base/nothing_found
|
Nothing found
|
|
|
base/supporter_tooltip
|
This is a real person! Click to learn more
|
|
|
base/regular.conveyorconnector#input:DisplayName
|
Input connector
|
|
|
base/release_from_garage
|
Release from garage
|
|
|
base/setting_world_grid_step
|
Grid step
|
|
|
base/rail_signal_builder_tool_next_signal_distance
|
Next signal: {0}
|
|
|
base/rail_signal_builder_tool_previous_signal_distance
|
Previous signal: {0}
|
|
|
base/rail_signal_builder_tool_next_intersection_distance
|
Next intersection: {0}
|
|
|
base/rail_signal_builder_tool_previous_intersection_distance
|
Previous intersection: {0}
|
|
|
base/sort_by
|
Sort by
|
|
|
base/sort_by_size
|
By size
|
|
|
base/sort_by_name
|
By name
|
|
|
base/sort_by_price
|
By price
|
|
|
base/power_is_limited
|
Maximum power output {0} can't be reached due to lack of electrification
|
|
|
base/toggle_view
|
Toggle view
|
|
|
base/vehicle_station_overview_split_by_destination
|
Split by destination
|
|
|
base/rail_signal_builder_tool_signal_distance
|
Distance to nearby signals
|
|
|
base/tutorials_getting_started_build_station_near_mine_step_4
|
You can tell if a building is in range of the station by looking on its color. If it has become vivid - you're golden!
|
|
|
base/tutorials_getting_started_final_step
|
Now that you have your first customer supply set up, you can focus on other demands in your region.
|
|
|
base/tutorials_getting_started_final_step_1
|
Satisfy city demands to make its economy grow, which will lead to increased purchasing power and new customers opening there.
|
|
|