base/pending_release_from_depot
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Waiting for free path
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base/pick_a_depot_tooltip
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Pick a depot to send the vehicle to
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base/pick_as_destination
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Pick {0} as destination
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base/pick_destination
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Pick a destination
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base/pick_route
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Pick a route
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base/pick_vehicle_to_copy
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Pick vehicle to copy
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base/pl.names#DisplayName
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Polish
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base/platform_car_1.trainunit#DisplayName
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Platform Car
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base/platform_car_2.trainunit#DisplayName
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Platform Car II
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base/play_audio_in_background
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Play audio in background
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base/playtime
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Playtime {0}
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base/please_wait
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Please wait…
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base/population
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Population
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base/population_increase
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Population increase
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base/power
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Power
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base/power_units
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Power units
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base/powered
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Powered
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base/pre_signal
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Pre-Signal
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base/pre_signal_info
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While ordinary signals simply prevent trains from entering occupied blocks, pre-signals act more like relays. They display the same indication as the next block down the track, while also protecting their own. They have three possible indications - red and green, same as a block signal, but also yellow, which is more complex but has powerful implications.
When used at junctions, pre-signals can be used to govern multiple paths. They show green when all paths are clear, yellow when one or more are occupied, and red when all are occupied. A train arriving at this signal will not proceed until the specific route it's taking through the junction has a clear block, allowing for even the most complicated track layouts to function safely.
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base/precise_mode
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Precise mode
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