal_builder_tool_decrease_spacing_hotkey" = "Decrease spacing"; "base/rail_signal_builder_tool_increase_spacing_hotkey" = "Increase spacing"; "base/rail_signal_builder_tool_signal_distance" = "Distance to nearby signals"; "base/city_grade_awful" = "Awful"; "base/city_grade_bad" = "Bad"; "base/city_grade_average" = "Average"; "base/city_grade_good" = "Good"; "base/city_grade_excellent" = "Excellent"; "base/city_type_industrial" = "Industrial"; "base/city_type_tourist" = "Tourist"; "base/city_type_mixed" = "Mixed"; "base/signal_difficulty_all" = "All"; "base/signal_difficulty_semaphores_only" = "Semaphores only"; "base/wood.mine#DisplayName" = "Sawmill"; "base/wood_2.mine#DisplayName" = "Sawmill"; "base/waypoint.roadstation#DisplayName" = "Waypoint"; "base/waypoint.railstation#DisplayName" = "Waypoint"; "base/mods" = "Mods"; "base/early_access" = "Early access"; "base/open_tech_tree" = "Open tech tree"; "base/bankruptcy_difficulty_normal" = "3 months"; "base/bankruptcy_difficulty_disabled" = "Disabled"; "base/base.conveyorfilter#DisplayName" = "Filter"; "base/remaining_company_value_tooltip" = "Remaining value: {0}"; "base/savanna.biome#DisplayName" = "Savanna"; "base/acacia.plant#DisplayName" = "Acacia"; "base/acacia_2.plant#DisplayName" = "Acacia"; "base/rock.plant#DisplayName" = "Rock"; "base/rock_2.plant#DisplayName" = "Rock"; "base/rock_3.plant#DisplayName" = "Rock"; "base/tutorials_window_description" = "Choose a tutorial that you would like to explore. You can continue from where you left off or revisit already completed tutorials at any time."; "base/one_way_signal" = "One-way"; "base/two_way_signal" = "Two-way"; "base/rail_depot_default_name" = "Depot"; "base/road_depot_default_name" = "Garage"; "base/unknown_station" = "Unknown station"; "base/difficulty_setting_passenger_spawn_rate" = "Passenger spawn rate"; "base/difficulty_setting_bankruptcy_period" = "Bankruptcy period"; "base/difficulty_setting_signals" = "Signals available from start"; "base/mine_mining_in_progress_state" = "Mining in progress"; "base/mine_mining_paused_state" = "Mining paused"; "base/mine_waiting_for_storage_state" = "Storage is full"; "base/mine_deposit_depleted_state" = "Deposit depleted"; "base/mine_deposit_depleted_by" = "Depleted by {0}"; "base/mine_deposit_items_left" = "{0} left"; "base/lab_default_name" = "Laboratory"; "base/setting_right_click_to_cancel" = "Right click to cancel"; "base/supervisor" = "Supervisor"; "base/resources_mined" = "Resources mined"; "base/logistics" = "Logistics"; "base/manager" = "Manager"; "base/items_stored" = "Items stored"; "base/demand_warnings_level" = "Business warnings"; "base/demand_warnings_level_all" = "All businesses"; "base/demand_warnings_level_supplied_only" = "Supplied only"; "base/demand_warnings_level_none" = "Do not warn"; "base/coming_soon" = "Coming soon"; "base/tutorials_getting_started_build_garage_step" = "Now you need to build a garage to buy some trucks. A garage can be attached to existing road, or you can connect it manually later if you want."; "base/tutorials_getting_started_build_garage_step_1" = "Select {0} / {1} in the toolbar to see available garages"; "base/tutorials_getting_started_build_garage_step_2" = "Select {0} from the opened window to start building"; "base/tutorials_getting_started_build_garage_step_3" = "Build the garage"; "base/tutorials_getting_started_build_garage_step_4" = "You can build a garage anywhere, but keep in mind that trucks will have to travel all the way from it to their destinations, it doesn't make much sense to build it far away from the mine."; "base/tutorials_getting_started_build_garage_step_title" = "Build a garage"; "base/tutorials_getting_started_build_mine_step" = "You need to mine some resources so that you can sell them to customers in cities."; "base/tutorials_getting_started_build_mine_step_1" = "Select {0} / {1} in the toolbar to see the available mines"; "base/tutorials_getting_started_build_mine_step_2" = "Select {0} in the opened window to start building"; "base/tutorials_getting_started_build_mine_step_3" = "Build the mine on the coal deposit"; "base/tutorials_getting_started_build_mine_step_4" = "Press {0} to rotate the building before construction."; "base/tutorials_getting_started_build_mine_step_title" = "Build a mine"; "base/tutorials_getting_started_build_station_near_customer_step" = "In the same way, you will need to build a station near a customer in a city where you'll sell the mined coal."; "base/tutorials_getting_started_build_station_near_customer_step_1" = "You can build a station over existing roads, if there is enough space."; "base/tutorials_getting_started_build_station_near_customer_step_2" = "Select {0} / {1} in the toolbar to see the available stations"; "base/tutorials_getting_started_build_station_near_customer_step_3" = "Select {0} from the opened window to start building"; "base/tutorials_getting_started_build_station_near_customer_step_4" = "Build the station in range of the heating plant"; "base/tutorials_getting_started_build_station_near_customer_step_5" = "Press {0} to rotate the building before construction."; "base/tutorials_getting_started_build_station_near_customer_step_title" = "Build a station near customer"; "base/tutorials_getting_started_build_station_near_mine_step" = "Now you need to build a station near the mine where trucks can be loaded with coal to deliver it to a customer - a heating plant."; "base/tutorials_getting_started_build_station_near_mine_step_1" = "Select {0} / {1} in the toolbar to see the available stations"; "base/tutorials_getting_started_build_station_near_mine_step_2" = "Select {0} from the opened window to start building"; "base/tutorials_getting_started_build_station_near_mine_step_3" = "Build the station in range of the mine"; "base/tutorials_getting_started_build_station_near_mine_step_4" = "You can tell if a building is in range of the station by looking on its color. If it has become vivid - you're golden!"; "base/tutorials_getting_started_build_station_near_mine_step_title" = "Build a station near the mine"; "base/tutorials_getting_started_buy_truck_step" = "Alright, it's time to start building your fleet."; "base/tutorials_getting_started_buy_truck_step_1" = "Click on the garage"; "base/tutorials_getting_started_buy_truck_step_2" = "Click {0} in the garage window to see the available vehicles"; "base/tutorials_getting_started_buy_truck_step_3" = "Select a truck which can carry coal (you can see that on the top of cards)"; "base/tutorials_getting_started_buy_truck_step_4" = "Click the green Buy button at the bottom to confirm the purchase"; "base/tutorials_getting_started_buy_truck_step_title" = "Buy your first truck"; "base/tutorials_getting_started_camera_controls_step" = "Try to complete the following actions to get comfortable with the game camera:"; "base/tutorials_getting_started_camera_controls_step_1" = "Hold the Right Mouse Button and drag the mouse to move camera around"; "base/tutorials_getting_started_camera_controls_step_2" = "Use the Scroll Wheel to zoom in and out"; "base/tutorials_getting_started_camera_controls_step_3" = "Hold the Scroll Wheel and drag the mouse to rotate camera"; "base/tutorials_getting_started_camera_controls_step_4" = "You can also control the camera with the keyboard using {0}, {1}, {2}, {3}, {4}, {5}, and {6} key combinations."; "base/tutorials_getting_started_camera_controls_step_title" = "Learn how to control the camera"; "base/tutorials_getting_started_connect_stations_with_road_step" = "Now connect your stations with a road."; "base/tutorials_getting_started_connect_stations_with_road_step_1" = "Select {0} / {1} in the toolbar to see the available types of road"; "base/tutorials_getting_started_connect_stations_with_road_step_2" = "Select {0} from the opened window"; "base/tutorials_getting_started_connect_stations_with_road_step_3" = "Click on the road end near one of stations to start laying a road"; "base/tutorials_getting_started_connect_stations_with_road_step_4" = "Click on the road end near the other station to build it"; "base/tutorials_getting_started_connect_stations_with_road_step_5" = "To cancel the road laying process, press {0} or {1}."; "base/tutorials_getting_started_connect_stations_with_road_step_title" = "Connect station with a road"; "base/tutorials_getting_started_final_step" = "Now that you have your first customer supply set up, you can focus on other demands in your region."; "base/tutorials_getting_started_final_step_1" = "Satisfy city demands to make its economy grow, which will lead to increased purchasing power and new customers opening there."; "base/tutorials_getting_started_final_step_2" = "Research new technologies, build factories to produce more complex products, and purchase access to new territories to grow the {0} empire."; "base/tutorials_getting_started_final_step_3" = "Good luck!"; "base/tutorials_getting_started_final_step_title" = "Congratulations!"; "base/tutorials_getting_started_setup_truck_step" = "Now let's give your new truck it's orders."; "base/tutorials_getting_started_setup_truck_step_1" = "Click on the truck in the garage window to open the vehicle window"; "base/tutorials_getting_started_setup_truck_step_2" = "Click on the green {0} button at the bottom to add the first stop"; "base/vehicle_window_schedule_add_stop" = "Add stop"; "base/tutorials_getting_started_setup_truck_step_3" = "Click on the station near the mine and select the {0} task"; "base/tutorials_getting_started_setup_truck_step_4" = "Click on the {0} at the bottom, then click on the station near the customer, but this time select {1} task"; "base/tutorials_getting_started_setup_truck_step_5" = "Click on the green {0} button to stop editing the schedule"; "base/tutorials_getting_started_setup_truck_step_6" = "Click on the red toggle at the window header to release the truck from the garage"; "base/tutorials_getting_started_setup_truck_step_9" = "You can hold {0} to add multiple stops at once."; "base/tutorials_getting_started_welcome_step" = "This tutorial will guide you through the basics real quick."; "base/tutorials_getting_started_welcome_step_1" = "You can stop the tutorial and get back to it at anytime by clicking the {0} button above (the one with the book)."; "base/tutorials" = "Tutorials"; "base/tutorials_getting_started_welcome_step_title" = "Welcome to Voxel Tycoon!"; "base/tutorials_getting_started_getting_started_tutorial_description" = "Learn how to start mining, deliver, and sell resources to customers."; "base/tutorials_getting_started_getting_started_tutorial_title" = "Getting started"; "base/tutorials_getting_started_setup_truck_step_title" = "Set up a schedule"; "base/notification_company_bankruptcy_avoided_title" = "Company bankruptcy avoided"; "base/notification_company_bankruptcy_avoided_message" = "Don't let your company have a negative balance."; "base/notification_company_bankruptcy_critical_title" = "Risk of company bankruptcy!"; "base/notification_company_bankruptcy_warning" = "Negative balance for a month"; "base/steam_workshop" = "Steam Workshop"; "base/steam_workshop_description" = "Expand Voxel Tycoon experience with loads of content made by the community, or even create something new by yourself and share it with other players!"; "base/pack_browser_2" = "Steam Workshop"; "base/pack_browser_3" = "Expand Voxel Tycoon experience with loads of content made by the community, or even create something new by yourself and share it with other players!"; "base/reveal_in_explorer" = "Reveal in Explorer"; "base/pack_browser_item_unsubscribe_action" = "Unsubscribe"; "base/publish_pack_window_legal_1" = "By submitting this item, you agree to the"; "base/publish_pack_window_legal_2" = "workshop terms of service."; "base/notification_first_supply_title" = "We have a deal!"; "base/notification_first_supply_message" = "{0} has received the first supply of {1}."; "base/visibility_settings" = "Visibility"; "base/in_game_menu" = "Menu"; "base/storage_locked" = "Locked"; "base/storage_auto" = "Auto"; "base/reset_filter" = "Reset filter"; "base/route_show_vehicles" = "Show vehicles"; "base/task_wait" = "Wait"; "base/task_wait_description" = "Wait a specified amount of time"; "base/budget_summary_borrow_tooltip" = "Hold {0} to borrow the maximum possible"; "base/budget_summary_repay_tooltip" = "Hold {0} to repay the maximum possible"; "base/budget_item_passengers" = "Passenger transportation"; "base/builder_window_hint_range" = "Range"; "base/builder_window_hint_efficiency" = "Efficiency"; "base/builder_window_hint_loading_time" = "Loading time"; "base/builder_window_hint_unloading_time" = "Unloading time"; "base/city_window_overview_delta_tooltip" = "Change for the last {0} days"; "base/city_window_overview_economy" = "Supply businesses with the required goods to keep the settlement economy in good health.\n\nUndersupplying will hurt businesses' operations and therefore affect the economy of the whole settlement."; "base/city_window_overview_growth" = "Growth"; "base/city_window_overview_growth_tooltip" = "Settlement grows every {0} days.\n\nSettlement starts to develop rapidly when all its needs well satisfied for a period of time.\n\nBigger settlement means more business will open there, and more passengers would like to travel."; "base/city_type" = "Type"; "base/city_type_industrial_tooltip" = "Demand limit: +{0}\n\nSupplying demands has a greater effect on the settlement growth than transporting passengers."; "base/city_type_tourist_tooltip" = "Passenger spawn rate: +{0}%\n\nTransporting passengers has a greater effect on the settlement growth than supplying demands."; "base/city_type_mixed_tooltip" = "Supplying demands and transporting passengers has the same effect on the settlement growth."; "base/city_window_overview_passengers" = "Passengers"; "base/city_window_overview_passengers_tooltip" = "All passengers of the settlement have their own desired destinations.\n\nTransfer people where they need to get on regular basis, and this aspect of the settlement will stay in the green zone."; "base/city_window_overview_passengers_coverage" = "Coverage"; "base/device_configure_input" = "Configure input"; "base/device_configure_output" = "Configure output"; In the Stats tab of the information window of a factory (built by player), name of the person that operates the device. "base/device_window_stats_operator" = "Operator"; "base/device_window_stats_items_produced" = "Items produced"; "base/device_window_overview_placeholder" = "Select a recipe to produce"; "base/device_window_overview_primary_button" = "Select a recipe"; "base/device_state_paused" = "Paused"; Displayed in a device's window (factory device) when outputting the resulting products into the output conveyor belts. "base/device_state_outputting_item" = "Outputting"; "base/device_state_no_recipe" = "No recipe chosen"; "base/device_state_waiting_for_consume_item" = "Waiting for resources"; "base/device_state_waiting_for_output_item" = "Output is blocked"; "base/device_state_working" = "Working"; "base/device_window_overview_producing" = "Producing {0} of {1}"; "base/some_mods_are_missing" = "Some mods are missing"; "base/new_game_setting_tutorial" = "Tutorial"; "base/local_mod" = "Local"; "base/game_settings_window_packs_page_1" = "missing"; "base/loosing_window_primary_button" = "Go to main menu"; Title of the "Game Over" window when you're out of business. The text is displayed in uppercase. "base/loosing_window_title" = "Oh no\nyou're bankrupt!"; "base/mine_window_overview_tab" = "In storage"; "base/budget_summary_tooltip" = "Budget"; "base/time_controls_unpause" = "Unpause"; "base/time_controls_pause" = "Pause"; "base/time_controls_toggle_speed" = "Toggle speed"; "base/toolbar_industry_clear_conveyors" = "Clear conveyors"; "base/switch_tutorial_confirmation" = "Current tutorial will be stopped, but you can always continue from where you left."; Tooltip text on the gear icon in the Notifications window. "base/notification_settings" = "Notification settings"; "base/notifications" = "Notifications"; "base/save_load_window_incompatible_warning" = "This game was saved from incompatible version of the game and can't be loaded."; "base/edit_mods_in_save" = "Add or remove mods"; "base/station_window_overview_placeholder" = "Station will connect with businesses, mines, warehouses, and other stations in range.\n\nYou can send vehicles here by adjusting their schedule."; "base/station_window_overview_range" = "Range"; "base/storage_network_tab_available" = "Available in buildings"; "base/storage_network_tab_accepted" = "Buildings accept"; "base/storage_network_tab_connected" = "Connected buildings"; "base/storage_network_tab_placeholder" = "There are no buildings in range to connect"; "base/storage_network_tab_connection_output" = "Output to this building"; "base/storage_network_tab_connection_accept" = "Accept from this building"; "base/demand_card_click_to_reveal_origin_tooltip" = "Click to reveal origin"; "base/demand_card_price_delta_tooltip" = "Change for the last {0} days"; "base/demand_card_grade_tooltip" = "Supply business demand with the required amount of cargo to keep it running.\n\nIt’s important to not oversupply business needs, otherwise, the price will go lower."; "base/demand_card_consumed_tooltip" = "Shows business monthly consumption/demand.\n\nConsumes {0} items from storage every day to work properly.\n\nResets on the first day of the month."; "base/demand_card_warning_tooltip" = "Storage reached its maximum capacity in the last {0} days so demand was oversupplied. \n\nThe price will be lower for a certain amount of time."; "base/demand_card_stats_level_tooltip" = "Demand can't upgrade to the next level because its satisfaction is less than {0}"; "base/demand_card_stats_delivered" = "Delivered"; "base/tutorial_steps_completed" = "{0}/{1} completed"; "base/tutorial_start_from_scratch" = "Start from scratch"; "base/tutorial_window_collapsed_step" = "Step {0}/{1}"; "base/collapse_window" = "Collapse"; "base/tutorial_complete_button" = "Complete tutorial"; "base/tutorial_continue_button" = "Continue"; "base/not_suitable_for_depot" = "Not suitable for this depot"; "base/incompatible_coupling_type" = "Incompatible coupling type"; "base/click_to_rename" = "Click to rename"; "base/ignore_closest_signal" = "Ignore closest signal"; "base/vehicle_window_schedule_placeholder" = "Add first stop to start setting up the route"; "base/vehicle_window_schedule_add_stop_transfer" = "Transfer"; "base/vehicle_window_schedule_add_stop_transfer_description" = "Unload and then load available cargo or passengers at a destination"; "base/vehicle_window_schedule_add_stop_waypoint" = "Waypoint"; "base/vehicle_window_schedule_add_stop_waypoint_description" = "Go through a destination without stop"; "base/vehicle_window_schedule_add_stop_go_to" = "Go to"; "base/vehicle_window_schedule_add_stop_go_to_description" = "Build your own list of orders"; "base/vehicle_window_schedule_behavior_default" = "Default"; "base/vehicle_window_schedule_behavior_default_description" = "Just execute orders as usual"; "base/vehicle_window_schedule_behavior_non_stop" = "Non-stop"; "base/vehicle_window_schedule_behavior_non_stop_description" = "Ignore all orders and go through the station non-stop"; "base/vehicle_window_schedule_tab_behavior_switch_direction" = "Switch direction"; "base/vehicle_window_schedule_tab_behavior_execute_orders_switch_direction" = "Execute orders, then switch direction"; "base/vehicle_window_schedule_tab_behavior_execute_orders_turn_around" = "Execute orders, then force turn around"; "base/vehicle_window_schedule_custom_behavior" = "Custom behavior"; "base/vehicle_window_schedule_non_stop" = "Non-stop"; "base/vehicle_window_schedule_turn_around" = "Switch direction"; "base/vehicle_window_schedule_seconds_to_wait" = "Seconds to wait:"; "base/vehicle_window_schedule_tab_edit_button" = "Edit"; "base/vehicle_window_schedule_full" = "Full"; "base/vehicle_window_schedule_wait_for_full_unload" = "Wait for full unload"; "base/vehicle_window_schedule_wait_for_full_load" = "Wait for full load"; "base/vehicle_window_schedule_ok_button" = "Ok"; "base/vehicle_window_schedule_unlink_button_tooltip" = "Switch to individual route, but keep orders"; "base/vehicle_window_schedule_tab_route_view_2" = "Traverse order: {0}"; "base/vehicle_window_schedule_tab_route_view_3" = "Currently going from the top to the bottom"; "base/vehicle_window_schedule_tab_route_view_4" = "Currently going from the bottom to the top"; "base/drag_to_reorder" = "Drag to reorder"; "base/schedule_traverse_order_default_description" = "Traverse stops from the top of the schedule to the bottom. After the bottom is reached, continue from the top."; "base/schedule_traverse_order_back_and_forth_description" = "Traverse stops from the top of the schedule to the bottom, and then back from the bottom to the top.\nUseful for passenger routes."; "base/waypoints" = "Waypoints"; "base/vehicles" = "Vehicles"; "base/labs" = "Labs"; "base/warehouse_window_overview_placeholder" = "Select an item to store"; "base/in_storage" = "In storage"; "base/warehouse_window_overview_primary_button" = "Select an item to store"; "base/continue_game" = "Continue"; "base/main_menu_welcome_window_title" = "Welcome to\nVoxel Tycoon Early Access!"; "base/main_menu_welcome_window_content_1" = "Thanks for joining us in our journey!"; "base/main_menu_welcome_window_content_2" = "The game is ongoing work in progress, new features are constantly added while existing ones are changing and evolving. Expect some bugs. but that’s why it’s Early Access!"; "base/main_menu_welcome_window_content_3" = "Please do share the feedback with us:"; "base/main_menu_welcome_window_content_4" = "Report a bug"; "base/main_menu_welcome_window_content_5" = "Join Discord"; "base/main_menu_welcome_window_content_6" = "Keep track of features:"; "base/main_menu_welcome_window_content_7" = "See what's new"; "base/main_menu_welcome_window_content_8" = "Check the roadmap"; "base/main_menu_welcome_window_content_9" = "Suggest a feature"; "base/main_menu_welcome_window_content_10" = "Learn how to play, mod, and contribute:"; "base/main_menu_welcome_window_content_11" = "Wiki"; "base/main_menu_welcome_window_content_12" = "Modding"; "base/main_menu_welcome_window_content_13" = "Help to translate"; "base/passenger_from_to" = "{0} to {1}"; "base/cargo_from_to" = "{0} from {1} to {2}"; "base/storage_empty" = "Empty"; "base/direction_warning_indicator_tooltip" = "Fix direction"; "base/conveyor_cleaner_tool_hint" = "Remove items ({0})"; "base/n_residents" = "{0} residents"; "base/n_passengers" = "{0} passengers"; "base/mine_builder_tool_too_close_error" = "Too close to similar building"; "base/task_wait_status" = "Waiting"; "base/notification_company_bankruptcy_critical_message" = "Make some money, or your company will become bankrupt next month."; "base/notification_company_bankruptcy_warning_message" = "Make some money, or your company will become bankrupt in {0} months."; "base/city_window_overview_tab_economy_card" = "Fund new business"; "base/vehicle_window_schedule_save_button" = "Save as"; "base/store_window_overview_demands" = "Demands"; "base/aud.currency#DisplayName" = "AUD"; "base/au.names#DisplayName" = "Australian"; "base/toggle_fullscreen_hotkey" = "Toggle fullscreen"; "base/tech_tree_window_overall_tab_placeholder" = "There are no built labs to start a new research"; "base/vehicle_window_schedule_add_order" = "Add order"; "base/vehicle_window_schedule_remove_order" = "Remove order"; "base/demand_card_consumed" = "Demand"; "base/demand_card_in_storage" = "In storage"; "base/station_window_overview_sources_label" = "Vehicles can load"; "base/station_window_overview_targets_label" = "Vehicles can unload"; "base/demand_oversupplied" = "The business has no extra storage"; "base/demand_oversupplied_message" = "The price of {0} will be lower for a certain amount of time."; "base/demand_oversupplied_warnings" = "Oversupply warnings"; "base/locked_by_research" = "available after research"; "base/locked_by_region" = "available after region unlock"; "base/tutorial_mark_as_completed" = "Mark as completed"; "base/prevent_business_from_closing_days_left" = "{0} days left"; "base/ca.names#DisplayName" = "Canadian"; "base/ko.names#DisplayName" = "Korean"; "base/vehicle_window_details_click_to_refit" = "Click to refit"; "base/pt.names#DisplayName" = "Portuguese"; "base/selected_cargo" = "Cargo type: {0}"; "base/vehicle_editor_window_hold_to_apply_to_similar_units" = "Hold {0} to apply to all"; "base/selected_cargo_auto_hint" = "Cargo type will be determined automatically on the first load"; "base/se.names#DisplayName" = "Swedish"; "base/settings_slow_down_on_critical_notification" = "Reduce game speed on critical notifications"; "Rename for $100,000" (for example, shown in the Rename a city dialog) "base/rename_for" = "Rename for {0}:"; "base/rail_signal_builder_tool_highlight_signal_blocks" = "Highlight signal blocks"; "base/czk.currency#DisplayName" = "CZK"; "base/en_gb.names#DisplayName" = "English"; "base/notification_vehicle_lost_by_signal_title" = "Vehicle is lost"; "base/notification_vehicle_lost_by_signal_message" = "{0} can't find its way to a destination. Probably there's a one-way signal on the way (to make it two-way, place another signal in the same position)."; "base/im_lost_by_signal" = "I'm lost (a one-way signal on the way?)"; "base/station_window_storage_tab_tip" = "The only purpose of stations is to load and unload vehicles that have arrived. When there's no vehicle, a station does nothing."; "base/horn_volume" = "Horn volume"; "base/data_privacy_button_name" = "Data collection settings"; "base/data_privacy_button_value" = "Open"; "base/tow_to_depot_tooltip" = "Tow vehicle to {0} for {1}"; "base/send_to_nearest_depot" = "Send to the nearest depot"; "base/send_to_selected_depot" = "Send to the selected depot"; "base/tow_to_selected_depot" = "Tow to the selected depot"; "base/depot_is_unreachable_error_message" = "The vehicle can't find a path to the depot."; "base/disable_cloud_sync_tooltip" = "Disable cloud sync"; "base/enable_cloud_sync_tooltip" = "Enable cloud sync"; "base/fleet_window_pending_replace_tooltip" = "Pending replace"; "base/step_n" = "Step {0}/{1}"; "base/vehicle_replacement_pick_replacee" = "Pick what to replace"; "base/vehicle_replacement_pick_replacee_placeholder" = "There are no vehicles to replace"; "base/continue" = "Continue"; "base/vehicle_replacement_select_routes" = "Select routes"; "base/vehicle_replacement_setup_replacement" = "Set up a replacement"; "base/vehicle_replacement_start_new" = "Start new replacement"; "base/vehicle_replacement" = "Vehicle replacement"; "base/vehicle_replacement_threshold" = "Threshold:"; "base/vehicle_replacement_window_placeholder" = "No replacements are scheduled yet"; "base/vehicle_replacement_pause_all" = "Pause all"; "base/vehicle_replacement_remove_all" = "Remove all"; "base/vehicle_replacement_remove_all_replacements" = "Remove all replacements?"; "base/cant_find_suitable_depot_notification_title" = "Can't find a suitable depot"; "base/cant_find_suitable_depot_notification_message" = "{0} failed to find a suitable depot on the route."; "base/vehicle_replacement_colmpleted_notification_title" = "Replacement completed"; "base/vehicle_replacement_colmpleted_notification_message" = "{0} vehicles have been succesfully replaced."; "base/vehicle_replacement_not_enough_money_notification_message" = "{0} has not been replaced."; "base/vehicle_replacement_not_enough_money_notification_title" = "Not enough money to replace"; "base/vehicle_replacement_threshold_tooltip" = "Replace only when the company has at least {0} of the replacement cost on its balance"; "base/vehicle_replacement_conflict_title" = "Existing replacements will be updated"; "base/vehicle_replacement_conflict_message" = "To minimize replacement costs one or more existing replacements will be updated."; "base/pack_browser_item_enabled" = "Enabled"; "base/pack_browser_item_open_workshop_page" = "Open Workshop page"; "base/pack_browser_item_state_disabled" = "Re-enable"; "base/tags_check_name" = "Tags"; "base/tags_check_error" = "Please specify at least one tag"; "base/tags_check_hint" = "Supported tags:"; "base/vehicle_unprofitable_warnings_frequency" = "Unprofitable warnings"; "base/camera_effects" = "Camera effects"; "base/ambient_volume" = "Ambient volume"; "base/visibility_settings_other" = "Other"; "base/reload_game_to_activate_mods_confirmation" = "Some mods require the game to be reloaded before they can be played with. Reload now?"; "base/vehicle_unprofitable_warnings_frequency_never" = "Never"; "base/vehicle_unprofitable_warnings_frequency_30_days" = "Every 30 days"; "base/vehicle_unprofitable_warnings_frequency_60_days" = "Every 60 days"; "base/loading_progress_message" = "Loading…"; "base/game_custom_loading_message_1" = "Arranging cities…"; "base/game_custom_loading_message_2" = "Bending pipes…"; "base/game_custom_loading_message_3" = "Boiling lava…"; "base/game_custom_loading_message_4" = "Digging rivers…"; "base/game_custom_loading_message_5" = "Filling lakes with water…"; "base/game_custom_loading_message_6" = "Forming clouds…"; "base/game_custom_loading_message_7" = "Spreading natural resources…"; "base/game_custom_loading_message_8" = "Laying roads…"; "base/game_custom_loading_message_9" = "Growing cacti…"; "base/game_custom_loading_message_10" = "Opening stores…"; "base/game_custom_loading_message_11" = "Creating passenger flows…"; "base/game_custom_loading_message_12" = "Packing goods…"; "base/game_custom_loading_message_13" = "Planting trees…"; "base/game_custom_loading_message_14" = "Watering grass…"; "base/game_custom_loading_message_15" = "Pouring mountains…"; "base/game_custom_loading_message_16" = "Resizing regions…"; "base/game_custom_loading_message_17" = "Training drivers…"; "base/game_custom_loading_message_18" = "Voxelizing landscape…"; "base/game_custom_loading_message_19" = "Placing points of interest…"; "base/game_custom_loading_message_20" = "Filling tanks…"; "base/game_custom_loading_message_21" = "Initializing VoxelWatch™ Anti-Cheat Enforcer…"; "base/game_custom_loading_message_22" = "Checking if level crossings were added…"; "base/game_custom_loading_message_23" = "Making alloys…"; "base/game_custom_loading_message_24" = "Rolling rails…"; "base/game_custom_loading_message_25" = "Maintaining conveyors…"; "base/asset_load_error_title" = "{0} failed to load!"; "base/asset_load_error_message" = "An error occured while processing {0}:"; "base/asset_load_error_base_corrupted" = "The game won't work without this content. Please try to verify integrity of game files."; "base/asset_load_error_verify_integrity" = "Verify integrity of game files"; "base/asset_load_error_go_to_main_menu" = "Go to main menu"; "base/asset_load_error_disable_mod_and_retry" = "Disable mod and retry"; "base/other_category" = "Other"; "base/light_signals.category#DisplayName" = "Light signals"; "base/fences.category#DisplayName" = "Fences"; "base/freight_stations.category#DisplayName" = "Freight stations"; "base/industrial_buildings.category#DisplayName" = "Industrial buildings"; "base/passenger_stations.category#DisplayName" = "Passenger stations"; "base/plants.category#DisplayName" = "Plants"; "base/poles.category#DisplayName" = "Poles and pillars"; "base/public_buildings.category#DisplayName" = "Public buildings"; "base/residential_buildings.category#DisplayName" = "Residential buildings"; "base/rocks.category#DisplayName" = "Rocks and stones"; "base/semaphore_signals.category#DisplayName" = "Semaphore signals"; "base/rail_decorations.category#DisplayName" = "Rail decorations"; "base/road_decorations.category#DisplayName" = "Road decorations"; "base/walls.category#DisplayName" = "Walls"; "base/waypoints.category#DisplayName" = "Waypoints"; "base/settings_decoration_builder_tool_hotkeys" = "Decoration building mode"; "base/decoration_builder_tool_rotation" = "Custom rotation: {0}"; "base/decoration_builder_tool_scale" = "Custom scale: {0}"; "base/decoration_builder_tool_reset" = "Reset"; "base/decoration_builder_tool_increase_rotation" = "Rotate right"; "base/decoration_builder_tool_decrease_rotation" = "Rotate left"; "base/decoration_builder_tool_increase_scale" = "Increase scale"; "base/decoration_builder_tool_decrease_scale" = "Decrease scale"; "base/console_skipped" = "{0} entries skipped"; "base/recipe" = "Recipe"; "base/enable_cloud_sync" = "Enable cloud sync"; "base/cargo_from" = "from {0}"; "base/cargo_to" = "to {0}"; "base/cargo_to_from" = "to {0} from {1}"; "base/cargo_other" = "other"; "base/cargo_destination_warning" = "Some stations can't be reached due to a lack of vehicles"; "base/add_to_favorites" = "Add to favorites"; "base/remove_from_favorites" = "Remove from favorites"; Used in the passenger destinations popup when destination station was removed (replaced base/unknown_station key which is no longer used) "base/station_removed" = "Station removed"; "base/setting_force_software_cursor" = "Use software cursor"; "base/setting_force_software_cursor_description" = "Scales with UI, but moving affected by the game performance"; "base/budget_item_passengers_and_mail" = "Passengers and mail"; "base/setting_reduce_white_mode" = "Reduce build mode contrast"; "base/settings_accessibility" = "Accessibility"; "base/settings_other" = "Other"; "base/copy_vehicle_multiple_mode_hint" = "Copy many vehicles at once with SHIFT"; "base/vehicle_livery_default_display_name" = "Standard"; "base/vehicle_livery_picker_tooltip" = "Select color scheme"; "base/passenger_car_1.trainunit#company:DisplayName" = "Company colors"; "base/passenger_car_2.trainunit#company:DisplayName" = "Company colors"; "base/mail_car_1.trainunit#company:DisplayName" = "Company colors"; "base/mail_car_2.trainunit#company:DisplayName" = "Company colors"; "base/diesel_bus_2.carunit#company:DisplayName" = "Company colors"; "base/diesel_bus_3.carunit#company:DisplayName" = "Company colors"; "base/diesel_bus_4.carunit#company:DisplayName" = "Company colors"; "base/diesel_bus_5.carunit#company:DisplayName" = "Company colors"; "base/gasoline_bus.carunit#company:DisplayName" = "Company colors"; "base/gasoline_bus_2.carunit#company:DisplayName" = "Company colors"; "base/mail_car_1.trainunit#DisplayName" = "Mail Car"; "base/mail_car_2.trainunit#DisplayName" = "Mail Car II"; "base/settings_key_mappings_custom_layout" = "Custom"; "base/difficulty_settings_modes" = "Custom rules"; "base/difficulty_setting_deposits_never_deplete" = "Infinite resources"; "base/difficulty_setting_deposits_never_deplete_description" = "Resource deposits in your world never run out"; "base/difficulty_setting_infinite_money" = "Unlimited money"; "base/difficulty_setting_infinite_money_description" = "Unleash your creativity and ambitions with limitless financial resources at your disposal"; "base/difficulty_setting_all_research_completed" = "All research complete"; "base/difficulty_setting_all_research_completed_description" = "Start the game with all the technological research already completed"; "base/difficulty_setting_disable_trains_turn_around" = "No turnaround on the spot"; "base/difficulty_setting_disable_trains_turn_around_description" = "Non-shuttle trains should use turnaround loops or backup slowly, adding a layer of realism and complexity"; "base/difficulty_setting_should_research_light_signals" = "Start with semaphores"; "base/difficulty_setting_should_research_light_signals_description" = "You need to research light signals before you can use them"; "base/cheats" = "Cheats"; "base/difficulty_setting_demands_never_close" = "Everlasting demands"; "base/difficulty_setting_demands_never_close_description" = "Businesses won't close even if their demands are not met over a long period of time"; Tooltip on the button to toggle on/off the "Holiday cheer" mode (adds snow in all biomes) "base/xmas_holiday_cheer" = "Holiday cheer"; "base/undo" = "Undo"; - In the “Holidays tool”, a type of light to place. - “String lights” are individual spherical light bulbs placed evenly on a cable. "base/xmas_tool_string_lights" = "String lights"; - In the “Holidays tool”, a type of light to place. - “Neon” are contiguous light bars (straight lines by default) "base/xmas_tool_neon" = "Neon"; In the “Holidays tool”, an option for the color of string lights. “X-mas” lights are red, yellow, yellow. "base/xmas_tool_xmas" = "X-mas"; In the “Holidays tool”, toggle to make the string lights animated or static. If “Chasing” is turned on, the light will shift to the right every 500ms. "base/xmas_tool_chasing" = "Chasing"; - In the “Holiday tools”, one of the option for the neon lights animation. - ”Static” neons are turned on continuously. "base/xmas_tool_static" = "Static"; In the “Holidays tool”, an option for the color of string lights. “Cozy” lights are light blue, yellow, yellow. "base/xmas_tool_cozy" = "Cozy"; In the “Holidays tool”, an option for the color of string lights. “RGB” lights are red, green, blue. "base/xmas_tool_rgb" = "RGB"; In the “Holidays tool”, an option for the color of string lights. ”Colorful” lights are cyan, purple, red, orange. "base/xmas_tool_colorful" = "Colorful"; Part of the text of the modal that opens during the holiday season. "base/xmas_intro_window_title_1" = "Happy holidays"; Part of the text of the modal that opens during the holiday season. "base/xmas_intro_window_title_2" = "from Voxel Tycoon Devs!"; Part of the text of the modal that opens during the holiday season. "base/xmas_intro_window_text_1" = "Get ready to sparkle! We've added a tool that lets you decorate your buildings with colorful string lights and vibrant neon tubes. Let's brighten up those short winter days!"; Part of the text of the modal that opens during the holiday season. "base/xmas_intro_window_text_2" = "Bring holiday cheer to your world! Check the top left of your screen for new controls to toggle night and bring in a festive holiday ambiance. It's the perfect way to showcase your holiday decorations!"; Part of the text of the modal that opens during the holiday season. "base/xmas_intro_window_text_3" = "Share screenshots with the community! We're super excited to see how you bring the holiday spirit into your tycoon empire."; In the “Holidays tool”, label of the option to select between the different colors of string lights. "base/xmas_tool_colors" = "Colors"; In the “Holiday tools”, label for the selection of the neon color. "base/xmas_tool_tube_color" = "Tube Color"; In the “Holidays tool”, label of the option that allows the user to select between different light types to place: “String lights” or “Neon” "base/xmas_tool_light_type" = "Light type"; In the “Holidays tool”, toggle to make the string lights cable straight or “curved” (affected by gravity) "base/xmas_tool_straight_wire" = "Straight wire"; In the “Holiday tools”, the label of the option to choose between different animation types for neon lights. "base/xmas_tool_blinking" = "Blinking"; - Tooltip on the toolbar item that opens the window for “Holiday tools” (lights) - Used in the title of the window for “Holiday tools” "base/xmas_happy_holidays" = "Happy Holidays!"; "base/xmas_tool_color_n" = "Color {0}"; - In the “Holiday tools”, one of the option for the neon lights animation. - ”Phase” neons are turned on for 500ms then turned off for 500ms. - ”Phase 1” is turned on when ”Phase 2” is turned off and vice-versa. "base/xmas_tool_phase_n" = "Phase {0}"; - In the “Holiday tools”, one of the option for the neon lights animation. - ”Broken” neons are turned on most of the time, but quickly turn off twice every 2 seconds. "base/xmas_tool_broken" = "Broken"; - In the “Holiday tools”, one of the option for the neon lights color. - ”Spectre” neons cycle through all the other neon colors, changing every 500ms. "base/xmas_tool_spectre" = "Spectre"; Toast message displayed when trying to place string lights or neon (“Holiday tools”) in invalid places. "base/xmas_tool_attach_to_buildings" = "Click buildings or trees to attach lights"; "base/settings_camera_bookmarks_hotkeys" = "Camera bookmarks"; "base/camera_set_bookmark_hotkey" = "Bookmark camera position {0}"; "base/camera_go_to_bookmark_hotkey" = "Go to camera bookmark {0}"; "base/camera_bookmark_added" = "Camera bookmark added!\nTo return here at any moment, press {0}"; "base/camera_no_bookmark" = "To bookmark current position, press {0}"; "base/protip_20" = "You can create up to 10 camera bookmarks for easy navigation. Bookmark a camera position using {0}, {1}, etc., and then quickly revisit your saved views by pressing {2}, {3}, etc.";